Dark Souls II (NA)
Third party DRM: SteamThis game requires a free Steam account to play.
Developed by FROM SOFTWARE, Dark Souls™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls™. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
Dark Souls™ II brings the franchise’s renowned obscurity & gripping gameplay innovations to both single and multiplayer experiences.
Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and the unrelenting challenge that only FROM SOFTWARE can deliver.
Go Beyond Death: dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & fx forward like never before
A labyrinth of monsters & bosses: immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses that could only come from the imagination of from software
Sensory assault: a wide range of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc
Deeper and darker: more intricate customization options provide weapons and armor tailoring to player style
Evolved multiplayer: updated multiplayer system enables improved online interaction to bring forward cooperative & competitive play
Refined gameplay: Dark Souls™ II features fluid motion-capture animations, upgraded combat system, a vastly expanded suite of characters, deeper customization options, new weapons, armor abilities, and balanced player progression system
Challenging and Fun but....not as good as the firstDragosLoL | July 16, 2014 | See all DragosLoL's reviews »
I love the dark souls/demon souls series. It's a long, difficult, and learning experience. Dark souls 2 does bring back some core elements of its predecessors but some of the changes really impact the gameplay in a slightly negative way. Firstly, I found the boss fights to be epic but.....not as challenging as dark souls 2. It probably took me average 5-6 min a boss because of how easily they were to read. Second, From Software nerfed some of the classes and made it "harder" to level up because the amount of souls required was at such a high scaling. Third and last, the game just doesn't have that "dark souls" feel. It feels like you're just browsing through free souls when killing enemies, rather than knowing that each enemy could kill you. If you're just stepping into the realm of dark souls, then you might enjoy this but if you're a hardcore dark souls fan, then unfortunately, you might be disappointed.
Decent game, but mechanics are lacking in depthkevin6040 | July 15, 2014 | See all kevin6040's reviews »
(I have copied this from my review on steam) When i bought this game i saw good reviews. Trust them. Bad decision. Dark souls 1 features realism into the game, and made all monsters hard, but most of all, they are unique and fair. Dark souls 1, huge monsters who hit hard have attack animations which are fair, and can be dodged. In this game, everything has auto target, and focuses on making things hard, rather than unique. They also tossed out the fair element. An enemy with a giant club could pivot 90 degrees (almost as if standing on a record player) half way during their attack animation and whack you. all bosses are pretty much humanoids. Dark souls gameplay is meant more for 1v1 combat , but now you just walk into 1 way tunnels with 7-8 of the same guys grouped together. Pvp is pretty broken. You get can get invaded by MORE than 1 person at the same time, all whilst you are attempting fighting off mobs which only target the host. Also lag makes it so you could slice and dice a person, and even hear the sound of metal on metal, but a quarter of a second later they roll away and are still at full hp. would i recommend this game? probably not. If u want to understand and play the true legacy of the dark souls games, play demon souls or dark souls 1. 2nd one was badly designed.
Prepare to be DisappointedMrfoxhound | July 6, 2014 | See all Mrfoxhound's reviews »
I'm a huge fan of the Souls series. I played and beat Dark Souls over 25 times including an SL1 run and a Sorceries only run that I took deep into NG+5. I then played and subsequently loved Demon's Souls. Needless to say, I bought Dark Souls II day one. Wow, what an utter disappointment.
This game is hard. The first game was marketed as hard, but it wasn't really hard. It was challenging. A lot of gamers these days equate challenge with hard, but they are two different things. Dark Souls is challenging. The entire game seems meticulously crafted by Miyazaki down to item placement, bonfires and the fantastic level design. Dark Souls II has none of that and is hard. But it's never a rewarding "Yay! I just beat that boss!" that the first game runs rampant with; instead, it's a cheap hard. This giant boss that is supposed to be like the Sif fight from Dark Souls isn't hard enough on his own, so let's throw in 5 tiny rats that inflict curse and toxic. We already did two bosses with the Maneater's and Belfry Gargoyles, so let's throw in multiple bosses all throughout the game.
That would be fine if the action was upgraded to suit the new action oriented play style, but it's not. It's actually been slowed way, way down and without pumping valuable points into the Adaptability stat to get back to how the character moved in Dark Souls, you'll be very, very slow. Even if your equip burden is within normal range.
Another cheap way they tried to up the difficulty is by making boss arenas very small. So now you are fighting more and more enemies in boss encounters, including adds that some bosses can spawn at will, in a very tiny arena. Some bosses can only take two steps to clear from one side of the arena to the other.
The first time I played Dark Souls was on the 360 and I didn't have an Xbox Live subscription, so I couldn't summon or play online with the game. I still managed to beat that game and get all 1000 achievement points while doing so without the aid of summoning other real life players. That is impossible in Dark Souls II. Not only is summoning a must (either NPC or other players) for bosses, but the increase in enemies in each level from Dark Souls to Dark Souls II is staggering and you may find yourself summoning just to GET to the boss. Of course, unless you just ran right to the boss door (and have 8-15 enemies following you) you can't even stop to summon and you are forced to just go into the boss door.
