Third party DRM: SteamThis game requires a free Steam account to play.
You're a constructer and you’ve specialized in the "bringing up" of skyscrapers. Due to your specialization over the years you constantly get new orders for higher and higher skyscrapers in town. Within your responsibilities are the planning, the supply with construction materials and the worker management.
In the beginning you are dealing with multi-storey town houses, but later on you find yourself in realizing magnificent buildings for the rich and famous. A level is considered to be solved, if, within the specified time, the received contracts and tasks have been fulfilled.
During the game the player receives more and more new tools, machines and experience points. On the hunt for the high score, the game can be played with friends too.
Detailed scenery in 3D graphics
Detailed skyscraper models
Fully animated machinery
Planning, human resource and machinery management
Long lasting fun factor due to highscore function
Intuitive control via keyboard and mouse
Tutorial for beginners
As fun as it soundssycomantis1991 | July 4, 2015 | See all sycomantis1991's reviews »
So, like, not at all. Skyscrapers kind of on't do anything, they just sit there. They're rigid and simple designs, so it's not fun to build them. This was just a poor cash-in on the simulator craze, they were so busy figuring out if they could, that they didn't think about if they should... They should not have.
Try at your own riskmahon | May 15, 2014 | See all mahon's reviews »
Playing a Skyscraper Simulator may seem tempting and intriguing, but unfortunately with this game it is not. Even though the gameplay and controls are pretty intuitive, the game is neither interesting nor even challenging. Maybe I am not its target audience, but I quite liked some of the other simulators from this series, and this one only disappointed me. It's boring, lacks any decisions that would matter, and doesn't allow you to do anything interesting at all. In my opinion it is a complete waste of the potential the game had. If one could make an interesting simulator of a bridge, why couldn't somebody else do the same with a skyscraper simulation? Well, until there is another attempt, I will stay away from this take on the subject.