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In a desperate war for Earth’s survival, against an unrelenting enemy, the only way to defeat them is to become one of them. Armed with advanced weaponry and vehicles and aided by an elite squad of marines, you take the battle to the heart of the Strogg home planet and become earth’s only hope for victory.
Built on id Tech 4 (the Doom 3 engine)
Sequel to the Quake 2 storyline
Battle outdoors using tanks and walkers
Fight with the support of an elite squad
Compete online in fast action, arena-style multiplayer
The Direct Sequel To Quake IIAzrael360 | April 30, 2014 | See all Azrael360's reviews »
Quake IV is an old-school, somewhat linear and easy, story-driven First Person Shooter, and the sequel to Quake II and not Quake III, which was an arena matchmaking mess without story. Quake IV starts where Quake II ended, and fans of the series won't have any problem to continue the main story from here.
Technically, it looks average at best. Using the same engine from Doom 3, it looks really similar to that game. The textures are hit-and-miss, some look really well for their time, others look just bad. The sound and effects are great. As for the gameplay, is quite linear, with long corridors with enemies to defeat. And the enemy A.I. is not too well either, but it does the job. But it still entertains and probably by the end, you will wish for more, as many others wish right now.
For fans of the series, it should be a must-have, even with its flaws.
Old School Sci-Fi ShooterAzrael360 | April 23, 2014 | See all Azrael360's reviews »
Quake IV is a story-driven game that starts were Quake II ended, not like the random matches mess that Quake III presented in its time. Using the same engine as Doom 3, this game offers good action in linear maps, very similar to Doom 3, with more aliens and less demons...
Comparing this game to today's standards, it's an old game with mediocre to regular textures, with simple enemy A.I. and a generic story, but it's still a Quake game, and should get fun with it if you're not too demanding.
Solid but somewhat mediocre shooterGmen | Dec. 22, 2013 | See all Gmen's reviews »
Quake IV continues the story of Quake II, although you play as a different character. Think of this as Quake II but with highly improved visuals, as it uses the Id Tech 4, or Doom 3 engine. And I have to say it is at least better looking than Doom 3 – particularly the character models. But the skyboxes and backgrounds – those look like they are straight out of Quake II... which isn't so good.
The story has a few interesting twists, and it does delve deeper in to the inner workings of The Strogg – the enemy faction present in Quake II. It’s a deeper, more emotional affair than Quake II was. Gameplay-wise it’s just another linear shooter with not much innovation, and it lacks a lot of the terror and tenseness that was experienced in earlier Quake titles. I think much of this is down to the change in sound direction, and I’m specifically referring to the soundtrack. Quake IV doesn’t have that heavy soundtrack that helped make Quake and Quake II so edgy. That, and you will often find yourself fighting as part of a squad, instead of being the lone marine battling against seemingly insurmountable odds. Think of this game as Quake meets Call of Duty.
Just a standard shooter outsourced by id Software to Raven – and that is what Raven does best: mediocre.
Great Sci Fiaznsnsn | Sept. 12, 2013 | See all aznsnsn's reviews »
The plot of this game is well developed with many twists that leave the player wanting to see and find out more. This is a great FPS, just like Doom 3. The graphics are ok, and the textures are workable. The variety of guns really makes it fun to keep playing this game and shooting up strogg. The ai is strongly built, which makes the game challenging and interesting. The game is not exactly realistic with the ability to carry so much ammo and many different guns, but who cares? Afterall more variety in killing machines equals great entertainment. Gamers should definitely try this out.
A "modern" FPS arenaSpeed4Runs | Aug. 9, 2013 | See all Speed4Runs's reviews »
Don't buy this if you're a classic-arena-only-oriented gamer; buy it if you like some innovative items, instead. Quake IV is based on id Tech 4 engine, which could be amazing, if used correctly. As a Quake fan, I like Quake games to be very fast and competitive. I'm not saying that this isn't, but... some gameplay features make it a less "slower", such as the rifle sight, reload, etc. This could be a nice addon, and if we think about it, even a bit innovative. It will bring some more new players into arena genre, without making them leave some of (for most of them) their favourite tactic FPS features, bringing in a bigger player base. But it didn't, since the multiplayer is almost dead. Oh, by the way, the multiplayer isn't as open as on games such as Quake III Arena. If you're looking for some classic old school and competitive arena FPS, don't choose this one, or at least don't take this as a Quake. Vehicle moments can be funny for those who like to change a bit during the story mode. As a Quake game, I have to rate it badly; as a "shooting" game, I have to say that it's good or even very good.
Graphics + performance: 6.6 *Graphics: 6.75 - Amazingly good. A 2005 game which features very good shadows and and effects. Textures are pretty good. *Performance: 6.5 - Very good. You will run it fine with a low-medium PC.
I'll give it a 6 just because it can be, somehow, innovative. It's not that great, though.
It's good, since you have a multiplayer which can be funny, although it's not very open; the singleplayer doesn't last very much.
It's on average.
It's good, but it's by far inferior to the soundtracks featured in Quake III Arena.
It's good, I would recommend this to any player who accepts innovation and to those who'd like to get into arena genre for the first time.