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"It's a rare delight to play a game with such consistency of vision, its art design, level architecture, rulesets, storylines and writing all working in lockstep." -

"It's a rare game that feels so compulsively replayable, but Dishonored is such a game. The compelling abilities, the bold artistic design, the colorful characters, and above all, the freedom of choice--these are the things that mark Dishonored as one of the truly remarkable games of this year." -

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Revenge Solves Everything™

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. Creatively eliminate your targets with the flexible combat system as you combine the numerous supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. Regardless of your actions, the outcome of each mission plays out based on the choices you make.

Dishonored is set in Dunwall, an industrial whaling city where strange technology and otherworldly mysticism coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with neo-industrial technologies, dark forces conspire to bestow upon you abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.

Key Features:

  • Improvise and Innovate

    Approach each assassination with your own style of play. Use shadow and sound to your advantage to make your way silently through levels unseen by foes, or attack enemies head-on as they respond to your aggressiveness. The flexible combat system allows you to creatively combine your abilities, supernatural powers and gadgets as you make your way through the levels and dispatch your targets. Improvise and innovate to define your play style.

  • Action with Meaning

    The world of Dishonored reacts to how you play. Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result.

  • Supernatural Abilities

    Teleport for stealth approaches, possess any living creature, or stop time itself to orchestrate unearthly executions! Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets. The game’s upgrade system allows for the mastery of deadly new abilities and devious gadgets.

  • A City Unlike Any Other

    Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. Arkane and Bethesda bring you a world where industry and mysticism collide, creating an atmosphere thick with intrigue. The world is yours to discover.

Customer reviews


A great stealth game

geist_der_sonne | July 29, 2014 | See all geist_der_sonne's reviews »

Stealth games have a new king! While Dishonored gives you the ability to choose your approach (stealth or shooter) it is moving in the shadows that will give you the most satisfaction. You'll play as Corvo (italian word for "crow"), an assassin with amazing magical powers that give him the ability to jump very quickly between two spots, slow or stop time, control animals and people, see through walls and objects etc... The missions are set in large levels where the player is free to explore and look for loot, runes (useful to level up powers) and amulets (which give little bonuses). It's always possible to kill the target of the mission or to choose a non-lethal way. This will lead to different ending of the story, based on the level of "chaos" generated during the game. Overall this is a very pleasant experience and you should really check this game out if you like stealth game!


Stealthy Gameplay is back!

fuzeblu | July 29, 2014 | See all fuzeblu's reviews »

And with a vengeance! Dishonored does a fantastic job at allowing the player to be a murderous, rampaging sociopath, a silent, invisible tactician or something in-between. The player is given a range of abilities and skills that benefit certain play-styles, and per rpg standard you can increase your prowess in each one. One thing the games does well is that your choices matter. NPCs and inevitably the ending will be catered to how you act and fulfill your missions. I do have to point out that the story feels short and could have been longer, but it is not too much of a hindrance. Overall, Dishonored brings some things lost to the genre back, and I highly suggest playing it.


Not perfect, but has potential.

heerox328 | July 17, 2014 | See all heerox328's reviews »

Dishonored very much reminds me of Metro 2033. It is a game that has a rich and interesting universe, while having a lot of potential of truly being special. In some aspects, Dishonored is great. In others, it somewhat fails to deliver. 4A Games was able to deliver the true experience we wanted with Metro Last Light, and I'm curious if Arkane Studios would be able to rectify the issues Dishonored suffered in a sequel. Anyways, I'll address the pros and cons below:

Pro* - Great sandbox and environment verticality: One of the areas Dishonored excels well in, despite being rather linear, is a great deal of choice in how you move in the environment. You will often find yourself either climbing roofs, sneaking through buildings, or moving underground. How you move and where you go is really up to you.

  • Combat with variety: Whether you want to use range, go in close and personal, or set traps, there are a variety of tools at your disposal that can keep combat interesting.

  • Interesting characters: One potential strong point is the variety in character personality and the various motivations that compel them to action. You meet all sorts of characters that can help with the pacing of the experience.

