Hell Yeah! Wrath of the Dead Rabbit

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Third party DRM: Steam

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Description

You think 2012 is going to suck? You’re probably right. That’s why Arkedo came up with Hell Yeah! - the ultimate anti-crisis remedy, a game designed to clear your mind, put a smile on your face and bring a little bit of peace to mankind. But what’s it all about?

Hell Yeah! is a crazy action-adventure platformer. In Hell.

You are Ash, a devil rabbit and the prince of Hell. When some jerk finds it funny to post your secret intimate photos all over the Hell-ternet, you get VERY angry.

Time to destroy him once and for all. While you’re at it, why not use this incredible journey to kill everybody else?

It’s you against all Hell. It’s Hell Yeah!


Kick-ass features this game definitely has:

  • Tension-relieving faux-gore action:

    Hell Yeah! helps you clear your mind after a bad/frustrating/boring day at work. Achieve this by exploring the four corners of Hell and exterminating monsters in a cheerful yet challenging atmosphere.

  • Drill to kill:

    Shooting is fun but shooting from a super sawing jetpack that can drill through walls and squash monsters into chunks is better. Hell Yeah! gives you full frontal violence in your face.

  • This game is too BIG for you:

    10 huge game worlds with secret areas and side quests, hundreds of objects, weapons and monsters to collect. If you’re a completionist, you’re screwed man.

  • Help us make Hell a cleaner place:

    There are 100 unique monsters to exterminate in Hell Yeah! Some are rude, others are really ugly but they all equally deserve to DIE!

  • “Finish him” moves that will make your mama cry:

    Inflict ultimate humiliation on the monsters of Hell using over 25 deadly “Finish him!” mini-games.

  • Pimp my drill:

    Collect loot and spend your cash in big shops where you can buy bigger guns and awesome upgrades for your ride. The donut driller skin and the ‘Sploding Carrot missile launcher make a lovely combo.

Customer reviews

91

Hell rabbit yeah!

yuppy | June 14, 2014 | See all yuppy's reviews »

What to say about this game... You play as death rabbit with really a lot of weapons to kill a lot of enemies!! The graphics is really good. Funny story, good music make you want to play in it.

20

Worth playing? Hell NO!

thejadefalcon | Feb. 6, 2014 | See all thejadefalcon's reviews »

Well, this game started off feeling very low-budget and not in the good way, but that was the high point of my experience with it. The platforming is mediocre at best. Half of the time, it can be difficult to see what exactly is dangerous and what isn't, something that's immediately obvious from the first level where you, the so-called Prince of Hell, walk through flames without harm, except for those ones, which look virtually identical, especially in Hell which is composed of fire. Those flames will damage you, except for the ones that don't, got that? The story seems to start halfway through, like I missed a few levels or something, but no, it's just bad writing, the one consistent thing throughout the entire game. The jokes barely raised more than a weak smile at their best, which is rare. The landing a jump can be about as pixel perfect at times as Super Meat Boy, which would be okay a) you didn't slide everywhere like the ground was made of ice and b) if the levels weren't cluttered with useless junk as, unlike SMB's clean visuals, the cartoonish graphics throw everything but the kitchen sink into the background, foreground, every ledge, every trap.

Speaking of SMB, let's talk about respawning. How fast could you respawn in SMB? Instantly. Do you know why? Because a game in which you die that amount would get infinitely frustrating if you had to wait even a second to keep playing. Now, Hell Yeah is a game in which you can be stunlocked and die in just a few seconds as punishment for missing one of those pixel perfect landings or making a small error with it's clunky feeling controls. How long does it take to respawn? Well, the boss that made me just quit the game killed me in a method that took about five seconds before I actually died (I can't move or do anything during this period of time), another second or two for the death screen, another three seconds to respawn and then made me rewatch the boss's unskippable introduction cutscene. This happens every time. And because of the previous platforming issues, I have died quite a number of times on this boss.

A previous boss required me to kill it with its own trap. Except how you do that is such a screwup of game design, I actually went into the next area searching for a way to kill it, killed an entirely different boss which was so painfully simple (make it run into a wall) and then had to go back to kill the first one. The way back was guarded by spotlights which signalled another unavoidable, stupidly long death. They were easy to avoid on the way down, but the way back up was hampered by the awful controls and the fact that these spotlights haven't even got any form of pattern to them. One of them literally stopped and zigzagged across the tiny platform I needed to get to for over half a minute. When it got off, I immediately jumped up, only to find the spotlight suddenly rush back to see me and I die. Again. And respawn at the bottom. Again. When I finally got back to the boss, I found how you were meant to kill it and immediately found another checkpoint (the one thing this game mostly gets right) so I didn't have to climb up the tower of doom again. I jump up to the trap to set it off and have it track me to target the boss. I mess up, die, that's fine, my bad. I start again, jump up... and immediately die to the trap because, for no reason whatsoever, it's set up in a different way this time. It pointed in a random direction every time I respawned, half of which were instant death because of the stunlock meaning I get thrown immediately into another source of heavy damage.

