Far Cry® 2 Fortune's Edition (NA)

Far Cry® 2 Fortune's Edition (NA) on PC screenshot #1
Far Cry® 2 Fortune's Edition (NA) on PC screenshot #2
Far Cry® 2 Fortune's Edition (NA) on PC screenshot #3
Far Cry® 2 Fortune's Edition (NA) on PC screenshot #4
Far Cry® 2 Fortune's Edition (NA) on PC screenshot #5

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Third party DRM: Uplay

This game requires a free UPLAY account to play.


You are a gun for hire, trapped in a war-torn African state, stricken with malaria and forced to make deals with corrupt warlords on both sides of the conflict in order to make this country your home.

You must identify and exploit your enemies' weaknesses, neutralizing their superior numbers and firepower with surprise, subversion, cunning and of course brute force.

Far Cry 2: Fortune's Edition contains the full Far Cry 2 game, including all previously released patches and the Far Cry 2 Fortunes DLC with additional content listed below.

Single player additional content:

  • Three brand-new weapons: Silenced shotgun, Sawed-off shotgun, Crossbow

  • Two new vehicles: Unimog, Quad

Multiplayer additional content:

  • Additional weapons and four new exciting maps: Cheap Labor, Last Resort, Lake Smear, Fort Fury

Key features:

  • Fire - Feel the heat of the most realistic fire ever seen in a video game! Use wind and propagation to surround and trap your enemies. Grab your Molotov cocktails or flamethrowers to take out your enemies.

  • Destructible environment - No more obstacles: Everything is breakable and alterable, even in Multiplayer mode. The DUNIA engine's RealTree technology also delivers the most realistic nature deterioration system ever.

  • Open world - Experience real freedom while roaming in more than 50km2 without any loading. Choose your own path in this vast environment and explore a living African world. A huge adventure fight for two rival factions, and make your way up to your primary target by any means necessary. Take on over 70 side missions to earn valuable information, new weapons and vehicles.

  • Non-scripted artificial intelligence - Medics will drag wounded soldiers to safety. Grunts will come to fear you. Your reputation and in-game actions will make enemies drop their guns and run for their lives. Feel the tension of never knowing just how an enemy will react.

  • MULTIPLAYER - Challenge your friends but watch your back—you never know who your true friends are and who might betray you! All the single player technical features are also present in multiplayer mode.

Customer reviews


The Oblivion of Shooters

sycomantis1991 | May 26, 2015 | See all sycomantis1991's reviews »

The combat is awkward, the environments are terrible, the story isn't interesting, but it looks good for the time. This is a game that clearly relies on an expansive and barren environment so they can put more resources into making what little is there look good. The controls feel like an early PS2-era shooter, but with recoil that doesn't work without a decent aiming system. it's overall kinda bad. Not terrible, but it feels barren and controls poorly, definitely not worth it.


A Better Game than the First, maybe even the Others

TheForgery | May 11, 2015 | See all TheForgery's reviews »