The other issue with the huge increase in regular enemies is that your weapons degrade much faster than in Dark Souls (sometimes you'll get the message that your weapon is about to break and you'll have no idea why) and the items to repair it are very few and far between. Of course, you can always repair and restock spells by sitting at a bonfire, but then you're not at the boss, so you waste your spells and equipment by fighting the tons of enemies on the way to the boss.
Another thing that was removed was the player's careful use of the Estus Flask because now you get an amalgamation of the healing systems from Demon's Souls and Dark Souls combined. In addition to the Estus Flask (the upgrade system of which is vastly different from the former game), you get healing items that pretty much drop from every enemy guaranteeing that you never need to be less than full health for any length of time. A welcome addition is that spells can now be restored the same way as in Demon's Souls by using items. This is a great addition though, and I liked it in Demon's Souls, because I like being a sorcerer and I hated pumping useless points into STR and DEX because I was required to use a weapon as the spells were mainly just saved for bosses or until you got enough of the spell(s) to use it whenever you wanted.
I went for a glass cannon approach to Dark Souls II. I put on whatever would increase my INT and give me more casts and sacrificed hit points. So, by the end of the game, I was able to spam soul spear as much as I wanted and had the items to replenish my casts when I ran low. Of course, one hit from any boss was enough to kill me.
Overall, Dark Souls II is not a worthy successor to the Souls franchise, and it is not the sequel I had hoped for. Instead it suffers from typical sequel-itis that I had hoped this franchise was immune to, but, sadly, it is not.
I did beat Dark Souls II before writing this review, and the score is reflective of it's score as a Souls game and the disappointment that I had by playing this game. It took me 45 hours to beat it, and never produced a joy moment like tackling O&S provided in the first game. When I finally beat the game, I was just happy to have it over and wasn't actually focused on my satisfaction of actually beating the game. Two of my best moments in gaming were 1.) Beating Dark Souls and 2.) going back and doing it as an SL1. I have no such desire to replay Dark Souls 2 and have already deleted it from my HDD. In fact, the first game I played after beating that one long 45 hour chore called Dark Souls 2 was Dark Souls.
AMAZZZZZZZZZZINGGGGGGdustinhxc | June 30, 2014 | See all dustinhxc's reviews »
This is the only game I've been hooked on playing every single night since it came out. It is filled with beautiful graphics and a beautifully dark storyline. If you love dark magic and steel weaponry mixed with sorcery this is the game you will enjoy. 10/10 Would buy again and again.
They learned from their mistakes.Jamfrost | June 26, 2014 | See all Jamfrost's reviews »
(Don't be scared off by the game's difficulty or afraid to use a guide to help you. There are dedicated wikis with hundreds of pages of information out there to aid you.)
This is a much better pc port than Dark Souls 1. I'd still recommend a gamepad over M&KB for this title, but they really took the time to make this the superior version of the game by utilizing the power of the pc. 4-5 loading times with a smooth 60fps to see yourself die gloriously. The game runs very well, especially when compared to Dark Souls 1.
16:10 resolution users will need to take some time to consider if they like having black bars on their screen (letterboxing). It didn't bother me too much since my screen is a good size, but maybe there are some mods out there to help you like GeDoSaTo.
Being a fan of the first that I grabbed on consoles, I went into the sequel optimistically. I quickly found myself compelled to complete the game twice. The magic in the game, while pretty, just isn't as satisfying as the melee. Certain spells (lightning spears) can trivialize the game which can be managed so long as you don't give in to the temptation too often (use 'em for problem areas like Shrine of Amana).
I had a grand ol' time using maces, swords, and the occasional halberd and make it a goal of mine to try out different weapons. You can even dual wield shields if you really, really want to due to power-stancing which allows for alternate move sets if you wield two similar weapons while have 150% of the required stats. You can do that with shorts swords, daggers, ultra greatswords, and gigantic clubs (and more). It's a lot of fun with a lot of risk and reward involved since you'll probably rely solely on your dodge for defense.
I found the combat to be satisfying and enjoyed both pve and pvp. Learn how to dodge through spells for those naughty casters and don't be discouraged if you run into the occasional hacker. There are also some memorable boss battles to be had in Dark Souls 2. And some gross ones.
I'm not too sure about how the overall story was handled, but I definitely enjoyed specific characters in the game. Some of them are quite tragic and interesting.
And finally, I'll mention a couple things that are important to know about this entry if you played Dark Souls 1. Agility is a fairly important stat that increases your invincibility frames for your rolls. Shields work differently here, get used to how they work. Enemy groups are more common, learn to manage groups of enemies. Ambushes. That's it. Have fun!