Reviews for Critical Mass


3D Match Four

bwrussell | July 7, 2015 | See all bwrussell's reviews »

This is a simple extension into the third dimension of a typical match-x game. You start with a vaguely cube shaped pile of blocks and then fire predetermined color blocks onto the mass attempting to connect at least four of a color, causing them to be removed. In it's base mode each fired block causes the mass to grow while matching blocks causes it to shrink. Take too long or fire too many blocks without clearing any and you'll reach critical mass and lose. The interesting thing about this game is that at it's heart it seems to want to be a competitive game. In the base mode there are only 10 levels and they have to be completed in one sitting to get a final score and attempt to get on the leaderboard and this leaderboard seems to be what the developers hoped would keep you coming back. Personally I'm not really a fan of this type puzzle game and the competitive aspects are not a draw to me. If you enjoy doing something multiple times in an attempt to hone your skill then this will be well worth the price of entry. If, like me, you're looking for a more encapsulated experience then its probably best to move on.


A good time killer

MadDemon64 | March 12, 2015 | See all MadDemon64's reviews »

Critical Mass is one of the “match x in a row to clear” games that are easy to learn, hard to master, and a blast to enjoy. The use of 3D is a welcome change to the formula, one that very few in the genre try and even fewer get right. Obviously you will be trying to match up colors, one block at a time, but there are various modes that help give the game more variety and increase its value; some of these modes are actually inventive and it is a shame that they aren’t used in other games. Critical Mass will not engross you as much as a large AAA story driven game, but it will still engross you nonetheless.


Rubik's cube meets Tetris

michalmichal | Sept. 21, 2013 | See all michalmichal's reviews »

Critical Mass is a typical indie game. It cannot win your love with its graphics, but can steal a lot of time with its great puzzles. It feels much as if it was heavily inspired by the Rubik's cube toy, and the idea is similar - you move the blocks of a colored mass of blocks to link them into chains of the same color. Matched blocks of the same color disappear, and removing them all is your goal. In the meantime the mass grows and gets closer to the front, and imaginary touching the screen signals your defeat. So you need to remove blocks not only to win but also to delay your failure. It's easy to learn and is almost as addictive as good old Tetris.