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In a desperate war for Earth’s survival, against an unrelenting enemy, the only way to defeat them is to become one of them. Armed with advanced weaponry and vehicles and aided by an elite squad of marines, you take the battle to the heart of the Strogg home planet and become earth’s only hope for victory.
Built on id Tech 4 (the Doom 3 engine)
Sequel to the Quake 2 storyline
Battle outdoors using tanks and walkers
Fight with the support of an elite squad
Compete online in fast action, arena-style multiplayer
A Classic never diessaintfluffy | Nov. 6, 2014 | See all saintfluffy's reviews »
Straight to the point, this game is a classic. I remember playing the original doom games on my school computers when no one was looking, and this game brings back all the nastalgia of the classic shoot-em-ups. Though quake has never been horror bases as, say, doom 3, it definitely keeps up with that classic shooting gallery feel. I blasted through this in just a few hours, but it is always worth another run through.
Strogg 4 LifeJericho417 | July 31, 2014 | See all Jericho417's reviews »
The Strogg are one of my favorite enemies. They capture enemy soldiers and "Strogify" them. The process is messy, painful, and full of gore. In Quake 4, you're a space marine who ends up going through the process. You're rescued before they could take control of your mind, but your body is Strogg. Faster, stronger, and able to use Strogg regeneration stations.
Some of the enemies are very bullet sponge like, but that's pretty typical in FPS games. The guns you acquire happen one by one through the various levels. Many weapons can be upgraded to add features, like homing rounds or ricochet. Combat feels great and responsive, instead of the lifeless hitscan gunfire of today's shooters.
You can find torsos laying around, hooked up to machines like they're just organic components for the building. What's not to love about that? Unfortunately, the game is too short. I beat it in 5-6 hours.
The Direct Sequel To Quake IIAzrael360 | April 30, 2014 | See all Azrael360's reviews »
Quake IV is an old-school, somewhat linear and easy, story-driven First Person Shooter, and the sequel to Quake II and not Quake III, which was an arena matchmaking mess without story. Quake IV starts where Quake II ended, and fans of the series won't have any problem to continue the main story from here.
Technically, it looks average at best. Using the same engine from Doom 3, it looks really similar to that game. The textures are hit-and-miss, some look really well for their time, others look just bad. The sound and effects are great. As for the gameplay, is quite linear, with long corridors with enemies to defeat. And the enemy A.I. is not too well either, but it does the job. But it still entertains and probably by the end, you will wish for more, as many others wish right now.
For fans of the series, it should be a must-have, even with its flaws.
Old School Sci-Fi ShooterAzrael360 | April 23, 2014 | See all Azrael360's reviews »
Quake IV is a story-driven game that starts were Quake II ended, not like the random matches mess that Quake III presented in its time. Using the same engine as Doom 3, this game offers good action in linear maps, very similar to Doom 3, with more aliens and less demons...
Comparing this game to today's standards, it's an old game with mediocre to regular textures, with simple enemy A.I. and a generic story, but it's still a Quake game, and should get fun with it if you're not too demanding.
Solid but somewhat mediocre shooterGmen | Dec. 22, 2013 | See all Gmen's reviews »
Quake IV continues the story of Quake II, although you play as a different character. Think of this as Quake II but with highly improved visuals, as it uses the Id Tech 4, or Doom 3 engine. And I have to say it is at least better looking than Doom 3 – particularly the character models. But the skyboxes and backgrounds – those look like they are straight out of Quake II... which isn't so good.
The story has a few interesting twists, and it does delve deeper in to the inner workings of The Strogg – the enemy faction present in Quake II. It’s a deeper, more emotional affair than Quake II was. Gameplay-wise it’s just another linear shooter with not much innovation, and it lacks a lot of the terror and tenseness that was experienced in earlier Quake titles. I think much of this is down to the change in sound direction, and I’m specifically referring to the soundtrack. Quake IV doesn’t have that heavy soundtrack that helped make Quake and Quake II so edgy. That, and you will often find yourself fighting as part of a squad, instead of being the lone marine battling against seemingly insurmountable odds. Think of this game as Quake meets Call of Duty.
Just a standard shooter outsourced by id Software to Raven – and that is what Raven does best: mediocre.