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"It's a rare delight to play a game with such consistency of vision, its art design, level architecture, rulesets, storylines and writing all working in lockstep." - edge-online.com
"It's a rare game that feels so compulsively replayable, but Dishonored is such a game. The compelling abilities, the bold artistic design, the colorful characters, and above all, the freedom of choice--these are the things that mark Dishonored as one of the truly remarkable games of this year." - Gamespot.com
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Revenge Solves Everything™
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. Creatively eliminate your targets with the flexible combat system as you combine the numerous supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. Regardless of your actions, the outcome of each mission plays out based on the choices you make.
Dishonored is set in Dunwall, an industrial whaling city where strange technology and otherworldly mysticism coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with neo-industrial technologies, dark forces conspire to bestow upon you abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.
Improvise and Innovate
Approach each assassination with your own style of play. Use shadow and sound to your advantage to make your way silently through levels unseen by foes, or attack enemies head-on as they respond to your aggressiveness. The flexible combat system allows you to creatively combine your abilities, supernatural powers and gadgets as you make your way through the levels and dispatch your targets. Improvise and innovate to define your play style.
Action with Meaning
The world of Dishonored reacts to how you play. Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result.
Teleport for stealth approaches, possess any living creature, or stop time itself to orchestrate unearthly executions! Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets. The game’s upgrade system allows for the mastery of deadly new abilities and devious gadgets.
A City Unlike Any Other
Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. Arkane and Bethesda bring you a world where industry and mysticism collide, creating an atmosphere thick with intrigue. The world is yours to discover.
Almost GreatTheBulletMagnet | March 5, 2014 | See all TheBulletMagnet's reviews »
Interesting game with many flaws.
Visually the game looks great with an interesting art style that I can't recall seeing before. Colours are somewhat subdued and 'realistic' with the characters themselves being heavily stylized.
Sound design is quite good but is let down by questionable voice acting. The game relies on relatively big name television and film actors for most of the named characters who all speak with the same monotone voice.
The plot of the game is uninspired and contains some questionable decisions. Most of the characters are bland. The story relies on the protagonist being betrayed multiple times which are obviously foreshadowed which left me rolling my eyes as the game went on as I was able to predict the plot in the first hour. The story also depends on a clumsy morality system.
Mechanically the game is very fun but it punishes those who attempt to get the good ending. The morality system in the game is entirely dependent on you not killing people while at the same time having the gameplay primarily focused on killing people. The only things you can do to guards if going non-lethal is to sneak up on them and choke them or using tranquilizers of which you can only carry a few. The game is significantly more fun if you go lethal and loud.
soooo good.damienjameswebb | Feb. 22, 2014 | See all damienjameswebb's reviews »
Bethesda never disappoints me in respect to finding great IPs to take under their wings. the re-playability of the levels, mixed with amazing story and truly beautiful art style made this game so unique and memorable, tat it will always be one of those top 100 games of all time.
the engine is buttery smooth and performing acrobatics with your powers feels seamless and very much like it should. the atmosphere and the soundtrack will keep you on edge throughout the whole game. it really is intense to try and sneak up on three guards and not get caught.
plays great on my laptop, and i loved all the extra dlc and expansions that were put out as well. a must play for everyone who loved the THEIF games or DEUS EX.
A City in Ruin, and not a Mousetrap in SightCrimsonWizard | Feb. 13, 2014 | See all CrimsonWizard's reviews »
Dishonored is one of the latest stealth action games where you play as Corvo, former bodyguard of the empress who's death you've been falsely attached to. Not that it really matters that much since you're a silent protagonist, and most of the characters are fairly wooden and simple in their overall motivations. Thankfully, the game has a lot of charm in both it's overall setting and gameplay.
The game honestly makes me think of a Bioshock game with way more stealth elements because you're jumping around a rather industrial region of the past with special powers provided from a dubious source. That said, it's not a bad thing because the game works so well with that setup. Being able to spend points for teleporting, or slowing/stopping time, or summoning and/or controlling creatures among others gives the game a lot of flexibility in terms of how you can deal with each mission and resolution.
Unfortunately like Bioshock or to be more accurately Deus Ex Human Revolution, the game has a simplistic moral choice system. To be fair, some of the instances make sense. For example, non-lethally knocking out guards is good because you still need the corrupt City Watch to fight off the rat plague ruining the city. However, I fail to see why directly killing the assassination targets or shuffling them away forever should have impact on morality since you're either sending them on a fate worse than death or just killing them outright. They're not even the ones fighting the plague down below anyways. The worst part about this is, while there are many fun and interesting methods for killing your targets and enemies, you actually have a limited skill set for non-lethal means. 10 little sleep darts you'll bleed through fast, a non-lethal choke which depends on the guard NOT flipping around at the last second, and some spells for vision, speed, and positioning. Would have been nice for example to have non-lethal aerial takedowns like Batman, or maybe the ability to use the magic rat swarm to just distract and not kill guards.
That said, the game controls really nice on the PC with keyboard or controller, and it's a fun take on a Bioshock sort of game if it was more stealth oriented. My frustrations are just with the limitations, because when it does shine, it really does shine. For example, in the middle of the game, you get to sneak into a fancy masquerade ball which has several paths in, and then you have to figure out who your target is by either sneaking around for clues or mingling with the other guests all under the rich splendor of high Victorian-like society.
So overall I give this a good recommendation. While there are some annoying trends seen in other games of it's style like limited moral choices and your options for acting on them or the lifeless characters, the overall bleak setting and fine mechanics still make it fun to play through. Give it a go if you're looking for something stealthy to play until the next Thief comes out.
Steampunk meets Deus Ex Human Revolutioncomicnabster | Feb. 3, 2014 | See all comicnabster's reviews »
I absolutely loved DXHR. I've played it at least 6 times. My biggest complaint is that the game ends.
Dishonored helps to satiate my desire for more DXHR-style gameplay, in fact improving upon the formula in the process. I get an even stronger feeling of multiple-route access than I did in DXHR, thanks to the Blink power (it is kind of OP, more on that later). I'm encouraged to KO guards silently rather than murder them (though it's sometimes fun to kill them by rewiring defenses). I can take out all main targets silently and non-lethally - if I mess up and get noticed, then it becomes a "boss fight". I can use a wide variety of steampunk weapons and gadgets for near-infinite possibilities. I can jump and peek confidently despite the FPS perspective because the controls are so well refined!
I've also sunk 75 hours into the game (including DLCs), because it's that good. I've seen all three endings. I particularly appreciate how chaos level drastically affects how the later levels play out, e.g. Weepers in the sewer on high chaos, Pendleton and Martin duelling, etc.
Any stealth fan would be committing a sin by missing out on this awesome game. Nevertheless, it is not without its flaws. As I mentioned, Blink is way too overpowered, making even the hardest difficulty a cakewalk if you remain stealthy. The Bend Time power is also too OP and too tempting to use. A mode to actively disable or tone down either of those powers would be much appreciated. Oh, add a mode to disable/tone down X-ray vision too - that is even cheaper than Batman's detective mode. Still, I'm having loads of fun, and that's what matters!
INCREDIBLEveshnov | Jan. 28, 2014 | See all veshnov's reviews »
I loved this game. Everything about it. The Graphics were not realistic, nor were they intend to be, they were intended to be artistic. They succeeded. All the combinations of colors, and the animations, were absolutely beautiful. The stealth was wonderful, dynamic, many different stealthy paths to take. And not just stealth paths. On any level, there were innumerable side missions, runes in amazing places, dynamic steam punk machines, and many opportunities to use the AMAZING powers, which always have creative implementations, and great upgrades. If you like stealth games, buy this game.