Reviews for STORM: Frontline Nation
May Not Be For Everyone.Plasros | June 11, 2013 | See all Plasros's reviews »
A wonderful TBS split between a Total War franchise strategic gameplay, complete with spies and sabateurs, and a hex based tactical battle system. The tactical systems plays like any of the old Avalon Hill games, such as Panzer General, with infantry, arty, tanks, and modern helicopters, navy, and air support. Infantry can be equipped with mechanized support, mortars, UAVs, AT weapons, smoke, and more. Vehicles can get items like guided arty shells, smoke screens, reactive armor, and more. Other analogous games with similar combat systems might be Civ 5 or the Axis and Allies CMG.
It offers a fresh twist to this style at the strategic level because most units have a decent level of customization which can then be deployed to any base globally. The tactical battles are also unique because the entire army is given orders then complete them in unison during the Action Phase. Units will attack on their own but can also be ordered to pursue and crush opponents. Depending on the zone, battlefields scale relative to the sizes of the armies.
Unfortunately, the game has a steep learning curve. The tutorials are a series of short subtitled videos that do not cover everything. Additionally there are a number of small oversights such as a poor saving feature and lack of a mini-map on the strategic view that can make the game even less accessible at first and are a minor annoyance later. The UI for the strategic view is not great as it is missing a lot of the amenities of more polished strategic games, but it doesn't really impede the game in any serious way. If you have the patience and time to learn through repeated trial and error there is a rewarding, satisfying, and fun TBS game here.
If you enjoy the idea of a Total War strategic game in a modern setting with tactical battle resolution reminiscent of classic hex based TBS games then this is a great game but you're going to have to sift through some BS at first. It seems like they built a great game they wanted to play instead of building a great game
Very good gameRosseau | June 10, 2013 | See all Rosseau's reviews »
I bought it years ago and must have 40 hours into it, just scratching the surface. Of course, some of that time was modding, which is very easy to do with SQLite Database Browser 2.0 b1. It's sort of like a turn-based R.U.S.E. but requires more forward thinking. Full price - No - as there is no support from dev I have seen. On sale - Yes!
Computer-Board game...mevidek | Aug. 19, 2011 | See all mevidek's reviews »
STORM: Frontline Nation isn't really a very innovative game. It plays it safe, and in many ways draws heavily from board games such as the critically and universally lauded RISK. Rather bland visuals and presentation leave a bad first impression, and the fact that it is so similar to games we've played and loved before, in a bad way, makes it boring. Really boring. I would not recommend this to anybody!
Another Riskhotmando1 | June 23, 2011 | See all hotmando1's reviews »
Elements of the classic war game RISK are evident in STORM: Frontline Nation thanks to it's basic functions. You got troops and spaces to occupy, but there is more. Weather effects, troop variety including tanks and mortars. A twist would be the research as it now involves more time and thinking. But this isn't anything new. There are plenty of other games that already invoke such systems. Storm tries to attract a broader audience with it's combat mechanics but it looks mundane as any other. All in all, this game doesn't appeal to me as a gamer.