Batman: Arkham City
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"The voice acting, the challenges, the amazing opening, the unbelievable ending and the feeling of being the Dark Knight -- these are the things that standout" IGN.com
"Batman: Arkham City's irresistible world, joyous movement, rewarding combat, and varied side quests make it an exceptional adventure game." Gamespot.com
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Developed by Rocksteady Studios, Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring into Arkham City, the new maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds. Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, this highly anticipated sequel introduces a brand‐new story that draws together a new all‐star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight.
Become the Dark Knight – Batman: Arkham City delivers a genuinely authentic Batman experience with advanced, compelling gameplay on every level: high‐impact street brawls, nail‐biting stealth, multifaceted forensic investigation, epic super‐villain encounters and unexpected glimpses into Batman’s tortured psychology.
Play as Catwoman – Catwoman is a fully playable character in Batman: Arkham City who has her own storyline in the main game which is seamlessly interwoven with Batman’s story arc. Her navigation skills, combat moves and gadgetry have been specifically designed to deliver a fully featured and unique experience.
Advanced FreeFlow Combat – Batman faces highly coordinated, simultaneous attacks from every direction as Arkham’s gangs bring heavy weapons and all‐new AI to the fight, but Batman steps it up with twice the number of combat animations and double the range of attacks, counters and takedowns.
New Gadgets – Batman has access to new gadgets such as the Cryptographic Sequencer V2 and Smoke Pellets, as well as new functionality for existing gadgets that expand the range of Batman’s abilities without adding extra weight to his Utility Belt.
New Story – Five‐time Emmy‐Award‐winner Paul Dini returns to pen a brand‐new story for Batman: Arkham City, taking gamers deep inside the diseased heart of Gotham.
Arkham Has Moved – Following the closure of Arkham Asylum and Blackgate prison, Gotham’s new mayor, Quincy Sharp ordered the relocation of all inmates to Arkham City ‐ a sprawling new super‐prison five times bigger than Arkham Island, enclosing a wide variety of industrial districts, iconic locations and Gotham landmarks.
Huge Cast of Characters – Players encounter numerous characters from the Batman universe, including Catwoman, Two‐Face, Harley Quinn, Penguin, Hugo Strange, Victor Zsasz, Calendar Man, The Joker, The Riddler and other iconic characters yet to be revealed.
Featured VO Talent – Mark Hamill and Kevin Conroy reprise their roles as The Joker and Batman respectively.
Best Game Ever?Simao20 | Sept. 20, 2013 | See all Simao20's reviews »
This is certainly my favorite game of last gen, its dam near perfect. It has everything, problem solving with Riddlers trophies as well as solving his riddles to save police officers. There's a great story of Batman being put into Arkham City to solve what The Joker is up to and what Protocol 10 is. Also , last but not least the revamped and enhanced combat system. Rocksteady made minor tweaks but good enough to make the combat that much better. Its easier to link up combos on single and multiple enemies. Now you can strike an opponent more than once like the previous game , dishing out more damage and gaining more points with higher combos. Different enemy types , some are unarmed thugs, some have knives, some have tazers and some have car doors as shields. The map is large and beautiful in its own way. Every section of the city takes after Batman's main villains such as Two Face, Pengiun and of course the Joker. Many swerves before the end as well as hinting at possible future enemies and games. One of the best games ever in my opinion and I can't wait to play it again
Greatest Superhero gamekai246 | Aug. 30, 2013 | See all kai246's reviews »
Having just played Arkham Asylum (Also Recommend playing), I had to dive straight in to this game. It managed to top everything that had been done in the first game. Gotham City is much bigger than Arkham Island and there's just so much more for the player to do in the world. The Joker is back and the story is great, which I wont ruin for anybody. If you loved the game play of the first then you should like this as the core mechanics are still the same, there's a couple more take downs and different gadgets to use though which mix it up a bit.
The game comes in at around 10 - 12 hours and every moment of it is a blast to play. When you don't want to play the main missions there is a range of side missions each of which has been carefully thought out and planned incredibly well.
Great game with fantastic gameplayGojko | Aug. 18, 2013 | See all Gojko's reviews »
Batman Arkham City is an arcade adventure game from the third person. Developed from the game Batman Arkham Asylum FROM 2009. year, the game takes players into Arkham City, strictly supervised part of Gotham City, whose residents most notorious criminals of the fictional town.
The game is set within the walls of this district in Gotham City and tells the story in which unified all the criminals and evil weirdos in the world against one of the most famous superheroes. Joker, Penguin, Two-Face Harvey and other opponents of the Batman that masked protector of justice met in comics and on the big screen, are all in one place: in Arkham City. Also there is a large number of new gaming options that provide superb pleasure to all lovers of this type of games.
A lot of action, a lot of puzzles, a lot of good game-play and very good graphic... that is Batman Arkham City.
I highly recommend this game for all players.
