Reviews for THIEF: Master Thief Edition (NA)
A sad attemt to bring a great series back.wolfister1590 | March 2, 2014 | See all wolfister1590's reviews »
I would really like to recommend this game but I can't it just has to many problems that tend to pile up after a while. I was very excited for this game I love the Thief series it has always had a certain charm to it that made it one of a my favorites. Yet this new game just feels like it was designed by people that just did not know what they were doing, or just did not care about the series. I know that sounds harsh but I cannot think of any other reason a game like this would be considered good.
It feels old (let me explain) It feels like it was designed for tech from around 5-7 years ago not taking advantage of the huge amount of processing power that newer machines can produce. Now that is not to say that it is not a pretty game it is absolutely beautiful in some cases such as when you first emerge from the clock tower and see the gothic/victorian/steampunk landscape of The City. It makes you want to go exploring....and that is where the first of the many problems begins you are very limited to where you can go and how you can get there. This would be fine for games pre Assassins Creed and Arkham City which have shown what an open world in a city can be like.
You cannot jump nor climb without it being in an exactly correct (scripted) spot, this just makes you feel like you are being guided along which just kills the last shred of "free movement" you might have had. Also to add to the small feeling of the open world the city is sectioned off by loading screens which adds to the frustration of trying to go anywhere. Even going into some small closet sized buildings require you to go through a loading screen (which they disguise as jimmying open a window) I could forgive that if you did not have to do the same thing to go back out. Seriously you take out your small crowbar and jimmy the window open from the inside.
Also whenever you go from one area to the next all the guards and all the torches, fires, or lights you have put out they are lit again as well as grates, vent covers, and doors you have unlocked are now all locked back. This means that unless you memorize everywhere you have been and what you have done you will find yourself going back into places you have already been to multiple times. Anyway there is still more wrong with this game this is just the tip of the iceberg.
The story is a mess and I could not care less about the characters if I tried I mean it try to remember anything about the story such as the rakes name or your partners name. It just feels like a story that has been through way to many writers hands. In the end you have to take a second and figure out exactly what just happened and why. It is incredibly underwhelming.
The AI is passable at best and down right moronic at worst. I can't count how many times I was able to avoid a guard simply by staying slightly to the left or right of him. If you get killed in this game by a guard even at the highest difficulty you are doing something very wrong. Also whoever did the sound mixing needs to be fired immediately I swear at some points you cannot even hear the dialogue yet you can hear the same inconsequential line you have heard from a guard a thousand times before three streets over perfectly. (I DON'T KNOW WHAT HAPPENED TO THE SLOOP SELLERS I WOULD HOPE AS A CITY WATCHMAN YOU WOULD KNOW!).
I wanted to like this game I really did and in some places it is absolutely amazing, it feels like a Thief game. Like when you are making your way through a crooked jewellers shop stealing his wares and avoiding guards It makes you feel like you are being clever and stealthy. Sadly those moments are to few and spread out to really compensate for all the missteps the devs took. The tragic thing is under all the problems there is a really great game here. Hopefully when the next game comes out it will fix all the problems of this one and if it does we will have a truly amazing Thief game.
A game mired in technical faults and strange design choices that kill the feeling of being a Master Thief.