Reviews for Tom Clancy's Splinter Cell (NA)
The Original while older is strongersgtfoo | March 17, 2014 | See all sgtfoo's reviews »
This is the game that should have introduced you to stealth action. It has all the original moves and actions that made Sam Fisher a notable character in the stealth game realm. If you've played the new ones but missed this old one, and you're not one of those people that MUST have multiplayer, do take the time to have a run through in this game.. and to boot, you'll have another peek at Sam Fisher's story.
The One that started itmy123for5 | Jan. 25, 2014 | See all my123for5's reviews »
Splinter Cell though not the first stealth based game was a landmark in the genre, bringing the stealth to the forefront of the story and character development. You Play as Sam Fisher, a retired navy seal who just signed on to work as the first Splinter Cell (he's a spy). You are given to ability to do just about any acrobatic feat possible to stay hidden and achieve your goal. The story of the game is interesting, but mostly just a placeholder to get you though the levels. The only flaw in the game is that its can get quite tedious because its so slow paced, That however is also part of the charm for lovers of the franchise. Being how cheap this game is now you really don't have an excuse for not owning it, Its totally worth the money even if you only play it a few times.
OG Fisher split jumping and busting capsgwynplaine | Nov. 27, 2013 | See all gwynplaine's reviews »
This game started it all – the whole stealth genre. Metal Gear was about everything else plus stealth and a game like Thief was a niche title, but Sam Fisher brought stealth to the console masses and this was a killer app at the time. Finding places to split jump and killing from above was just too cool a thing to pass on a decade ago. Now the game is a bit dated in terms of how it looks and how Sam animates and controls, but it contains all the elements of the classic Splinter Cell series – shadows, precise aiming, stealth over shooting and no instant kills. The level design in this game and the next Splinter Cells go back to a time when games were designed with more of an open feel. It’s a refreshing change from the on rails experiences of modern Splinter Cell games.