Still Exceptional: abnegation at the cost of fine structureconortheminx | July 20, 2013 | See all conortheminx's reviews »
The first game, Arkham Asylum, followed something of a Zelda-like progression with the acquiring of gadgets, along with flowing rhythm-based combat just as suited to PC controls as consoles, and some of the best stealth gameplay in gaming. Arkham City, above, is the sequel that went sandbox on us, introducing far more of the less publicly (well, non-graphic novel reading population) known Batman mythos and brushing up on the already solid base mechanics of the first game. Combat is more advanced with more options, but oddly applying the 'more options' method to stealth actually makes the sections easier as more options in stealth generally makes for a looser grip on tactics and tension. In fairness to the game, these sections do add more variety with enemies that block your HUD and mines that essentially require you to vary your targets and add an extra step to your planning of the room's takedown. As said, the combat has expanded with a more advanced challenge mode in which gaining combo multiplies over a hundred should be more than possible for most players.
In the context that the story provides, there's a certain ticking clock added early in the game that can keep the tension high. To put it simply, a crazy scientist has walled off a section of Gotham and turned it into a super-prison that the incredibly high criminal insanity rate of Gotham apparently makes necessary, and Batman infiltrates it to investigate what he's really up to. You're tossed around to meet most well-known Batman villains who weren't in the last game in the search of the cure for a disease, in a plot that's mostly there to keep the player busy until the big climax hits. The villains of the day do seem like they often have bigger things to worry about than Batman now that his entire Rogue's Gallery is in a great big turf war, and there's nothing so eerie of indulgent as the last games famed Scarecrow sections, which I feel was a loss. My biggest complaint with the story, in my most unprofessional of gripes, is that you'll spend about the first third of the game dealing with Penguin, who is not a particularly dignified opponent.
As for the world at large, as always the henchman dialogue brings a smile to my face, and by god are there collectibles and side quests to do now. That and the improved movement are pretty much required for the sandbox focus of this sequel. One gets the impression the flight challenges were designed with console controls in mind, and emphasizing that element of Arkham Asylum is a bit odd, but I'd be lying if I didn't waste more time I should have spent studying in playing Arkham City than Asylum. Though my interest in collecting riddler trophies swiftly drained after I essentially completed his challenge, though I probably sank about 20 hours into sidequests by that point, embarrassingly.
Note that I like to grade my games with a 50 as an average. The game loses points for straining the Arkham Asylum formulae into a sandbox when it didn't really need that, but with the very solid Arkham core behind it, all brushed up and capable of draining your free time, this is still a fairly impressive game. It's story and progression feels less structured and enthralling as a game, but it's not without it's memorable moments and its charm.
79/100 - one of the best PC games I own
All Good And Then Somemmhelmy98 | July 12, 2013 | See all mmhelmy98's reviews »
Arkham City is a beautifully composed game, for all it's (intentionally) dismal and luster-less appearance. This is the heart of Batman, grim but not "darker and edgier" grim. Bleak, but not without moments of lightness. Pulpy but not without moments of more visceral connection to the audience. As an adaptation, a channeling of the best of Batman into Video Game form? This is an exquisite work.
That is not to say it is the greatest Batman story ever told. Nor is it without issues. The gameplay can be repetative at times and the story meanders into some rather awkwardly classic comic book territory where presenting familiar faces and hokey villain plots trumps ... well, everything else. But for the most part, all of the roughness is smoothed over by the parts of the game that just work. The number of systems and subsystems and mini-games that flow together here, the creation of a linear narrative strung together into a variety of flexible challenges in a semi-open world--it's an impressive game that delivers on a rather ambitious premise quite well. The combat is slick as anything, and even when you learn the system enough not to be challenged, it's an entertaining system to mess around with. The game starts you off with most of your gadgets from Arkham and adds enough new ones to be fun but not so many that they get in the way--though one or two could have been done without. At every turn, decisions that make the player feel welcome were made.
The standout of the game, though, is the voice acting. With the notable exception of the Penguins accent, all of the voice acting is impeccable. The characters on display here are displayed at their peak even if the story doesn't touch on all of them in a way that makes this especially obvious. As always, Batman is the least important, least interesting thing about Batman ... but in Arkham City? That's made less of an issue because you get to enjoy the slick combat, the cool gadgets, the brooding intensity and anti-social insanity at your fingertips rather than at the usual distance. On top of that, Kevin Conroy brings more out of Batman than most performers who have donned the cowl, so this is about as interesting as the Batman himself is going to get.
And if you still aren't really interested in Batman, there's still the rest of the cast. Heath Ledger eat your heart out--Mark Hamil's joker isn't just a stellar performance (and I daresay this is one of his best renditions of that performance), but my hands-down favorite interpretation of the character. The whimsy of the character makes the darker side that much more chilling (something Christopher Nolan doesn't seem to appreciate). And on top of THAT, there's all the lovely, lovely game design. There is no branching narrative here, there is no real immersive-sim style interaction of systems. This is a linear game with a really open map and lots of side-tracks to wander--and it's the most free I've felt playing a game for some time. There's more than one way to make a game feel more open and inviting and Arkham City hammers that home with it's exceptionally crafted linearity.