  • Powers, enhancements, and bone charms: Mixing in magic actually gives Dishonored a unique experience. Some of the powers are worthless, but others such as night vision and blink are invaluable. Enhancements are just powers that are passive-oriented rather than active, which are useful. While many of the bone charms seem to be worthless, there are a few that can actually improve game play, such as knocking an enemy unconscious faster, if you want a low chaos score.

  • Your actions have impact: What is actually really compelling about Dishonored is your actions, largely in whether you kill or spare enemies, has a major impact on the experience. It will change how people perceive you and can even go as far as determining how many weepers and rats are around, and even manipulate the setting and tone of the environment and how the story plays out. The latter is most apparent in the final mission.

Con* - Terrible morality system: The element that I may like the least about Dishonored is the fact that chaos is largely determined by whether you choose to kill or spare enemies, especially major targets. I would not mind this as much if I had as many ways of knocking an enemy unconscious as I do killing them. It was incredibly frustrating having to reload and meticulously make every step without killing someone just to achieve the low chaos ("good") ending. Forcing players not to use tools at their disposal is bad game design. Chaos should be more so driven by story choices I make, rather than pure game play choices of killing or not killing enemies.

  • Combat unpolished and not well-considered: Sword fighting has potential, but was very clunky and not built to take on multiple enemies at once. Pistols were overpowered and took away from the stealth elements. Crossbows were nice, but again an emphasis on killing. Assassinations and sneaking up from behind is where the combat excels. With how chaos is gained, if one wants the good ending, you can't use most of the tools you are given.

  • An uninteresting story until near the end: Not to spoil anything, the game is rather slow, predictable, and uninteresting about 60% of the experience. Things don't become interesting until a decisive turning point where the game really comes to life. The game is also very short, with there only being 9 chapters, which fly by quickly. Arkane Studios could take some cues from Irrational Games in how to make a truly fantastic, yet unpredictable story.

  • Silent protagonist: This is more of a personal critique, but Corvo not having a voice took away from the experience. With amazing main characters such as Commander Shepard, Geralt of Rivia, John Marston, etc., we are in a time of gaming where voiced protagonists work and are extremely compelling. Silent protagonists are a thing of the past and honestly while they are supposed to allow the player to further develop the character more personally, having one-sided conversations doesn't leave much to the imagination.

  • Stereotypical good guy, bad guy: While there are many interesting characters, the extremity of morality, much like the chaos system, takes away from the experience. You either realize people are pure of heart and inherently good, or they are sinister, diabolical creatures with only their personal interests in mind. Such extremes takes away from the story and makes the experience less engaging and less immersive.

Dishonored has a great foundation to be something incredible, but the game itself is at best a decent experience. With a bit more focus and reconsidering some of the mechanics, we may have an incredible new franchise on our hands. This game is definitely worth picking up, but I wouldn't pay full price for it.


Reinnovating Stealth

StupidMarioBros | July 3, 2014 | See all StupidMarioBros's reviews »

This game is the most innovative and fun since metal gear solid, and that's my favorite play station game of all time. The game not only looks amazing, but the combat system is perfectly crafted so it is not only realistic, but using spell/runes, can also have interesting battles. Not only is the game beautiful in those areas, but also has a amazing story that really connects into the complexity of the characters, even the smallest ones like the guards, where you can overhear their conversations, and can change depending on what you did before you listened in. In fact, the entire game revolves around your choices, from even the smallest thing like doing a side quest or killing one guard. A great game is definatly worth a full price tag. I highly reccomend.

I normally judge a games rating by the problems, and with this game I cannot say anything they could add more or fix. For that reason, I give this game a 10/10. BUY THIS GAME!!!


Stealth at it's finest

Seibitsu | June 30, 2014 | See all Seibitsu's reviews »

Despite I suck at stealth games I have to admit Dishonored is one of those games you just play and enjoy, trying to kill people silently. Sometimes you fail but still you enjoy it. The game itself may not be too long so if you get it, pick the GOTY edition instead to have a loads of hours of fun using your spy skills and awesome magic spells so accomplish your missions. The game also has a lot of side missions for you to enjoy.