The writing is boring, with no reason for anything other than your Facebook pictures got leaked or something, I feel like all of my motive was in a prequel game to this (if there is one, I'm not actually aware of it). The jokes lack any punchline half the time beyond "lol, the skeleton rabbit is naked, isn't this amusing? Why aren't you laughing? Maybe I'll tell it again three more times, that should get a laugh!" Everything wants to kill you for some reason, except the times they don't but you want to kill them for some reason. When (if) you do kill a boss, you get "rewarded" with a minigame, which are either stupidly simple, annoyingly finnicky, QTEs or simple "mash this button until you get RSI!". At first I was okay with it as it looked like each boss got its own unique game, but when they started repeating, my interest dropped further.

Do not buy this game. It's not worth £9.99 ($14.99), it's not even worth picking up on a sale. Wait until it's in a bundle with some more interesting games.

20

Worth playing? Hell NO!

thejadefalcon | Feb. 6, 2014 | See all thejadefalcon's reviews »

Well, this game started off feeling very low-budget and not in the good way, but that was the high point of my experience with it. The platforming is mediocre at best. Half of the time, it can be difficult to see what exactly is dangerous and what isn't, something that's immediately obvious from the first level where you, the so-called Prince of Hell, walk through flames without harm, except for those ones, which look virtually identical, especially in Hell which is composed of fire. Those flames will damage you, except for the ones that don't, got that? The story seems to start halfway through, like I missed a few levels or something, but no, it's just bad writing, the one consistent thing throughout the entire game. The jokes barely raised more than a weak smile at their best, which is rare. The landing a jump can be about as pixel perfect at times as Super Meat Boy, which would be okay a) you didn't slide everywhere like the ground was made of ice and b) if the levels weren't cluttered with useless junk as, unlike SMB's clean visuals, the cartoonish graphics throw everything but the kitchen sink into the background, foreground, every ledge, every trap.

Speaking of SMB, let's talk about respawning. How fast could you respawn in SMB? Instantly. Do you know why? Because a game in which you die that amount would get infinitely frustrating if you had to wait even a second to keep playing. Now, Hell Yeah is a game in which you can be stunlocked and die in just a few seconds as punishment for missing one of those pixel perfect landings or making a small error with it's clunky feeling controls. How long does it take to respawn? Well, the boss that made me just quit the game killed me in a method that took about five seconds before I actually died (I can't move or do anything during this period of time), another second or two for the death screen, another three seconds to respawn and then made me rewatch the boss's unskippable introduction cutscene. This happens every time. And because of the previous platforming issues, I have died quite a number of times on this boss.

A previous boss required me to kill it with its own trap. Except how you do that is such a screwup of game design, I actually went into the next area searching for a way to kill it, killed an entirely different boss which was so painfully simple (make it run into a wall) and then had to go back to kill the first one. The way back was guarded by spotlights which signalled another unavoidable, stupidly long death. They were easy to avoid on the way down, but the way back up was hampered by the awful controls and the fact that these spotlights haven't even got any form of pattern to them. One of them literally stopped and zigzagged across the tiny platform I needed to get to for over half a minute. When it got off, I immediately jumped up, only to find the spotlight suddenly rush back to see me and I die. Again. And respawn at the bottom. Again. When I finally got back to the boss, I found how you were meant to kill it and immediately found another checkpoint (the one thing this game mostly gets right) so I didn't have to climb up the tower of doom again. I jump up to the trap to set it off and have it track me to target the boss. I mess up, die, that's fine, my bad. I start again, jump up... and immediately die to the trap because, for no reason whatsoever, it's set up in a different way this time. It pointed in a random direction every time I respawned, half of which were instant death because of the stunlock meaning I get thrown immediately into another source of heavy damage.

The writing is boring, with no reason for anything other than your Facebook pictures got leaked or something, I feel like all of my motive was in a prequel game to this (if there is one, I'm not actually aware of it). The jokes lack any punchline half the time beyond "lol, the skeleton rabbit is naked, isn't this amusing? Why aren't you laughing? Maybe I'll tell it again three more times, that should get a laugh!" Everything wants to kill you for some reason, except the times they don't but you want to kill them for some reason. When (if) you do kill a boss, you get "rewarded" with a minigame, which are either stupidly simple, annoyingly finnicky, QTEs or simple "mash this button until you get RSI!". At first I was okay with it as it looked like each boss got its own unique game, but when they started repeating, my interest dropped further.

Do not buy this game. It's not worth £9.99 ($14.99), it's not even worth picking up on a sale. Wait until it's in a bundle with some more interesting games.

75

Lot of fun

Demilisz | Jan. 31, 2014 | See all Demilisz's reviews »

This games can give you a lot of fun and enjoyment, but only if you play it slow. Trying to rush it all at once only makes things worse as Hell Yeah! is repetitive. The minigames (required to defeat minor bosses) are nice, but there is no much of them - around ten or even less. And there are 100 monsters to take down in total so it don;t take long for minigames to repeat themselves. But of you play this nice and slow, taking a break between session, this is a good game and worth the price.

75

Fun, even though it gets repetitive

cremvursti | July 25, 2013 | See all cremvursti's reviews »

A decent, whacky platformer with a lot of tongue-in-cheek humour. The mini-games that trigger at each of the 100 mini-bosses kills are pretty fun, tough they start repeating themselves quite quickly. All in all, Hell Yeah! is a good way to spend some of your spare time without having to squeeze your brain too hard.