Reviews for Murdered: Soul Suspect™ (NA)


They Tried a little TOO hard

Kveni | Nov. 11, 2014 | See all Kveni's reviews »

I'm not sure what they were exactly trying to achieve with this game, but honestly, it felt WAY too easy, much too linear, and too much L.A. Noire, and I'm really upset that they didn't go for a different feeling for this game, it just feels like a random, standard, boring, and not very well thought out games. A lot of the demons are pathetic and annoying, and barely serve the plot of the story any good. By the end of the game, I found that I was extremely bored of it, and probably couldn't tossed in the towel hours before I actually completed the game. It was a neat concept at first, but ended up being another boring and overpriced game.


A fun mystery game with some cool ideas.

Xbob42 | Nov. 8, 2014 | See all Xbob42's reviews »

Playing as a ghost in Murdered makes some things interesting. You can walk through most barriers and people, read some basic thoughts, and recreate scenes of the past. The game is fairly easy, this isn't a game you play for the challenge, despite it being billed as a mystery, it's a mystery that gets solved as you progress, you really don't have to do much puzzle solving or anything like that. You'll probably overthink the first few "puzzles" where the game asks you to link evidence, you'll likely think it's something more complex than what it actually is, when everything is super on-the-nose and easy. That said, the game has a great atmosphere, some good music and it looks pretty good to boot. There's nothing super special about the game, but it's very interesting and is a great game to relax to, bizarrely enough. Give it a chance sometime.


it's Not Bad!

TysonL | Oct. 13, 2014 | See all TysonL's reviews »

I actually enjoyed this game and I have no idea where all the hate is coming from. The game is about solving your own murder, and the deaths of Ghosts you meet. Now It comes down to picking 3 correct evidence you gathered, sadly and my only complaint is there is no punishment for choosing the wrong choices. So you can just keep randomly choosing till you get the right one. That is the only fault I found with the game. The Story is entertaining enough to get through this game, and that is pretty much just what your paying for.


A fairly engaging Gothic mystery

fireproven | July 8, 2014 | See all fireproven's reviews »

The ambition of the premise exceeds the game's grasp, but it's still a relatively involving way to spend the roughly 8 - 10 hours it takes to complete the main storyline as well as side missions (which are sparse and quite brief). Set in an interesting -- if not particularly imaginative -- locale (Salem, Massachusetts, USA, best known for the Salem Witch Trials, a key element of the storyline), the atmosphere is suitably dark, mildly morbid and blue-tinted; apparently the sun never rises in Salem, at least not for ghosts. Exploring the locations is a great deal of the game's charm, but is slightly marred by a game mechanic which is not always clearly defined; the protagonist, deceased detective Ronan O'Connor, is able to pass through some walls and yet not others. A vague glow is meant to give indication about where you can and cannot traverse, but it's inconsistent at best, and when coupled with somewhat weak waypointing it can lead to a great deal of frustrating backtracking. That said, as far as being lost goes, the game's representation of Salem is certainly not a bad place for aimless wandering. The voice-acting is quite excellent and exceeds the other areas of the game in quality, although given the premise the dialogue is well-written and surprisingly low on ham. Being an undead detective leads to some of the game's most interesting moments: helping other specters to solve the mystery of their murders is quite rewarding, but unfortunately there are only three such missions in the game. The ability to unearth ghost stories by collecting the remnants of "artifacts" is a nice touch, as some of the stories are genuinely spooky and delivered fantastically by the voice actors. The actual crime-solving is quite rudimentary. There is no particular possibility of failure; if you incorrectly guess which piece of evidence is most relevant to the case at hand, the game will quite obligingly afford you endless opportunities to try, try again. Searching for clues is more difficult than the puzzles themselves, but not in a fulfilling sense; repeatedly moving your mouse over textures in search of a clue trigger is not exactly thrilling nor thought-provoking. Considering that this is one of the main elements of the game, it gives the impression of a semi-lame duck: the developers clearly had a great many wonderful ideas, and lacked either the time, resources or know-how to properly execute them in the final package. "Vision unfulfilled" sums up the game in a nutshell. Overall, I enjoyed my time in Murdered: Soul Suspect, but would only recommend it at reduced price. If atmosphere and storytelling interests you more than crime-solving, this is a pool into which you should wade at some point. But if the thought of carefully unearthing and piecing together evidence is the main draw for you, you are likely to find the entire ordeal lackluster.


A failed attempt at horror/crime solving.

Baconation | June 14, 2014 | See all Baconation's reviews »

It takes a simple idea of finding out who murdered you and treats you like a child all the way through. The puzzles are extremely easy to solve, it almost always tells you what to press. The demons that hunt you are irritating and only serve the purpose of lengthening the game play. I really wanted to like this game but I just can't, it's L.A. Noire except extremely linear, easy, and uninteresting.