Reviews for XCOM: Enemy Within (NA)
Good, but not great.Louist | Nov. 27, 2013 | See all Louist's reviews »
Enemy within adds a great amount of new content, most of which provide you with a number of new options in customizing and equipping your troops and expanded tactics in combat. The reworked ability trees added some interesting balance changes to classes. The storyline missions are well-crafted and entertaining, especially the base-defence mission. The new maps are fantastic. They feel bigger, taller, and more detailed. Overall, It's a polished piece of work, and I'd recommend it for any fan of Enemy Unknown.
However, I can't give the game full marks. Dealing with the new exalt faction becomes a chore and a money-sink very quickly. It feels like they're included to artificially extend the game. If they provided some challenge in combat, I'd be fine with a little padding, but they're too tame, and facing them in combat is surprisingly dull. The final mission against them, especially, was anti-climatic and one-sided, even if the unique map was beautiful.
There's an issue with balance overall. Enemy Within is an noticably easier game, especially in terms of combat, and it only gets easier the further you progress. Some new alien enemies offer new challenges early on, but those challenges quickly fade. By the time you're fielding a MEC or two, and your other troops have the more useful genetic modifications, every mission becomes a cakewalk. A large part of the problem, I think, are the MECs themselves. They're simply too powerful, with a number of high-damage area-effect abilities, a huge amount of hitpoints, an area-effect healing ability that puts the support class to shame, and an area-effect EMP that makes sectopods downright trivial. There's essentially nothing that poses a challenge to them.
Again, it's a good expansion, and I recommend it to anyone who enjoyed Enemy Within. But it becomes too easy, too early, and Exalt is particularly underwhelming.
Great expansionQwertyfour | Nov. 26, 2013 | See all Qwertyfour's reviews »
XCOM Enemy Within is a great expansion that actually justifies its price point. Unlike Brave New World which largely feels like a milestone update in beta games, Enemy Within adds a significant amount of content. Almost 50 whole maps are added, the new resource completely varies up the pacing of missions, and the new augmentations make the game incredibly fun. For $30 dollars (or even less on sales) you will definitely get your money worth because the new research system will take more than 30 hours. The game is much more harder as well which makes it ever more satisfying. Overall this is a great DLC that you should definitely buy after beating XCOM
A HOME RUNanalytalica3 | Nov. 17, 2013 | See all analytalica3's reviews »
XCOM: ENEMY WITHIN is an amazing expansion to an already amazing game.
Remember the first time you played Enemy Unknown? How you slowly progressed through the tech tree, discovering laser and then plasma weapons, while the enemies got harder and harder? Well Enemy Within brings that incredible feeling back. The inclusion of Meld as well as the newly designed levels drastically change up the gameplay from that of EU. Augmented soldiers are a joy to use, especially the rocket fist. Balance changes, a new enemy faction, and all sorts of new little details and features make Enemy Within feel like a brand new game.
But beware: Even with all the new toys, it's much harder than before. Thin Men will oneshot you in full cover and multiple Mechtoids can show up on the same level.
GOOD LUCK COMMANDER
New School Old SchoolTremis | Nov. 16, 2013 | See all Tremis's reviews »
The XCOM franchise is an old one, but has stood the test of time in most aspects. One aspect that was sorely needed in terms of a reboot was the control scheme which this new addition improves upon. However, I miss the feeling of the previous game in terms of art direction. Maybe it was the old sprite work, but something feels missing from this one. The story missions also feel a bit forced and I wanted a bit more customizability out of the box for the characters and equipment. That said, I have not yet finished this game and it may grow on me. Decide for yourself on this one.
RefreshingMalerick | Nov. 12, 2013 | See all Malerick's reviews »
XCOM Enemy Within helps breath new life into Enemy Unknown. New class types add combat variety, and the Exalt missions are a great change of pace. The most interesting change for me is the Meld mechanic - the time limit to gather the Meld forces me to abandon tried and true Move-Overwatch tactics and play more aggressively. My main concern for the new soldier abilities is that they almost seem 'too' powerful; but honestly I don't really care, since my MEC soldier can punch sectoids to death.