Reviews for Assassins Creed Revelation

80

A nice ending.

Xgoesrawr | Jan. 28, 2014 | See all Xgoesrawr's reviews »

Assassins Creed Revelations is the ending of the Ezio story and it brings back Altair as a playable character for a few missions.

In this game you get a hook that helps improve climbing up buildings but other than that everything is pretty much the same as it was in Assassins Creed Brotherhood.

They added a tower defense (mini game I guess?) to defend your assassin dens. You play it once and if you want to trigger another attack you have to upset the Templars. It was interesting but I'm not sure why they added this.

The game could've been longer but I had fun while it lasted. I still wouldn't recommend playing Revelations if you haven't played the games before it however.

83

Good Ending Piece

chataolauj | Jan. 23, 2014 | See all chataolauj's reviews »

This game was a great piece to end Ezio's story. From part 2 to this one, you can really see the growth Ezio's maturity. Ezio started as a troublemaker who was care free and did anything he wanted to do. In brotherhood and revelations, he started to see things with a different outlook, and think before acting. In revelations, the story jumps back and forth a couple of times between Ezio and Altair when he was older (around 60+). How Altair died was quite sad, because he died in a secret chamber just to protect the Apple of Eden. His family didn't get to spend his final moments with him. This game is pretty short compared to the others, but it's a must have if you're a fan of the Assassin's Creed series.

70

Assassin's Creed 2.5

sergebelanger22 | Jan. 21, 2014 | See all sergebelanger22's reviews »

This is the last game in which you play Ezio. Ezio has few new items, like bombs and a hook with which he can slide from house to house.

The story is as usual, strong. A lot of historical facts or buildings can be found for those who like history. There is a good recap at the beginning of the game, so if you want to start the Assassin's Creed series with Revelations, this is possible. The combat is pretty much the same as before.

There is a tower defense section that was added to the game. You play it once and it is over. I do not really understand why they added this though. As in Brotherhood, you can still recruit assassins and send them on mission.

The part with Desmond is pretty weird and useless in my opinion. It is similar to Portal in the way that you have to go though some levels by using not a portal gun, but some pieces that you put in the air and walk on.

Globally, this is not a bad game, but I was hoping for more than this. It really feels like they needed to launch an Assassin's Creed game this year and they were not ready for a complete game, so they release this.

80

A Compelling Conclusion

bwrussell | Jan. 10, 2014 | See all bwrussell's reviews »

AC: Revelations is the bookend on the Ezio arc, tying up his story and neatly bringing it all back to Altair, from the first game. I really like the decision to give Altair a final conclusion and make it playable. It adds depth to the story and to the lore when you connect these two characters, centuries apart. It gives a nice sense of history. Then, of course, there are the Desmond sections. Personally I've never hated them as much as some, mostly it just seems like a missed opportunity. The potential is there to add a lot to the story but it's just under and/or incorrectly utilized. That being said when it isn't forcing you through inane free running puzzles you do learn a little about Desmond's past, about why and how he ended up where he is.

For the most part base gameplay is unchanged. The biggest differences are the addition of a hook blade which mostly effects free running (higher climbing jumps and zip lining), bomb crafting/use (use is up to your play style. You don't have to use them but they can be useful), and a tower defense mini game that is thankfully entirely optional (which begs the question "why is this in the game?"). The combat is a little less of a grind with the counter-kill/kill-stringing system which can have you speeding through a group of enemies in a flash. Although the ability to kill an entire group of guards without breaking stride makes you wonder why they bother having the fights in the first place. Unfortunately this tweaking of the combat system has continued the trend away from actual planning and assassination toward big raging battles and waves of enemies. There are a few forced stealth sections but those are almost always very linear with a clear path and sequence of actions. It's really a shame because they give you so many weapons and skills but don't really give a lot of ways to fully utilize them in a stealthy way.

Overall this really is one of the better games so far in the series. The game world is still huge and beautiful and stabbing guards in the neck from the third story doesn't really get old. If you've played the rest of the excellent Ezio story arc then this is a must play. If you haven't then you should go play the others first then pick up Revelations.