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Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation . . . Can Death really become mankind’s savior?
Darksiders 2 follows the exploits of Death, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels Death through various light and dark realms as he tries to redeem his brother WAR, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.
Play Death – Become the most feared of the legendary Four Horsemen, able to destroy entire worlds and battle forces beyond Heaven and Hell.
Epic Universe – Unlike anything the player has seen before, delivered in the unique style of Joe Mad.
Player Choice & Customization – Customize your experience with varied armor sets, weapons, and Skill Trees allowing players to create their own Death.
Replay-ability – Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, Skill Trees and endless equipment combinations.
Traversal – Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before.
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Grim SaviorKingTed | March 12, 2015 | See all KingTed's reviews »
Darksiders II is an interquel to the original Darksiders. You play as Death, elder brother of War, and your job is to prove this guy’s innocent (The game takes place after the Apocalypse but before War was sent back to Earth). Travelling to severals worlds, Death will have to fight dangerous foes and explore deadly dungeons while helping the locals. Darksiders was a Zelda-like with a combat system similar to God of War’s. It’s the same here but everything has been refined. The combat are a lot better and there is a lot of platforming and climbing (Much like Soul Reaver) in this new game which improves the level-design a lot. Also, Darksiders II adds a new influence to the table : Diablo. Death can loot weapons and armors and gain levels and skills. In other words the combats are a lot more complex than in the previous game. Some people would say that’s not original at all and that’s true but by mixing all of those influences, Darksiders II manages to stay true to its big brother while doing its own thing. The game is really fun. The graphics are nice and the musics are pretty cool thanks to Jesper Kyd’s compositions. The only issue I have with this game is that the story doesn’t really move forward. We get to know new things about the game’s lore and we meet new demons but that’s all.
A quick, fun step from the first.jonathanrflores | Feb. 18, 2015 | See all jonathanrflores's reviews »
The first Darksiders game was a fun, environmental-puzzler/dungeon-explorer with some fluid combat mixed in. Darksiders II is more of the same, with one difference - the player is much much faster and more agile.
Otherwise, not much has changed. You'll spend the majority of the game walking around a quiet (yet colorful) wasteland, solving puzzles, looking for key items and gaining new equipment to solve even more puzzles.
The game world is bigger than the first game, of course. Riding your horse and exploring the terrain is fun and can actually soothing since the landscape is not packed full of enemies.
The combat though, has a different flavor than the first game. In the first Darksiders, the player had a slower, hard-hitting style. In Darksiders II, the player is very fast, acrobatic, incorporating dynamic flips and dodges. Running, climbing, and navigating environments is also faster.
Like the first Darksiders, the story is mediocre, but the environmental puzzles (think Legend of Zelda) are the core of the game. If you're looking for an action-packed thriller, this is not it. If you're looking for a nice exploration-puzzle experience with some fun, speedy combat mixed in, then Darksiders II is great.
Under-rated and a lot of funSoulless2k4 | Dec. 31, 2014 | See all Soulless2k4's reviews »
A considerably under-rated title. Darksiders 2 is a mashup of hit open world platformers set in a dark fantasy world. The art and environment are beautiful and the story, while somewhat predictable at times, is unique and interesting. The Lore of the game is there for those who seek to find it but for those who just want a fun time this game provides that in bundles.
From a technical perspective I didn't have any problems with the game with a steady FPS and few to no bugs to speak of. Darksiders II should go down in history as the world marketed game ever as it really doesn't deserve all the bad PR it received. I'd recommend you try out the game and see what I mean... you'll then be joining the "Where is Darksiders III?" bandwagon in no time.
Death rides a disappointing horseMadDemon64 | Dec. 29, 2014 | See all MadDemon64's reviews »
Darksiders 2 does not pick up where Darksiders left off, but instead takes part both before and during the events of the original. However, with its weaker story and strange new additions, is it a good or bad thing that we might never see a new Darksiders game?
This time, you take the role of Death in an attempt to clear War’s name of the crime of starting the Apocalypse, but instead of being attacked by angels who blame you for the apocalypse and demons who attack you just for kicks, your main enemy is some strange rot that corrupts everything it touches and just generally gets in your way. This is one of Darksiders 2’s downfalls as it made sense that you would be fighting angels and demons in Darksiders, but here the enemy seems tacked on, like the developers had an idea for a story but forgot that they needed an antagonist until the very last second and tacked one on. This is not helped by the fact that the final boss is the result of a plot twist that was pretty much predicted at the beginning of the game.
The combat has improved slightly. Now you are able to equip different weapons and armor and can specialize in either close quarters combat or spellcasting, which while a welcome addition, seems almost out of place. On the other hand, the addition of sidequests is something that was sorely lacking in Darksiders. However, these come at the cost of character interactions, which feel stilted and boring when compared to the original Darksiders. This is not helped by the fact that Death himself is not as interesting a character as War, nor by the fact that Death’s dry wit is more forced than War’s.
Many of Darksiders 2’s changes were not necessary but did help improve the game slightly. However, these do not outweigh the changes that were detrimental to the game. Darksiders 2 is not as good as Darksiders and it is a shame that the franchise is ending on such a sour note, although it is better than Darksiders 3 from being made and being even worse.
So much squandered potentialLorddyran | Nov. 28, 2014 | See all Lorddyran's reviews »
I quite liked the original Darksiders, but it was very awkward; it tried to cram a lot of things into a small space and it came out with a good game that didn't exactly know what it wanted to be but still had some charm.
Darksiders II took a look at the last game and said "What this needs is even more crap crammed in".
If you've ever watched a movie and just known it was focus-tested into a highly-polished, joyless state, you'll know the feeling this game will give you. Individual parts are quite, quite good; the ingredients are top-notch, and some of them go together well; and the idea as a whole looks and sounds like it should be amazing. However, by the time you've spent a few minutes with it, you find yourself feeling empty and disappointed.