Reviews for Strider

89

One of the most stylish metroivanias out there! Awesome game!

Maxmetpt | July 14, 2015 | See all Maxmetpt's reviews »

Strider is freakin' awesome! I'm pretty convinced that this is one of the best 2d sidescrolling action game to come out in the last few years. This game isn't really innovative in any way, but what it does, it does almost perfectly. Well, yeah, I enjoyed the game a whole lot. Strider is like a Metroid-vania, with its focus on combat and movement rather than exploration. Don't get me, wrong, the exploration is definitely there, but mostly if you're looking out for all the extras. If you don't really care about exploration and extras, you can still play it for the action without it being a subpar experience. It took me 10 hours (I assume excluding deaths and down time) to 100% the game on Hard Mode. I will eventually go back to it for the challenges and even a Normal Speedrun under 4hours. I've seen someone do a 37minute run, so there's that. Length feel pretty go to me, but that all depends on wether or not you're one to explore the levels or simply rush through. There are Speed and Combat challenges you can unlock, so there is something more to do besides the Campaign. Starting with the presentation. A lot has been invested into making the game look really shiny, and also into its lighting effects. Well, it looks really great, and, despite having heard of a few performance issues, it ran very smooth for me all the time. Throughout the game you will visit several diferent areas, although they all look very industrial and that's my only criticism about the graphics. Due the whole industrial look it feels too same-y at times. But it still looks great, and every background is highly detailed. One can clearly see the work DoubleHelix put into making Strider a more than worthwhile experience. All the lighting effects from the weapons and special attacks look very polished as well and make combat a treat to look at while you cut enemies in half! Animation quality is top notch as well, everything is really fluid, making the combat and the platforming very responsive and satisfying as a result! Even jumping around is fun with the signature star jump! Regarding graphics, the other criticism I can think of is that the character models can look a little blurry and low quality in the cutscenes, since they're much closer to the screen. During the game sequences however, they definitely look awesome and it's understandable why they wouldn't use higher res textures for that. Now, regarding the music. This was a bit of a disappointment for me. I haven't played the previous Strider games, but at least from the other old-school sidescrollers I've played, music has been a real focus and often a spotlight for the games. In Strider however, the music never really gave me the kick while fighting or anything. It wasn't bad, on the contrary, but it didn't really seem to drive gameplay in anyway and seemed to be there for the sake of it. It doesn't detract from the experience, but I did expect something more from it. Ah well... Now, the real meat of the game. Combat in Strider is really fast, and gets progressively more complex as you progress through the story. You have simple attacks, an Uppercut, and Slide, and you then unlock Kunai throwing, and Downstrike, a Teleport charge attack and several 3 other Special Attacks. Then, you have 4 weapon types (Explosive, Frozen, Reflective and Boomerang), with different purposes and secondary effects, which affect both the Kunai and the Teleport. It's all fast and furious and it's surprisingly responsive! Certain enemies require the player to use a certain weapon type to break their shield before going all in against them, and it creates some more challenging sections. Some people don't like this type of combat, but it doesn't really bother me, and adds something to the combat, so I'm fine with it. The only complaint I have with the combat is the lack of combos. Since you don't have a big variety of moves, you can't really get enemies into the air for 5 minutes and feel like a badass. Well, you still feel like a badass (!), but there's none of those long combos. Level Design was really good, despite some big flaws (for me). You have a bunch of different areas which you can travel to, each with a ton of secrets for the player to explore at will (Extras, Upgrades and Costumes) and generally a Boss Fight. Some of the Extras are really well hidden, and will require a decent amount of skill from the player in using every tool available. Each area is fairily long, and labyrinthic at times, but that's not necessarily a bad thing. The difficulty comes mostly from the Extras exploration, and none of it will hinder your game progress if you're not actively looking for those. Now, here are my flaws with the Level Design. First one if the Checkpoint System. This is a really incoherent aspect of the game, sometimes saving after Boss Fights, sometimes not really. Besides, some checkpoint are very close to one another, and others are pretty far apart, or have a particularly challenging section between them... This leads to very frustrating deaths at times. Besides, if you die, everything you did after the checkpoint is gone, including all the Extras. That's even more infuriating when you quit the game after beating a Boss and realizing that a bunch of your progress has been ignored. Another huge problem I had with it, is that you can't really get back to the game after you finish it. And if you want to 100% the game, you need to do it before the last area. They do give you a warning not to go there before collecting everything you want, so that's good. BUT, it completely breaks to pace of the game. Right before the ending climax, you'll have to stop everything and go through some sometimes laborious exploration. More on that here: http://steamcommunity.com/app/235210/discussions/0/558752449340022157/ Now, regarding difficulty. The game had a few challenging sections and Boss Fights, but it was mainly way too easy for an old-school inspired game. I've managed to beat most Boss Fights on my first try, maybe second. The beginning was the hardest part of it, as you had no upgrades and there were bullets flying from all over. And that felt great! The main problem is that, since the checkpoint system is very unforgiving and incoherent, making the game hard would probably be too frustrating. Now, regarding the Extras. You can explore to collect Concept Art, Character Models with descriptions, and also Story Intel, with a bit of info about Strider's Universe. I find that pretty great, although it would have been nice to be able to listen to those texts while playing, instead of having to pause and read them. But, voice acting would be costly, so that's enough, I guess. Aside from those, there are Costumes. These are purely cosmetic, and only change your colour, and give you a little information about whose Strider that suit did belong to. If you collect all of them, you can change each piece of gear and customize it to your taste. Overall, Strider is one very good Metroidvania game with more focus on combat rather than exploration, despite having and doing both equally well! It makes you feel like a badass throughout the whole experience, and mixes some of the best old-school and modern design choices into one game. One thing I didn't mention were the Boss Fights. For me, those were a mixed bag, but mostly great. Some patterns seemed to random to avoid, but they were mostly accessible, and pretty straightforward once toy learned each Boss (and a similar thought goes into every enemy). If you like this genre, or are simply interested in Strider, go ahead and buy it. It's awesome!

