Make every round count.HiFiVictor | Dec. 5, 2013 | See all HiFiVictor's reviews »
Once you've run around in your soldier's boots for a few hours you'll begin to appreciate the complexities of this game. It takes those first few hours to accustom yourself to the horrors of war RO2 presents. One of those horrors is learning the game mechanics, but once you do you'll likely feel invested enough that every rifle round, every soldier's life is at least a little bit precious. Making it all the more rewarding when you live for more than a few minutes, or take down multiple enemies without being injured yourself.
If you're someone who can appreciate walking a mile in someone else's boots, then this is a game you'll probably enjoy. I won't say it's the highest fidelity game as far as textures and animations, but your mind will fill in any gaps.
If you play games to escape to other "realities" then this is a game which, if tinkered with for a few hours, will definitely get you there.
Wonderful multiplayer experienceIntegerDevourer | July 26, 2013 | See all IntegerDevourer's reviews »
RO2 is one of the best multiplayer experiences in recent years. The launch of the game was mired by many issues, but most have been alleviated. Sadly, the issues destroyed the abundance of servers and now there are only a handful of servers that are consistently full.
Saying there's different modes of play is a misnomer because most servers run the "hardcore" modes. Combat is realistic and unforgiving, it rewards smart play and teamwork. The maps are incredibly varied and offer unique experiences, however, most are German sided.
awesome gameroman9441 | July 7, 2013 | See all roman9441's reviews »
I use to love action game. But then action game become too fast for me and many retard. So I found out red orchestra on the steam first. I'm try it out and really enjoy so when red orchestra 2 pre-order open i pre-order it. The game is full of bug when it release but it not bad because developer never left us and keep fix the bug
With the new add-on this game is awesome.
A really great gameMikagee | Jan. 18, 2013 | See all Mikagee's reviews »
this is probably one of the best fps games in realism and sound.
though there is not really a single player campaign, the multiplayer really makes up for it. Combat is really realistic and a single player can fatally wound you or kill you. The sounds of this game are outstanding, you can actually hear them speak russian or german.
the game is not that demanding in graphics and with the latest update, it is now compatible with steam workshop.
there is no bugs i have experienced playing this game.
This game is a total buy when it is on sale, so hurry up and buy it when its on sale
A hard, gritty shooter than knows its stuffCooberstooge | Aug. 26, 2012 | See all Cooberstooge's reviews »
RO2 is so easy to recommend, not least because the developers are quite possibly the coolest people on the planet. There's always tons of after-release support, and free stuff getting added regularly.
This game is, first off, not your grandma's BF1942. Red Orchestra has always been more about realism, and realizing how insignificant one soldier, being you, are in the grand scheme of things. Snipers who excel are your enemy, and dying without knowing how, who, or why is a common occurrence during online matches. Bullet drop, distance from target, and what you'll be shooting through are factors you need to consider for everything, even if you're not playing as a sniper. There are no crosshairs, so you need accurate aim if you're to survive.
Tanks are present this time around, which adds an interesting element. A good tank crew can truly win the map, while a bad one can easily benefit the enemy. Going it alone on foot is still the norm though, and is immersive as all heck. Battles can last for ages, as snipers try to scope in their counterparts on the other side, and a handful of foot soldiers make short dashes between chunks of buildings, hoping the next shot they hear isn't the one for them.
There are still some technical problems but, even so, Red Orchestra 2 is definitely a good purchase. You'll get hours of enjoyment out of it, and the campaign is quite good, even though it is fairly short.
Way better than most people think.setoraven | July 15, 2012 | See all setoraven's reviews »
I've read a lot of comments about how this game is bad or broken, but to be fair, the thing about RO2 is that is one of the most immersive MP games I've ever played, the atmosphere and scenario is just overwhelming, and ever since the launch of the game, the updates have made this game more and more stable, and with the latest GOTY version, this game is now not only completely playable but also a superior experience to other FPS of recent times.
Sure, there's still glitches and stuff but remember that TWI is just a reduced group of developers unlike any big house games with publishers that can keep inyecting money into a game so the game won't have many glitches, but still, this game has a soul, and it needs to be appreciated for what it is.
RO2 needs love, not hate, try it out, you won't regret it.
Finally! worth recommending.Kradath | July 4, 2012 | See all Kradath's reviews »
It took some time but after intensive patching the game is now in a good shape and still improving.
It's a very hardcore game with the option for milder modes.Still the real fun is in the more realistic hardcore modes. The gunplay is amazing and a cover system in a First Person Shooter is something new and generally well implemented.
The engine could still use some improvement performance wise but the looks are great for an indie title.
If you like hardcore multiplayer shooters and the Second World War this game is definitely worth picking up and thus (now) highly recommended.
