Reviews for Child of Light (NA)
Surprisingly Good!ogreboy25 | June 14, 2015 | See all ogreboy25's reviews »
An interesting fusion of light 2D exploration/platforming with turn based JRPG style battles. Exploration involves standard platforming and some light puzzles. Early in the game the player is given the ability to fly which opens up the environment dramatically with movement that feels really good. Battles are not randomly generated but initiated when you run into a monster. The turn based combat is unique in that a timeline can be seen for character and enemy actions. Attacking an enemy as they are acting will interrupt them and this timing can be controlled actively as you are able to slow down enemy actions with your fairy friend. Usually turn based combat can be very dull but these extra layers of strategy requires you to make on the fly decisions making combat very dynamic and satisfying. In terms of graphics, imagine the illustrations of a hand drawn fairy tale come to life. The environment and characters are gorgeous with great animations. The story is very fairy tale like in execution but not particularly deep. In addition, every character's lines are told in rhyme which can get tiring fast. Unfortunately the game is a little short and ends slightly abruptly. The sound track is one of the best in its year of release. Beautifully orchestrated pieces with some very epic combat music. In all, this game was a blast to play. I recommend it if you are a fan of JRPG's. Some replayablity is present in trying harder difficulties.
A good surprisesergebelanger22 | Dec. 17, 2014 | See all sergebelanger22's reviews »
I must admit, I am not the biggest fan of turned base startegy game. Usually, I prefer real-time strategy. However, having heard how that game was, I forced myself to play it. I went through the entire game and I was fully satisfied with it. It took me about 20 hours to complete it, and I did all of the secondary missions. My character was not at the max level, but strong enough to defeat any monsters that I encountered. I really enjoyed the fact that I could switch partner on the fly, even if you are theoretically only a team of 2. You can see the story coming from miles away, but there are some small twists that are interesting. The combat is very nicely built, and when you master it, it becomes quite easy though. I have played on Hard and as I said, I am not the biggest Turned-base fan. There are only 2 bosses that made my life harder, but with the plenty of potions that I gathered, it was not not much of a problem. One of the con I have for this game is that there is almost nothing explained. This is the case for the combat. You can go through several battles without really understanding how it works. But at a certain point, you have to take advantage of it and this is not explained. Also, how you start your combat is not that smart. You just have to approach the enemy by his back and you start with an advantage. Otherwise, they start with it. I cannot imagine that there is a better way for this. There is no voice at all in the game, it is only text that you read. I would have appreciated it since the music is so nice. That would have made an excellent mix. In the end, I can only recommend this game, even to non-fan of turned-based strategy games.
Great Surprisematheusnovais | July 27, 2014 | See all matheusnovais's reviews »
Ubisoft gave to us a beautiful game in Child of Light. I didn't expected that Ubisoft one day would release a game like this. The visual is wonderful, the colours express the atmosphere of the game. Entire game seems like a paiting. The story its like infant, but well constructed, and you go in the mood. A weak point is that your companions isn't that expressive, execpt one or two. And their skill tree are reduced, as the skill points. But it isn't turn them useless at all. I felt that the support characters, and some skills, were useless, and I use them just in a few moments. The game encourage you to hit and heal, and in the end of game I just had 2 heal potions. Other potions like one to slow down your enemy were disposable. The soundtrack is just amazing. It brings a sense of peace in the devastated world of Lemuria, as Aurora. Definetly Ubisoft did an amazing work here.
An Amazing and Beautiful Gamenairume | May 14, 2014 | See all nairume's reviews »
It is funny to think that, not but two months ago, Ubisoft released a terrible attempt at merging the WRPG and the JRPG in the form of South Park: The Stick of Truth. Child of Light completely makes up for that embarrassment by being an absolutely amazing game that manages to take the best elements from both sides of the RPG genre and expertly blends them into an amazing and wonderful experience. With a fantastic combat system held with direct inspiration from the venerable Grandia series and an art style that looks like a painting in motion, coupled with varying difficulty levels that accommodate wildly different play styles, Child of Light is an instantly accessible and infinitely fun game for everybody to play.
Once upon a time...C_stat | May 1, 2014 | See all C_stat's reviews »
When I first saw footage of Ubisoft Montreal's -- the main team behind the Assassin's Creed franchise -- Child of Light, I was rather skeptical of the quality of the final product; after all, this is a studio who produces AAA titles such as most Tom Clancy games, AC (as mentioned before), Prince of Persia, and others, rather than one that produces indie-like, JRPG-like, adventure, 2D platforming, real-time, turn-based games. When playing Child of Light, one can see how the developers saw all their objectives meet. The presentation is impeccable; the world is wonderfully crafted, the controls are well thought out, the soundtrack conveys the feel of the game, and the entire script is written in meter -- which might have its downsides at certain moments where the player is not completely devoting his attention to the verse. The gameplay is not just a copy-pasta of older RPGs, something that becomes more common every day. The gameplay consists of some basic platforming (jumping, moving crates, getting items, puzzling, etc.) and as mentioned before, turn-based, real-time combat. I know that these two might contradict each other, but that is the best way I think I can explain the combat system. While you do have to wait for your turn to attack or defend, certain attacks of yours will yield a slower delay on the time bar (a clock that keeps track of how long a player has to attack, and how long a player has to wait for his turn). While the system might seem unbalanced if you are outnumbered by enemies, it really is not. And this is mainly because of your helper/friend, Igniculus -- a blue-colored firefly that resembles Wind Waker's forest fireflies in physique, and Rayman Legends' Murphy in action. The player controls Igniculus through the right thumbstick in order to solve puzzles, open chests, and blind enemies. The last of these features really adding into the combat system.