77

Oldschool fun

KingTed | June 2, 2015 | See all KingTed's reviews »

Strider was a great game on the Sega Genesis. It's not a surprised that a remake was made. The game uses 3d graphics while remaining a 2D platformer. It's in 2.5D, as they say. This version of Strider is very similar to the original. You kill a lot of enemies. You defeat bosses. You jump from platform to platform. It's a Ninja Game by the book. It's fun but the remake could haven been more ambitious than that.

74

Great aesthetic reimagining

sycomantis1991 | May 31, 2015 | See all sycomantis1991's reviews »

Strider is a gorgeous game. it has a similar style to the PS1 titles but with a hand-drawn feel. The music is great and it controls really wenn. Unfortunately, the game is terribly repetitive, even for this kind of game. All enemies fall to a few sword strikes and most of the bosses are beefier versions of common enemies. It feels like they worked so hard on aesthetic and controls, that they forgot about the game around it.

75

Perfect game except for graphics

garocco | Feb. 5, 2015 | See all garocco's reviews »

To me this game is just a street fight or a popular fight game copy. The graphics are not that bad, but it is not good at all. The game seems very repetitive, you always have the same kind of enemies and attacks what makes the game very boring. Although the graphics are not good enough...the controls works perfectly well and this makes the game more fluid and fast for the player. I recommend this game with no doubt for plays who don't care about graphics because it's very fun and provides very fun moments for all the players.

75

Fun and fluid

Stebsis | Feb. 20, 2014 | See all Stebsis's reviews »

I never played original Strider on Sega Genesis so I can't make any comparisons to it, but this new version does feel very old school but just brought to modern age. You play as a ninja, Strider Hiryu. There is some kind of story but it's never brought up that much, it's just there to give some kind of reason to do everything. The best part here is the gameplay and it's just so much fun Strider moves fluidly and responds perfectly to every press of a button, there's never a moment where he doesn't do what you want, you always have perfect control over Strider so if you fail you have only yourself to blame, or enemies that can stagger you mid-air when jumping. One pretty neat thing is that there is no wait period between normal attack, you swing your sword as fast as you can hit the button. There aren't really any combo attacks though so most of the time best tactic is to just spam attack as fast as you can, though I never felt that it got boring. Along the way you get new powers at steady pace, like slide, double jump or shield that're used both in combat, platforming and puzzle solving. This indeed is a metroidvania game, though if you're looking for one, I would really recommend checking out Valdis Story which plays somewhat similarly to this but does metroidvania aspect much better. One thing that does annoy me is that you can't rebind the keys, I found it just impossible to play on keyboard because I just couldn't get my hand in comfortable position to have access to all buttons, I had to use controller which is much better alternative in my opinion. Also environments aren't that exciting to look at, it's often quite dark and very uninspired. Strider is fun game to play, fluid and responsive movement make platforming and combat enjoyable, but very bland environments don't make it that much fun to look at. I do recommend this, but also recommend controller.