Reviews for Tom Clancy's Splinter Cell (NA)
The Stealth Standardbwrussell | July 18, 2014 | See all bwrussell's reviews »
While maybe not the best game in the series, Splinter Cell will always be one of my favorite and most influential (in terms of who I am and what I look for as a gamer) games I've played, as well as being the bar by which all 3rd person stealth games should be measured. A good story and world, gripping gameplay that rewards patience and thought, and lots of choices and options for every playstyle.
While the story isn't groundbreaking in anyway it is solid enough to keep the game moving and doesn't leave mindlessly completing levels with no reason as to why. While the levels aren't quite as varied as you'll find in later entries in the series, they certainly aren't cookie cutter or repetitive. Of course this game is pretty old at this point (12 years at time of writing!) so it doesn't look like games in the current gen but given it's age it is by no means unplayable. Just don't go into it think it's going to look as good as you remember, of course it looked better then when it was top of the line.
This game features real stealth gameplay, slow and tense, but when you pull off the perfect sequence, leaving no trace and guards non the wiser it is deeply satisfying. Of course you have a variety of tools and weapons to help you out but, in a brilliant piece of design you can use a many or as few as you like (with the exception of a few missions that require no, or limited, alarms), including the ability to complete a full nonlethal run. This allows for a surprising amount of re-playability. The game will feel much different played run-and-gun vs stealth and you'll discover new paths in the levels when you're forced to figure out a nonlethal solution to a level. Once you've completed the game, crank the difficulty and don't kill anyone, it's a whole new experience and how the game was intended to be played. Something I noticed when replaying this recently was that even though you have the choice of killing or sparing most of the enemies it is never forced into some moral choice system like so many games these days. It's up to you to decide the morality of your actions. There is no body count at the end, no good or bad endings, no score. A little non-story variance based on choices in later levels and more characterization for the enemies would have driven this home better but it was nice to play a game that let you operate in the grey area that's more true to life.
Personally I recommend this as a "must play" for everybody but I understand it's appeal is skewed a bit more towards hardcore stealth fans than the average gamer. That being said it will allow you to "go loud" if that's your preference so don't write it off if full on stealth isn't your bag of cats. It's also worth noting, I haven't had any issues with compatibility bugs either, which is a small miracle for a game this old.
Aging Game in an Aging Seriesuntitled36 | June 16, 2014 | See all untitled36's reviews »
This was my first Splinter Cell game, and also the first in the series, though I came late to the series. I loved in my first time through. It was like the best levels in golden eye: careful, stealthy gunplay. Or maybe more like the old Commandos games, but from a first person shooter perspective. You slowly eliminate the enemy one by one, making sure you aren't seen. It's tense, it's rewarding, and challenging enough to make you think without being annoyingly hard. Thus far, the review would be a 95/100. But I came back to this game after several years. It hasn't aged horribly, but it still feels clunky. The graphics that once felt so tense and lifelike are now so dated that they break immersion. It's tough to go back after seeing other games. If you are new to the genre, you can give it a try, but set your bar low for this aged game.
The Original while older is strongersgtfoo | March 17, 2014 | See all sgtfoo's reviews »
This is the game that should have introduced you to stealth action. It has all the original moves and actions that made Sam Fisher a notable character in the stealth game realm. If you've played the new ones but missed this old one, and you're not one of those people that MUST have multiplayer, do take the time to have a run through in this game.. and to boot, you'll have another peek at Sam Fisher's story.
The One that started itmy123for5 | Jan. 25, 2014 | See all my123for5's reviews »
Splinter Cell though not the first stealth based game was a landmark in the genre, bringing the stealth to the forefront of the story and character development. You Play as Sam Fisher, a retired navy seal who just signed on to work as the first Splinter Cell (he's a spy). You are given to ability to do just about any acrobatic feat possible to stay hidden and achieve your goal. The story of the game is interesting, but mostly just a placeholder to get you though the levels. The only flaw in the game is that its can get quite tedious because its so slow paced, That however is also part of the charm for lovers of the franchise. Being how cheap this game is now you really don't have an excuse for not owning it, Its totally worth the money even if you only play it a few times.
OG Fisher split jumping and busting capsgwynplaine | Nov. 27, 2013 | See all gwynplaine's reviews »
This game started it all – the whole stealth genre. Metal Gear was about everything else plus stealth and a game like Thief was a niche title, but Sam Fisher brought stealth to the console masses and this was a killer app at the time. Finding places to split jump and killing from above was just too cool a thing to pass on a decade ago. Now the game is a bit dated in terms of how it looks and how Sam animates and controls, but it contains all the elements of the classic Splinter Cell series – shadows, precise aiming, stealth over shooting and no instant kills. The level design in this game and the next Splinter Cells go back to a time when games were designed with more of an open feel. It’s a refreshing change from the on rails experiences of modern Splinter Cell games.