Reviews for Avencast: Rise of the Mage DNS

75

Better than Expected

kokosabre | Feb. 3, 2013 | See all kokosabre's reviews »

It's a really good game.The first time I saw it I didn't have big hopes for it but once I started to play it I changed my mind.A really good H&S with a lot of puzzles to solve and skills to master,the game won a place in my top10 RPGs.The only bad thing about the game is the camera but after a bit you are getting used to it.Just don't miss that game.

70

Avencast - review

carlyle | Jan. 9, 2013 | See all carlyle's reviews »

Avencast follows the story of a young apprentice who once won the title of magician in the prestigious academy Avencast, will be forced to deal with the demons that invade the school. Although at first it may seem obvious, the plot is rather addictive and has many missions very original, detaching it from the traditional RPG-action. Although "Avencast" is an action-RPG in many respects different from those that are the canons of this kind. For example, the game view, instead of being isometric, the hero follows directly from his shoulders, or if a player is more comfortable traditional view, can easily change it. But the beauty of "Avencast" are the fighters, where you can show off a lot of spells available, which are executed by means of interesting combo. Overall the game is very smooth and pleasant, and is able to give many hours of fun and relaxing. Although it is not the kind of game like "Diablo" or "Sacred", in which the player kills hordes and hordes of monsters relentlessly. In "Avencast" the player has the opportunity to engage in intractable puzzles that require patience and skill to be solved.

70

Nice H&S

lucasart | Dec. 12, 2012 | See all lucasart's reviews »

Avencast follows the story of a young apprentice who once won the title of magician in the prestigious academy Avencast, will be forced to deal with the demons that invade the school. Although at first it may seem obvious, the plot is rather addictive and has many missions very original, detaching it from the traditional RPG-action. For example, you can find forced to pacify two trees whose branches are not battling it out, or you'll have to help a professor in an experiment helping to cool the storage tanks before they explode. Although "Avencast" is an action-RPG in many respects different from those that are the canons of this kind. For example, the game view, instead of being isometric, the hero follows directly from his shoulders, or if a player is more comfortable traditional view, can easily change it. But the beauty of "Avencast" are the fighters, where you can show off more than 50 spells available, which are executed by means of interesting combo. So, overall the game is very smooth and pleasant, and is able to give many hours of fun and relaxing.

60

WOW

hotmando1 | June 28, 2011 | See all hotmando1's reviews »

I actually bought this when it came out and it was great..for a time. Combat is very nice! However..it can also be very boring and long. Sometimes you'll need to spend a minute or two on a single COMMON enemy.

The game is very time consuming. But the extra puzzles and lore make up for the game. Spells are very diverse and nice but divided in two areas. Hybrid builds get the worse because you'll never see the best of the best end game. Armor and trading is nice but summoning the trader can get overly expensive over time. - Every time you summon the trader, it costs a little more. It's a pity the game's forums are now virtually useless because it's filled with bots.

80

Rise of the Mage

GAMEKINGZ | June 2, 2011 | See all GAMEKINGZ's reviews »

When i was playing this game , i really enjoyed the gameplay of this game. Also being a mage is great all the time. This game looks like Torchlight , but it isnt , the spells , monsters and quests are more difficult and better and stronger then i would imagine it.

Worth buying this game.

70

A solid action-RPG you probably never saw or heard about ...

txa1265 | May 16, 2011 | See all txa1265's reviews »

The decision of 'how to market' by first-time independent developers is critical: they want to get the word out about the game without creating too much additional work for themselves to manage the communications. In this regard I would say that Eschalon: Book 1 is an example of 'doing it right' and Avencast is an example of 'doing it wrong'. Eschalon announced the game at the right time, opened up forums where the developer was active, kept in close contact with all of the major PC RPG sites, and launched with a ready-made fanbase. Avencast tried to make itself look like a major release, had little web presence, pushed for a 'real' publisher, and launched in near-total obscurity. The reason I mention that is because with a different approach, Avencast could have been a darling of the RPG community like Eschalon had they managed things better, because the core game is solid and loads of fun and is one of the more enjoyable action-RPG's I have played in a while.

The story is simple - you are a talented but lazy student at the Magic Academy who has gotten in trouble, and must complete missions to prove your abilities and worthiness to stay in the program to become a Mage. Of course, the Academy is overrun by demons and you need to wade through hordes of demons and cliches to get to the bottom of how the portal was opened and what needs to be done. While the story isn't all that strong (are they ever strong in action-RPG's?), the game looks fantastic: nice 3D characters and settings reminiscent of the graphics quality of Neverwinter Nights. Also, although the music and sound effects are fairly generic and somewhat lacking, the voice acting is surprisingly good - better than many bigger budget efforts!

But the real story here is the combat system - it IS an action-RPG, after all! Given that you play a Mage, the depth of the magic system is unsurprising - there are several schools with loads of spells for attack and defense. What is surprising is the amount of melee fighting you can do with your Mage Staff - some of the schools of magic have skills that channel magical abilities to combine with staff fighting, with awesome effectiveness. The camera is somewhat problematic, but once you get used to how everything behaves and responds you are in for a couple of dozen hours of fun. I hope Clockstone is keeping an eye on the market this year and learning - this is a very promising first effort and I am hopeful of what else they can deliver!