A flawed improvementGenocide | Nov. 12, 2011 | See all Genocide's reviews »
The gameplay in RO2 has some improvements, but overall it is a step back for most fans of the original. Recoil is vastly improved over RO1, which made you question whether you were a trained soldier. Some guns are far too accurate at long ranges that have left players frustrated with weapon balance. Weapon loadouts have changed from RO1, which now all each team too many people to play semi-auto and auto weapons. It ruins a lot of strategy involved in key weapons assisting team strategies. Team strategy is also lost because of the close spawn points and being able to spawn on squad leaders. RO1 forced players to be cautious or they would have to wait 3-4 minutes to get back in action. In RO2 you spawn right near the action so players have an incentive to go Rambo.
The graphics during the beta were some of the best I have seen on the Unreal 3 engine, but unfortunately Tripwire was forced to scale back the detail because of issues people had running the game smoothly. The building structures are still awesome. If you compare some of the WW2 photographs with the maps in RO2, you will be amazed at the level of detail and accuracy Tripwire put into it. Gun and character models are greatly improved as well. Tripwire also included some DX11 features.
If you are a huge fan of RO1 that likes team strategy and long fights then I would avoid RO2, but If you prefer a WW2 FPS with a blend of casual and realistic gameplay, then this game is just for you.
Great experienceZyinxz | Nov. 10, 2011 | See all Zyinxz's reviews »
The single player campaign wasn't that great. I feel as if there's no real heart felt connection at all. It's just a matter of getting from point A to point B. The gameplay was mediocre at best. It might not be the very best, but if you're really bored one day, you might end up playing the campaign.
The multiplayer of the game was the main attraction. I expected a lot from RO2 MP, and it sure didn't disappoint me. This game requires tactics and great patience. While playing the game, I noticed that if you die, you'll be forced to learn from your mistake. Waiting 20 seconds just to respawn is a bit overkill, especially with the map size.
If you're looking for a PC game, this is it. For the price you pay, you really can't go wrong with this game unless the style isn't your cup of tea. This game isn't for everyone, you do need some practising in order to be one of the top dog.
Great game, will be even better soonQuizn0s | Oct. 29, 2011 | See all Quizn0s's reviews »
If you're tired of the same old fps being released every year (I'm looking at you, Call of Duty), then this may just be the game for you. It's a World War II game, but don't turn it down just yet. It's very realistic, in that it has ballistics, realistic damage, and no crosshair, among other things, but it's not a simulator like ArmA II. I'd say that it's about 75% simulator and 25% arcade.
When the game released, it was full of bugs, glitches, and gameplay oddities. Since then, they've been ironed out, but some still remain. However, Tripwire Interactive has a history of releasing new content for their games even years after they come out. They released new maps and patches for Red Orchestra Ostfront years after its release, and I'm positive the same will happen with this game. Once the SDK is released, many amazing mods will start to appear, and even more maps will be released. Overall, this game has a bright future.
To sum this game up, it has amazing graphics, great multiplayer gameplay, a mediocre singleplayer, and other modes coming like co-op. The gameplay will have you coming back for more and more, and every kill is extremely satisfying. I recommend it for any FPS fan.
An almost perfect gem!howzcat | Oct. 16, 2011 | See all howzcat's reviews »
The game release had some bugs..it was to be expected. But TWI, as we all should know, supports their games FULLY!
So, after a couple of patches, the game is heading in the right direction. But enough of technical aspects..
If you like a FPS that isn't a mindless run and gun (a la MW) look no further. Three game "difficulties", ranging from the more arcadish "Relaxed Realism" to "Hardcore Realism" there's something for everyone.
In my opinion, a must have game for everyone interested in more "substantial" FPS. Don't forget, Tripwire will always update their game, mod support is there from before the game's launch (a quasi-official mod will be released in the coming months) and you can expect the community to create much more content.
So, in short, the few bugs left are being ironed out very quickly, game is awesome!!! and much more content coming to you in the near future.
This game (and Tripwire Interactive) are PC gaming's last hope for a bright future! Checkout now, and see you on the battlefield!
Great game, but with too many flawsstormx360 | Oct. 8, 2011 | See all stormx360's reviews »
I'm writing this based on its current state, At the moment the game is extremely bugged, they've recently had to reset the ranks plus the steam acheivements that are tied to the game due to the score and achievement tracking being bugged, the game freezes alot and is generally unoptimised, If you can look past the issues with the freezing, glitches, buggy score tracking and achievements you will find a great FPS.
I have faith that Tripwire will sort all the issues out with the game, and infact, i'm hoping that I can write a more positive review one day, but based on the current state of the game I will have to review it 55. I am however looking forward to the various mods that will be released for the game in the coming months.
I'd however easily say to get the original Red Orchestra game if you're looking for an amazing FPS with a very steep learning curve (trust me on this, you'll always feel like you need to improve after hours and hours of gameplay. There is also the darkest hour mod for the original game which adds new maps and weapons to the base game. I honestly hope I can write better review once some of the issues are fixed however.
