Reviews for Fallout®: A Post Nuclear Role Playing Game

85

Fallout 1 from an Unbiased View

therealBIGdeal | Sept. 10, 2014 | See all therealBIGdeal's reviews »

Having just recently hearing of and playing this game, I lack the fond memories of playing through this game till 3 in the morning that seemingly every other reviewer seems to have. I'll put it this way: if you like Fallout 3 and Fallout: New Vegas for the lore and atmosphere, than you will enjoy this game. The controls take a bit to get used to, and the turn based combat will bore and frustrate you in the beginning, but you'll enjoy playing through this game. However, if you like FO3 and FNV because you had all the energy weapons, grenades, and killed all NPC's, then you're in for a nasty surprise. This game is open world, but a different open world than we see today. You travel patches of the wasteland in small segments at a time.

The one thing that I downright hated in this game was the running clock. To complete the first main mission, you only have 150 days. You can complete the mission at a leisurely pace in about 70, but just knowing that something was timing me just turned me off. I loved open world games when you don't have a care in the world: you can just do whatever necessary to survive and nothing more, or you can help to save the world. In Fallout 1, if you want to play the game like it's meant to be played, you must find the water chip in 150 days for your vault. Other than that, this game has much deeper lore than an average Fallout 3 play through, so go into the game with that mindset!

99

A Practical Guide to Wasteland Survival

therealBIGdeal | Aug. 16, 2014 | See all therealBIGdeal's reviews »

Like many others of this modern day, I played FNV and Fallout 3 before picking up a copy of this game. What a mistake that was. If you have either of those two later games, and want to explore the wasteland in a different/more strategic way, PLEASE play this game. It's not a game for FPS combat junkies: when it comes down to a fight with a super mutant, you can't spray and pray like you can in FNV and F3. You instead have to actually focus on building a character that is tailored to your fighting style, and then use this character tactically.

And for those expressing concerns about getting this game to run on operating systems made after the dotcom boom: don't be! I have Windows 7, and it ran perfectly fine, even better after I installed the Fixt (that patch works wonders on this game). Don't let yourself miss this terrific game that revolutionized the cRPG genre!

95

True legend

Demilisz | Aug. 15, 2014 | See all Demilisz's reviews »

Fallout is a true legend, one of cRPG jewels. Rich, interesting world, great character creation and levelling system (called S.P.E.C.I.A.L), turn based combat and many interesting NPC characters to interact with. In this game you truly feel that you are someone lost in post apocalyptic world. Of course graphics are very poor for today's standards, but it doesn't matter - this game is still great.

100

TL;DR

Obsessor | Aug. 4, 2014 | See all Obsessor's reviews »

Yeah, guys up there wrote such long reviews. I don't mean it's bad. But let me give you a short description.

Fallout is the spiritual heir to Wasteland, first attempt at a post nuclear role playing game. It has depth, it has style, tons of humour, yet very mature story. Your decisions have real impact on the ending of the game, and I mean it. Nowdays the only decision you get is choosing with which gun you'll shoot the boss. Or you chose one of two women to pat you on the back in the ending scene.

Fallout is a game everyone should get to know. You may not love it, but thanks to it you have your Fallout 3 and New Vegas today. And Fallout is by many standards still better than those two I mentioned. Think about it.

90

Legendary post-apocalyptic cRPG

waluigi | July 22, 2014 | See all waluigi's reviews »

Almost 14 years have passed since the release of first Fallout. And still it's make splendid impression. Of course it's not about graphic or music - the time was merciless and nowadays the visual and audio "components" are noticeable outdated. It will be probably the barrier hard to pass for younger audience (but not too young - the age restriction for this game is in my opinion highly legitimate). Even if they won't get discouraged by ascetic graphic, they'll also encounter some lacks connected with the interface (do you remember when Ian or Tycho stood in one of these narrow corridors and didn't want to move even for an inch?) or generally with another standards of games, dominating in these years.

