Third party DRM: SteamThis game requires a free Steam account to play.
Personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical progression of the explosive growth of social networks at the beginning of the 21st century. The citizens themselves have accepted this surveillance society in exchange for the comfort only smart technology can provide. This memory economy gives immense power over society to just a handful of people.
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.
Speculative, stunning vision of our future – Discover Neo-Paris 2084, where augmented reality and memory digitisation have taken control of peoples’ lives.
Play as Nilin – an elite memory hunter with a clouded past – Become the most wanted memory hunter in Neo-Paris and experience the power to break into peoples’ minds to steal their memories. Gain the information you need directly from people’s heads, to complete your missions and recover your own memory.
Memory Remix – This innovative new gameplay mechanic allows players to use Nilin’s powers and alter parts of people’s memories in real-time gameplay. This will change characters’ complete perspective on their self-image and the people around them, which can have grave consequences for the world in 2084.
A balanced mix of combat and exploration – Fight your way through the different environments Neo-Paris has to offer, using Nilin’s proficiency in martial arts, as both hunter and prey!
Combo Lab – Remember Me allow players to fully customise the combos Nilin uses during the game. Players can adjust combos on the fly to suit every situation.
A well crafted storygforcesa | Dec. 30, 2013 | See all gforcesa's reviews »
Remember me caught my eye from the very first trailer.Right there and then i told my self that this game is going to be liniar and repetitive and it kinda was.Most games offer you different ways to defeat your enemies but Remember me was not one of those games.At first the combos were kind of confusing but after a while i got used to them.The enemies sometimes annoyed me so much i would punch my keyboard.The moments in the game where you have to go into someones memories and create a new ones were one of the most good things in this game and i liked those but the game had only a few in the game.Almost half way through the game i found myself doing the exact same combo to every enemy and it was awesome at first because i killed them pretty fast but it was getting repetitive.The story on the other hand was one of the best i've seen in a video game for some time.Other than that the game was good.I wish they release a DLC where they give you more levels where you have to manipulate someone's memories.
Good but not greatvincentric | Dec. 24, 2013 | See all vincentric's reviews »
It's a love it or hate it game, I don't quite love it but enjoy it a lot. To me it has a good story, nice visuals, and fun combat similar to the fighting found in Sleeping Dogs and the Batman games. But it doesn't do anything particularly better than the games that it copies. The platforming in particular feels a little stiff compared to other titles it copies like Uncharted and Enslaved. Would recommend using a 360 Windows controller for this game it feels more fluent than using KBM.
Interesting concept but lacks in executionTakeshi_K | Dec. 3, 2013 | See all Takeshi_K's reviews »
Remember Me could have been a much better game, and I was really hoping.
The story and characters never really manage to get under my skin, to make me care about them. That wouldn't be a problem if the combat wasn't so flawed. It wants you to make these crazy combos, and that's actually a cool idea. Even cooler that you can customize them. But it doesn't work when they're being put to practical use in combat. It's hard to do a combo, when you have an enemy going for you after three button inputs. In Batman it wasn't a problem since you could just jump over the enemy or counter them. But you are able to do neither of those things in RM.
It doesn't help that it's incredibly linear without Uncharted-level of quality. Plus the text everywhere is just a major pain since it makes you think there is something over there to interact with. Also, the camera keeps lovering when I am in combat making it hard to keep my depth of field.
A gem for cyberpunk fanszurriel | Nov. 20, 2013 | See all zurriel's reviews »
Dystopic future Paris? A world addicted to erasing painful memories? A sprawling cyberpunk adventure to hold me over until Shadowrun Returns comes out? My dollars were basically wagered as soon as I heard about Remember Me last winter. As early reviews came out, however, I started feeling a little defensive. The game currently ranks a 70 on Metacritic, and most of its high reviews there aren’t from heavy hitting publications. One score not included is EGM’s review, which is a 90, but overall it seems the people who don’t like this game really do not like this game. Worse, reviewers giving “meh” scores generally start with, “While the game is very ambitious…”
So when I started, I was already gritting my teeth. I was not swept off my feet right away, and it won’t be my game of the year.
Nevertheless, Remember Me is an artful, gorgeous example of good visual science-fiction, and it has stuck in my head over the past week. I won’t go too deeply into why I think many reviewers were put off, but I have to agree on a few points. There were frustrating combat moments. While there are few quick-time events, the ones that do exist are fairly wretched. The camera is not always a joy, at least that was my experience playing on a PC. Some complained about the voice acting–I never found it obtrusive. My greatest disappointment was that many environments do feel as if they were built for bad guys and cleaning droids–most humans who don’t want to kill you will be busy running away.