Multiplayer Impressionsmchaza | Sept. 25, 2011 | See all mchaza's reviews »
Sick of Run and gunning? Sick and tried of players absorbing round after round of bullets only to to think his down to pop back up in seconds full of health to take you down. Well RO2 provides for those looking for a more hardcore experience to online gaming, we aren't talking about the hardcore mode from call of duty, this is boardline realistic. While RO2 isn't at arma 2 levels they strike a balance between Realism and not so that while it can be unforgiving the battles are tense and exiting and matches can be a blast. The first thing you notice is its a WW2 shooter, yea another one is what you may be thinking, but with wave another wave of modern warfare games is can be refreshing to handle a bolt action rifle without a sniper scope on the end. The next thing you notice about RO2 Online is its attention to detail, since its a mutliplayer game each map has been crafted to the finest details making them stunning arena's to look at, but the maps aren't the only ones getting attention, RO2 on the box feature is fully modeled tanks with interior and all so when you are controlling one of the metal beasts you can look around in one of the 4 different positions you can man and look outside from inside the tank using the different hatches at your disposal offering great views but great sniper targets as well.
First Person Shooters are the head genre of this generation and its most important feature is the gun play, and yet again Tripwire have done a fantastic job in this department, each weapon have there own feel and sound prefect so when you fire a shot you are going to experience the closest to firing a real authentic WW2 weaponry from the Battle of Stalingrad. Another standing feature is a first person cover system, and take any 3rd person cover system and put it in the first person perspective but unlike killzone 3 with your head resting ontop of the cover, in RO2 you take cover so when you blind fire you are really blind firing. From cover you can lean from all directions and peak over and around objects as well as leap over them, its a solid inclusion and adds a great feel when running from enemy mg fire into cover to spray back with some blind fire.
Like mentioned above the maps have been designed to great detail, each of the 10 maps are real locations of early 1940s Stalingrad like the infamous Grain Elevator and Palov's house all modeled to scale for you to fight over playing one of the 3 available modes, the classic territory where you fight over specify points and advance once taken, firefight which is classic team death match and countdown a one life scaled down territory mode but most of the time you will be playing territory as majority of the servers will only have that mode. And speaking of servers, remember those and browser lists as well, RO2 is a fully dedicated server affair with the ability to host your own and set it to the setting you desire.
While i have said nothing but praise i must alert you of the current situation, it appears that Tripwire were trying to beat the modern warfare rush and have released the game in a not so great state, crashes and ineffective unlock system (yes there is one but what doesn't have one these days) and stats and a array of glitches that will get in your way, but overall they dotn affect you enjoying a quite a few games. There is also some balancing issues when it comes to the German Assault class getting MKBH42 assault rifles that are super dominate weapons on the battle field.
While there is quite a few issues, and 40 dollars might be a bit steep for 10 maps, 3 modes, 2 tanks and a handful of weapons as well as a tutorial/sp mode, Tripwire are going to be delivering more tanks and vehicles (they take 3 months to make) as well as there is full mod support with 2 converison mods already under one with the Rising storm Pacific front converison mod already in production before release to complement the array of other mods which are to follow as well. So you can buy now and enjoy the game until other shooters come out, play some of those then once you have grown tried of that, come back to a array of mods, game being fixed and more tanks, maps and vehicles to enjoy which will make this game more valuable then the upcoming big shooters who will demand payment for DLC that Tripwire is offering for Free.
Single Player impressionsmchaza | Sept. 18, 2011 | See all mchaza's reviews »
First thing to say about RO2 single player component is to say, that if you are looking at RO2 for the single player then this game is not for you. The reason why isn't because the single player is terrible but its not your average single player experience, now take it as a good or bad thing but to sum up the single player for RO2 its basically a extensive tutorial mode.
When you start you have to first play though the German Campaign before fighting it out on the Russian Side. Each mission is set up as following; first you are greeted with a animated cutscene, these are nicely set up and get you in the mood with readings of diary entries from actual soldiers in the war, following that you are given a briefing from your comander on your objectives, each objective plays out like the multiplayer mode "Territory" in which you either attack or defend certain objectives. As Attacker you are to assualt a series of buildings or objectives one at a time, while as a defender you must hold off the attackers from taking a position for a certain period of time, if the attackers achieve you push back.
After you get you have been breifed you are popped onto one of 10 Multiplayer maps where you basically play a slightly tweek version of Territory mode with bots. Instead of the attackers having a certain amount of tickets(respawns) basically you and your squad of 12 have to attack all the objectives and is reinforced every 2 minutes. First thing you will notice when you start playing in is you will die, and die fast. RO2 is on the realistic side so dying will occur as bullets deliver heavy damage, when you do die however instead of being shot back to the loading screen to repeat the mission you take control of one of your squad mates.