When I first played this game, I underestimated on how addictive Far Cry 2 can be. I just cannot stop playing it and kept going on for hours. What the game did right: This game is similar to its predecessor but expands the limited open world that the first Far Cry game was trying to construct on. The environment is now far more diverse, ranging from dry savannahs to humid jungles with thick vegetation. There is also a dynamic weather system in which fog can overtake the land or a rainstorm can appear and change the way you play. Adding to its wide ranges of landscapes, I can argue one of the more "tactical benefits" this game boasts is its fire. A lot of games have a blaze kept at a constant size but FC 2 offers greater realism in that part. Throw a Molotov Cocktail at a dry patch of grass and see the fire consume the grass with its voracious appetite but in a humid climate, it will inflict little damage. The A.I. of your enemies are no longer the same "dimwits" that got slaughtered in FC 1. If you're spotted out in the open or make too much noise near guard posts, they will come for you. They also converse with each other and try to protect themselves from the player which reflects real life. In one instance, a downed mercenary will be helped by another merc. Stealth has been improved. If you're careful enough, your reward is being able to silently take down one enemy after another. For the most part, their awareness is fairly balanced, unlike FC 1 in which the mercs couldn't tell if someone else was firing a loud weapon but still could see the player behind tents, bushes, and solid walls. Also, your choices on when to use stealth makes a big difference. For example, you can go at night where potential assailants cannot easily see you but are alert. A unique feature that FC 2 has is its buddies. They are in the game to help you with missions, increase your reputation by providing optional quests, or save you if your well-being has been thrashed to zero. I do enjoy interacting with them upon taking missions. When combining the aforementioned aspects, you can do missions with almost any mentod you want. You can either quietly sneak past foes or go in guns blazing. It's all up to you. Exploring doesn't easily get dull and the replay value is high. Unlike Far Cry 3 and 4, this game does not treat the protagonist as if he is special. "You are just an ordinary mercenary hired to do two things: Kill The Jackal and stay alive until the mission is complete." This concept offers more realism and freedom. While I do favor this game, some problems are existent. What the game should have avoided doing wrong: The voice acting for most of the characters is inauspicious. Most of the characters speak too fast and have a flat tone. One of your buddies' dialogue sounds like it was taken from Google translate and that makes it inauthentic. Over time, the side missions get repetitive. The "convoy missions" are the most subjected to this. It gets quickly mundane to find circling rival arms vendors and blow up their trucks. The worst part is if you want to have better weapons sooner, there's no other way around this other than to proceed through the main objectives most of the time. The "weapon degradation system" is one that I have debated in choosing if it's interesting to keep in a game or conclude it's mostly annoying to have in a firefight. As of now, I have decided that it's a nuisance as some weapons degrade too quickly and jam at the worst times. Also, close to the end of the game, even with reliability upgrades, the game will punish you if your shots miss too much and you cannot obtain new weapons (unless you stored them). Nearly all firearms are meant for left-handed people but are improperly held on the right side. This tarnishes the realism that FC 2 tried to uphold. Also, the malaria mechanism is very annoying, with no way to ever stop it, only delay it. When you're under attack by that damn disease, you can barely see well and cannot sprint away from danger. Although it doesn't last that long, it may cost some precious seconds for you to flee. The diamond cases in this game may somewhat excite newcomers for a while but it's painful to endure when trying to reach for some diamonds on a cliff. Although not necessary to find, it's just a distraction from what the game can truly offer. I did mention you can interact with your buddies, but that's very limited. All you can do is accept 2 of their quests and after that, they will just say "hi" if you meet them regularly. The (re)spawning of enemy mercenaries in certain locations is downright stupid. In one case, you can take down all enemies in a base but when you leave for a certain distance and look back with a scope, the place is then refilled with enemies as if nothing has happened. The developers should have put a time limit in how fast enemies can respawn when you're sufficiently far away. The A.I. is good when confronting them but when they drive, it's a mess. The drivers tend to have problems in making a U-turn and are horrible in judgement. One time, a patrol car tried to run me over but it missed and plunged into the water. Finally, the storyline is woefully linear. Though understandable, your choices are very narrow and don't have much impact on the game. Trying to avoid providing major spoilers, it's the same "bad" ending, if you decide to detonate some explosives or bribe some border guards to help out a fleeing country in need. Other: Multiplayer is still around but it is mostly dead, which is sad. However, if you feel like allowing your imagination demanding to make a map with the African landscape, there is a map editor that is easy to use. Shamefully, it's quite limited and it's meant for multiplayer. Customizing this game is almost impossible to do, unlike most games. For those who wish to mod, they will be sadden that this is almost unachievable. Still, there are a few mods that can enhance the game (and perhaps tweak balance), like Dylan's Realism Mod. Conclusion: This game is definitely worth a purchase. While it may have cons, the pros in this game will entertain you and not disappoint you for at least one playthrough. If you're bored of playing games that trap you in confined spaces, get this game and feel how open it is.


Lots of fun

daniyyel | Jan. 13, 2015 | See all daniyyel's reviews »

Far Cry gives you a wide open world with lots of cool mechanics and features. Where it excels is the freedom it allows you. You can be stealthy or aggressive, get up close or pick them up from afar, you can do the dirty work yourself or use the environment and your allies to work for you. The game excels at throwing up challenges in your face to make the game fun and dynamic. Fire is dynamics and can help you or hurt you. Your guns sometimes jam and you need to get medicine for malaria. Rather than being frustrating , they make the game fun and unique. I really liked this title.