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War covers the southern islands until it fi nally reaches the idyllic isle of Feshyr. You take on the role as the new nameless hero after your village has been pillaged and destroyed by paladins of the king. Seeking revenge, you soon realize that this cowardly attack did not just happen on a reckless mercenary`s whim.
A mysterious evil power lies in waiting and fortunately you’re not alone to unravel the ancient secrets: your fate is linked to a beautiful lady wearing a powerful artifact from the long-forgotten past...
COMBAT SYSTEM: An intuitive system that offers a gradual learning curve, special moves and three different basic attack types.
STORYLINE: A deep, strong story embedded in the successful Gothic universe franchise accompanied by highly diversifi ed side quests. And most can be solved in different ways.
ACCESSIBILTY: The amenable story, an Intuitive interface and controls, lock on targets and a sophisticated hint system.
CONTINUOS ACTION: Pace is kept up along the main plot through regular surprises, cliffhangers and vigorous cut scenes.
HERO DEVELOPMENT: Gain experience points and level up to upgrade your attributes, skills and crafting abilities.
A COMPLETELY OPEN WORLD: Enjoy the complete freedom & the almost unlimited options known from the Gothic series.
A competent but bland RPGDaiMonPaul | March 23, 2013 | See all DaiMonPaul's reviews »
This game has gotten a lot of terrible reviews, and many of the negative comments in those reviews are well-deserved. That said, it's not as bad as most of the reviews make it out to be.
Arcania, in theory, is the 4th installment in the Gothic series, which has been lauded by RPG fans as having three difficult, immersive, and memorable games (especially with fan patches fixing the bugs that the series is also known for). This game, though, was developed by a different group than the developers who did the original trilogy (who published Risen, which is the spiritual successor to the Gothic games). Because of this, it plays very differently than the previous games in the franchise. It's more accessible and less difficult, but it's also offers much less depth in its gameplay. The combat system is a bit arcade-y, but it works decently. The game looks good, but the world that you're in is pretty generic.
And that's the main issue with the game. There's nothing that really stands out here. It's set in a generic world with a generic story with generic characters. It's competent, but it's bland. The world is open, but it never feels like there's really all that much to do. While the previous Gothic games all had their faults, they offered unique environments with memorable characters and excellent stories. Arcania may be easier to pick up and learn, but it offers less enjoyment. While the game isn't horrible and there is some fun to be had here, there are simply better fantasy RPGs out there.