When you spawn you spawn in one of the classes, you aren't given a choice for which class you get, but in later missions you are put into the roles of squad leader or platoon leader. But dont worry each gun in RO2 is a joy to use, which each having there own personal characteristics and handle and sound in there own way realistically, with each bullet being fired gives off the same punch as what it would in real life.
Despite the ability to die easy with high gun damage, when attacking its very hard to fail the missions in more than maybe 1 or 2 goes. The reason for this is two reasons: the first is that since you change squad members, if you happened to be the last squad member unless you squad member has ran into hostiles before you take control all you have to do is wait for the reinforcements timer to go down and have all you squad mates to spawn back. The other reason why it is easy is the AI, the AI is pretty dam stupid. While yes they move in squads, and take up defensive positions where one MG can wipe out your squad. Too many times you will see enemies 1 by 1 run towards your position to be shot right away like there fellow squad mates before them, they will also consistanty run into the open and also run to melee you over shooting you.
Your squad mates as well haven't been too bless and more then offen run into the open despite under fire and teammates dying around them, they too will run up to enemies to melee displaying funny moments especially on staircases were both side AI would only bash each other in melee. During later missions you are given the power to direct your squad mates, most of the time you wont bother because the AI are too dum to adapt to your requests when in heated moments, and because you can single handily wipe out the enemy by yourself.
Other then those problems that break the experience alot of the time, if you take the single player as a tutorial mode then its worth a play though, not only will you learn how to use the weapons but you will learn how to use squad and platoon leader commands, learn the maps and the core gamemode as well. I should also mention there is also some training missions where you are trained in the different classes and weapons which is a plus, then they are followed up with putting them for use against bots. So overall for a tutorial mode the single player is a great tool for those who need to bush up on there mp skills before hitting it up against the more experienced players. Also if you haven't played a mutliplayer WW2 shooter, or a realistic one or even a online shooter at all. Then playing though the single player would be vital experience to gain to make sure the online experience isn't so brutal. And if you are reading this months post release then i recommend playing it first as well because by then there will be lot more experienced players, more clan work and team work occurring.
So to sum it up, flawed but when taken as a tutorial mode, its great. Dont buy it for the single player, buy it for the multiplayer because the AI issues, its length which isn't that long and its difficulty make it a mostly boring experience.
The Beta makes the game itself seem incredibly promising...Xonus | Sept. 3, 2011 | See all Xonus's reviews »
THIS REVIEW IS BASED ON THE BETA
This is pretty much Red Orchestra 1, only with many improvements. From very small stuff, for example running while being crouched, being able to change your scope according to distance, toggling between a scope and iron sights when being a sniper, and even smaller touches like hearing your breath while aiming down the sights, combined with various gameplay changes, make it simply amazing considering RO1 itself was already great.
I didn't play the tank combat much in the beta, but from what I've seen it seems to be the same, only with more features, just like the rest of this game seems to be compared to RO1. Tanks now have full interiors, and are very very well made, and you can use the scroll to change positions in your seat just like you could in RO1.
The bonuses you get with the deluxe edition include playing this very beta, which in itself is worth it considering it's Tripwire I'm supporting, also include two skins for Killing Floor which in my opinion are the best skins there right now, maybe aside from a few of the steampunk ones, and a couple hats in TF2 that I don't care much for.
Great BETAMin0rThreat | Sept. 1, 2011 | See all Min0rThreat's reviews »
This is based off the BETA, but from what I can tell, its worth the hype its been getting. Its yet another WW2 shooter, but this time, taking a realistic approach. Running in the open will leave you in pieces. Its all about strategy, moving together. Its great fun, although I must say it has a steep learning curve, don't get discouraged if you only get 2 kills in your first 3 games. The game is hard. But when you get your first kill, you will really feel like you accomplished something, the guns have a strong sense of power behind them, and the unfortunate people getting hit by the bullets have an appropriate reaction. Its an intresting experience as your soldier gets shot in the neck and you are left defenceless screaming in agony before you finally stumble and die. Its really something to experience. The attention to detail and realism is phenomenal. Its also got single player and ranking up with weapon (and attachment) unlocks but these are not present in the BETA. But I can say that that even without those features, I would still recommend this game. Quite possibly 2011 best Multiplayer shooter
Played the BETA my impressionsharry195 | Aug. 31, 2011 | See all harry195's reviews »
Since at this time the game has yet to be released ALL MY OPINIONS FROM THE GAME ARE BASED ON THE BETA. but Red Orchestra 2 doesn't disappoint it has some of the best shooting I've ever experienced in a game the only competitor is Killing floor (Made by the same developers) it feels robust and realistic you feel the power behind the guns. the multiplayer is satisfying easy to get started but will take some work to master. i would highly recommend it and cant wait to play the full game