Middle-earth™: Shadow of Mordor™ (NA)
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Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
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Decent game imrpoved by the nemesis system, GOTY better buyLegolas_Katarn | May 5, 2016 | See all Legolas_Katarn's reviews »
Middle-earth Shadow of Mordor has a poor story, a cliche unlikable lead, poor use of source material, a poor ending, and combat and stealth that are inferior to the Batman Arkham series and locations and climbing inferior to Assassins Creed, however, the nemesis systems helps to improve the game greatly by giving you entertaining enemies that act against you and each other. The nemesis system creates 20 captains and five war chiefs for you to fight against, each one will have a different name, title, strengths, weaknesses, and their own power level. Their strengths, weaknesses, and power can increase if you are killed by them or they fight you and live, if they complete or fail events they start or are involved in, or if you wound them and they return later with scars from the old battle. These characters can be killed by both you and one another and are soon replaced, getting killed by an unnamed soldier can see that character promoted to a captain. Each character might have a different fighting style, have followers, be immune or weak to certain damage types, have a group of followers, etc. You soon gain the ability to dominate and make your enemies fight for you, you can then order them to go on missions against your other enemies. Runes can be added to your three weapons to give you bonuses that fit your style, they are obtained by killing captains and war chiefs and you can get better ones based on how strong the enemy you defeated was and if you exploited a weakness or not. I would love to see a game make use of the nemesis system in the future and I'd want to see some kind of system for allies, to have unique people fighting on both sides, possible with you leading a force. Combat and climbing don't feel as fluid as they do in Batman or Assassins Creed, I would frequently hit the wrong enemy or jump to the wrong location, and you don't have as many options as you would have in those games, though you do still get some fun abilities. While the core gameplay has been done better, the game is still enjoyable and the nemesis system helps to make the game an easy recommendation. While I do recommend the game, this version of the game should be ignored, the Game of the Year Edition not only includes extra content and two separate campaign sections but it is also selling at a lower price and is the one that is frequently on sale.
Middle-Earthhotmando | Feb. 16, 2016 | See all hotmando's reviews »
Middle-Earth had really good gameplay. I felt that it improved on the assassin creed gameplay with the addition of new abilities such as mind controlling enemies and executions. The coolest feature was the nemesis mechanic. Basically, enemies that kill you may become stronger and become your arch rivals if you continue to fail against them. Yet the system never really takes off unless you purposefully die to your targets. You become too powerful as you spend more time in the game. Furthermore, the main boss fight might feel lacking but the dlc boss fights make up for it. In conclusion, play the game for its good gameplay but not for the story. Don't expect a Lord of the Rings script from Middle-Earth when going into it.
Substitute assassins creed style game for SteamHAK_L | Jan. 21, 2016 | See all HAK_L's reviews »
Story and Characters - Nothing special, find myself skipping scenes here and there just to get into the action, characters don't stand out either. Only person I liked was the Monster hunting Dwarf. Perks, Attributes and Rune slots for weapons - Nothing you haven't seen before. This is why they are calling it an RPG which it is not an RPG, a more correct term would be LITE-rpg with capitalization on LITE and lower cased letters on rpg to emphasize what it is. You will get every single unlock so no, again it is not an rpg. You're the "hero" who has everything. Open World - It seems this term gets thrown around and has lost meaning. What open world in this game means is a bunch of side (fetch) quests, running from one objective to the next and the in between from point A to B is random npcs that get in your way. NO, this is not an open world game. It's one big map with "cell towers" which you activate and open up action. Open world does not mean empty world with artificial stuff in between the "action areas". Combat - If your mental capabilities are not functioning younger than a 7 year old, this game does not provide a challenge. Ork captains and warchiefs have perks, weaknesses. Easy enough concept. The captains level up if they kill you but you won't be dying much if at all. That concept is interesting but the game is not hard enough for it to matter. Manipulation - This is what you will be doing once you get far enough into the game. You can "brand" the grunt soldiers, the captains and eventually the warchiefs as well. Again it's an interesting concept but after playing with it awhile it feels empty and useless. So I pretty much gutted this game and pointed out how flawed it is. Now I will tell you what it does do for me. I don't want to get a uplay account, I don't want to have multiple game accounts to play my games. It just gets annoying to manage and log on into multi accounts. This IS my assassins creed FOR Steam. I'm usually the type of person to play PvP games, full loot, competitive, strategy..things that require more thinking. This game gives you a break from those types of games by being fun. If you've ever played any Dynasty warriors type games you will understand the concept of mindless fun. This is exactly what this game provides (mindless fun). The important thing to consider is, what do you value in a game, and what amount of money is that value worth to you. To me it was worth exactly what I paid for ($9). Middle Earth: Shadow of Mordor wins the award of D+ from subject 2124
Surprisingly entertaining, but shallowMajorCluster | Dec. 20, 2015 | See all MajorCluster's reviews »
Middle-Earth: Shadow of Mordor could be renamed to Orc Slaughter Simulator 2014, but that is not a bad thing. It deserves that title because of how fun it is to absolutely destroy a unit of orcs. Shadow of Mordor gives you overpowered abilities that make it too easy to kill an orc, but gives the player a horde of enemies at every turn. This game understands how dreadfully easy and ridiculous it can be, so it capitalizes on that by giving you more to fight. This design makes the game great fun in bursts. The innovative Nemesis system is without a doubt the best gameplay mechanic Shadow of Mordor has to offer. There is so much potential for storytelling with the Nemesis system as you make enemies throughout Sauron's chain of command. That's all this game really is, fun. Sadly, it's very shallow. The protagonist is your cookie-cutter rough and grizzled badass with a been there done that backstory. The plot will not keep your attention, and will feel more like a chore as you go on. If you are looking for a great time-waster, this game is what you want.
Arkham Creed: MordorMadDemon64 | Dec. 18, 2015 | See all MadDemon64's reviews »
Middle Earth: Shadow of Mordor is what would happen if you took the free-flow combat of the Batman Arkham games, spliced in Assassin’s Creed free-running, stealth, and assassination, placed it all in Mordor, and included a unique system never seen before in video games. And despite not, say, having as good a story as the Batman Arkham games (but still a superior story to the Assassin’s Creed games, at least post-Black Flag anyway) it somehow turns out better than the other games. As the name suggests, Middle Earth: Shadow of Mordor takes place in Mordor, home of the Uruk, enemy of all the other races of Middle Earth, and it is your job to sneak, kill, and brainwash your way through Mordor in order to kill the current leaders of the Uruk to avenge your own death. That’s right, you’re dead, but you’re also alive, stuck in some limbo that makes you keep coming back every time an Uruk seemingly kills you. At least you’re not alone, as an Elf wraith inhabits your body, giving you various never before seen powers, including the aforementioned brainwash ability that forces your enemies to tell you the weaknesses of their leaders or force them to attack their fellow Uruk. This all plays into the much-touted Nemesis system, a system that creates randomly generated Uruk generals, captains, and warchiefs, each with their own strengths and weaknesses, all of which you must figure out through espionage and brainwashing in order to effectively fight them. If you die, they will become even stronger, making your next fight with them all the more difficult. This effectively makes strategy guides and walkthroughs worthless, since no two players will have the exact same experience. Sadly, Middle Earth: Shadow of Mordor focuses so much on the Nemesis system that the story and side-quests fall a bit flat and are sadly uninspired, but you do not play Shadow of Mordor for these quests; you play Shadow of Mordor for the Nemesis system. Sure these side-quests might be necessary to increase your power, but you will gladly do them in order to have a rematch with that unsightly Uruk who poisoned you with his spear, and this time you know that he’s deathly afraid of bees.