But the game’s linear structure is by far the most consistent complaint; everyone wants to explore more of Neo-Paris, and ultimately it’s a complaint wrapped in desire for more. The city is gorgeously disgusting. While the environments in Deus Ex and its UI’s limited color palette left a very particular impression of cyberpunk and cohesive futuristic design, Remember Me embraces chaos. Some have compared its style with Blade Runner; those people have never actually watched Blade Runner. Or they’re crazy.
Neo-Paris enchants because it feels unique, dangerous, and it looks…like a futuristic Paris. The smooshing of old, contemporary, and imagined future architecture does a great job of portraying what you would expect old European meets brain hackers to be. The game’s developer Dontnod is based in The City of Light, and you can tell where they got their ideas. Wanting to explore more is natural because it looks freaking awesome. The game’s soundtrack is mostly orchestral pieces remixed with digital starts and stutters, which I found to be well matched and appealing in general.
While the combat is in a beat-’em-up style with powers thrown in (making fights often feel more like puzzles, another point in the game’s favor), the overall arch of the gameplay feels more like Uncharted and Assassin’s Creed. You jump from one bit of architecture to another, you fight bad guys, and then you jump around some more. There are collectibles, usually hidden just off the beaten path. Enemies are varied between brutes, fast mobs, and a few with special abilities to mix things up. And if you were to read most reviews, you could be lead to believe these tasks were performed with uninspiring diligence. Not so, I suggest.
While jumping to a ledge, Nillin’s enhanced-reality vision shows where you should jump to. I still jumped into oblivion every now and then, but probably because of being shortsighted and not because the controls wig out in random directions. Collectibles give you a small leg up, but are not necessary. More importantly, the fairly linear gameplay means you won’t have to spend hours running back and forth across the map if you want to collect everything. You are either given an image of where the nearby pickup is or you have to listen for a telltale noise (for different kinds of goodies, respectively). Combat and adventure/platforming sections felt very well balanced. There are brief moments of stealth, but they feel more like puzzles than anything and are (thankfully) short.
Remember Me does these things better than A-list games, not worse. It may not feel as polished in sum, but each gameplay section was honestly more fun than similar situations in Assasin’s Creed. I usually understood what I needed to get done, and when I died in combat I usually knew why and could figure out how to improve my situation. That’s something a lot of games fail to do, including most in whatever genre one drops Remember Me, but it’s incredibly important. A game that’s too easy isn’t very fun, but a game where combat isn’t meaningful, deaths aren’t diagnosable, or the goal isn’t clear is just torture. Remember Me treads the line between these problems very well.
Remember me 2The game’s plot hinges on the ability to reach into others’ heads and rearrange their mental furniture and does a very good job exploring that idea–this is why I said the game is good sci-fi. The story’s internal logic is believable, and each chapter does a good job of showing new sides and perils to digital memories. The overall plot is a little disjointed, largely as a byproduct of a protagonist who begins the game with no memories. As a heroine, Nillin does not disappoint. She begins as a blank slate, and by the end of the game it is very possible you won’t like her, but you will have opinions about her. To draw another comparison to an oft-lauded game from last year, she’s no Lara Croft. Nillin becomes a strong, capable woman, but Tomb Raider tries a lot harder to make you like its main lead. Like Lara, Nillin is driven from one task to another by outside forces, but unlike her Nillin never feels weaker for it. She’s trying to save a world that doesn’t want to be saved, and she does it one scrambled brain at a time. Powerful, sexy, and smart enough to yank the digitized secrets out of your head–the complete package, but maybe not if you’re looking for someone to jump around in a disintegrating tank top and an occasional pouty glace. Also I lied a little bit when I said I wouldn’t speculate as to reviewers don’t like this game.
Remember Me isn’t for everyone, and its main sin is probably spreading too many gameplay elements too thinly. If you don’t like going from punching bad guys to being forced to solve puzzles to platforming, it’s not for you. If you are willing to let the game take the lead, Remember Me is gorgeous, has an interesting story, and most importantly is an original world with solid gameplay. In a period when bold new ideas usually are credited to indie developers, large studios like Dontnod should be applauded for taking a risk, especially when they are this enjoyable.
Forgettable Funwaylaide | Nov. 2, 2013 | See all waylaide's reviews »
True to the spirit of the game, the player is thrown into a story that is fragmented and hardly developed enough (with somewhat shoddy english voice acting thrown in) to fill in the gaps as the game progresses.
The main redeeming feature of this game would be the fights and battles where the use of combos is re-imagined into a very dynamic and refreshing system. Unlike many other games where combos and hit counts come in hand in hand (like batman) the player has the choice of customizing his / her combos to attain positive status effects in accordance to the progression of the battles; and that's where the fun lies, carrying out different combos to suit the changing needs during fights. Boss fights are extremely fun as the difficulty and pace is ever-changing and can sometimes be extremely addictive.
There is A LOT of potential in this game (Original setting, story, gameplay and direction) but it truly falls short of expectations; not that it isn't fun, it just doesn't meet what regular gamers have come to expect as a staple in every game.