But the things, which were so good in this game, are still making unforgettable impression. The famous SPECIAL system, connected with system of upgradeable skills and perks is still one of the most clear and also giving so much possibilities in creating and development the character. I love the dialogues in this game - there is only a couple of cRPGs, where in my opinion the whole conversation thing was done really good - Planescape Torment, Arcanum and famous Fallout dylogy. Very often you've got more than one method to convince some NPC to do something. You can't behave in the same way every time - some people will need gentle and patient behaviour, other must be treated harshly. And don't forget, that knowing what to tell is one thing, but convincing NPC is something completely different, connected with such things as your charisma/conversation skill, or evidences, which you've found/stolen.

I still remember after all these years such locations as Junktown, Hub or Shady Sands, not to mention about some NPCs like Tandi,Gizmo, Dekker or hideous Master . Because most of the people and places which you'll meet in this game are really well made and memorable. It's so amazing, that such trivial thing in cRPG like „saving your people" (again?) can be done in such unusual and original way.

If you haven't met the famous Fallout yet, give him a chance. I know it can be hard, especially if your experience with cRPG is basing on some newer titles, but in case of Fallout it is worth to forgive such uncomfortable issues like lack of control over your partners, a bit archaic interface or aseptic graphic. Because under this crust is hidden incredible treasure - one of the best cRPG ever made.

89

Legendary RPG

Gmen | July 20, 2014 | See all Gmen's reviews »

This title is one of the most famed games of all time, and put not only the RPG genre on the map, but as the spiritual successor to Wasteland, also helped popularise the post-apocalyptic genre which gave rise to the likes of later and more recent games like Rage.

Story:

You play a vault dweller, who has spent his entire life underground, who is sent to the surface in order to obtain a water chip -- a device that is the only hope the rest of the population living in your vault have of surviving, as the water is gradually running out. So you embark on a journey into the wastes of what once was the USA to find this chip, all the while meeting plenty of characters and interesting places, all while constantly trying to avoid danger. But more often that not you'll find that you don't have much choice but to confront that danger.

Graphics:

By today's standards, the graphics are one of the weak points in this game, especially in exploration mode. Here the character models and animation aren't particularly good. What does look better is the cinematics and the character dialogue screens, with ornate looking HUD to accompany them. All major characters have this dialogue screen, and the attention to detail as far as the expressions characters display is quite phenomenal given that this is a game from 1997! The way the game is overall presented however, with all its switches and dials on menus, has a very satisfying and authentic feel to it.

Sound:

You'll often find that the sound effects are often uninspired, repetitive and not very impressive. But what is great is the soundtrack, which was created by Mark Morgan. It is so good that a lot the tracks were even recycled to appear later on in Fallout: New Vegas! Plenty of gloomy, atmospheric sounding mood music here. The voice acting is also top notch.

Gameplay:

You start off the game being able to select your character, or if you like you can create a custom character and select your S.P.E.C.I.A.L. stats and major skills.

Once you exit the vault the next two things you'll need to get to grips with is the inventory and of course, combat. Combat is turn based, so you only get so many action points to spend on moving, shooting, and digging in your inventory. The higher your agility the more action points you'll have. Different weapons have different AP requirements. As you level up you can assign points to skills, but can't upgrade S.P.E.C.I.A.L. stats.

The higher up in level you are, generally the easier things will be, and not to mention you should really get into trading, selling, and making money from jobs so you can afford to buy better armour and better weapons. This will all serve you well as you traverse the wastes and come across the various locations which are inhabited by often dangerous creatures, and even more dangerous people.

Controls:

You control most of the action with your mouse. This was back in the day when keyboard hotkeys or shortcuts weren't yet very popular. It isn't very intuitive, and takes a bit of getting used to in order to figure things out, like reloading weapons, or administering health kits. You will likely find yourself referring to the manual and maybe even a few guides out there!

Overall:

If you started off playing Fallout 3 and/or Fallout: New Vegas, you are going to find it tough to get into this. I spent all of several years hunting this game down after playing the titles I mentioned above just now, wanting to know what they were really like. If I'm honest I was a bit underwhelmed, but that is only because I played the game much later after it was released, and after playing the sequels which were developed by Bethesda and Obsidian.

All things considered though, it is a competent, engaging and very difficult challenging game with several pop culture references and an intelligent story, helped along by Ron Perlman, who is the narrator -- who does a brilliant job of it. If you're into old school cRPGs and haven't tried this, please do so, because it is a very important part of gaming history.