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Personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical progression of the explosive growth of social networks at the beginning of the 21st century. The citizens themselves have accepted this surveillance society in exchange for the comfort only smart technology can provide. This memory economy gives immense power over society to just a handful of people.
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.
Speculative, stunning vision of our future – Discover Neo-Paris 2084, where augmented reality and memory digitisation have taken control of peoples’ lives.
Play as Nilin – an elite memory hunter with a clouded past – Become the most wanted memory hunter in Neo-Paris and experience the power to break into peoples’ minds to steal their memories. Gain the information you need directly from people’s heads, to complete your missions and recover your own memory.
Memory Remix – This innovative new gameplay mechanic allows players to use Nilin’s powers and alter parts of people’s memories in real-time gameplay. This will change characters’ complete perspective on their self-image and the people around them, which can have grave consequences for the world in 2084.
A balanced mix of combat and exploration – Fight your way through the different environments Neo-Paris has to offer, using Nilin’s proficiency in martial arts, as both hunter and prey!
Combo Lab – Remember Me allow players to fully customise the combos Nilin uses during the game. Players can adjust combos on the fly to suit every situation.
On the Sea of RemembrancesGarcius1 | May 9, 2015 | See all Garcius1's reviews »
If George Orwell did not write the 1984, then a lot of other artworks would not exist today. Bradbury: Fahrenheit; Lem: Eden; Terry Gilliam: Brazil; David Bowie; Eurythmics – and the list is not exhaustive. Oh, and of course, there is the video game titled Remember Me. Jean-Maxime Moris, creative director of the game said in an interview that originally they wanted to work on the topic of global warming with a story placed in a seaside city, but in the end (he did not say this, but he should) they renewed the cyberpunk genre. Cyberpunk was based on the technological development seen from the 1980s, and Dontnod Entertainment made it fitting for the 2010s. The style elements are very clean-cut. Neo-Paris could be Night City with its giant holo-ads, surveillance camera drones, cyberpolice and vertically differentiated social classes. This is the city you get to know in a linear story, and I must admit it enthralled me. I was fascinated not just by the orgy of visuals and the perfectly built cyberpunk environment, but everything else that strengthens these. You continuously get information about this brand new world in which guns are banned, mammoth corporations and “freely” elected dictators rule, the middle class vanished, and memories worth more than gold. The main elements of every action-adventure game are atmosphere, game mechanism and combat. I would not write more about the world setting, because I would only go into raptures over it, because the atmosphere, let's say, carries the whole game on its back. Of course, the visuals are greatly supported by the eerie music of Olivier Deliviére, and I felt that every design element is on its proper place. Bad criticism the game received was mostly about the mechanism. It got lots of cold; in a linear story you travel between battle scenes by unmissable platform jumps, and combat almost always means fighting against more than one enemies. But I ask: Really? Are these the biggest problems? How much games do have the same mechanism? OK, you need no dexterity for climbing walls, and that means you get help in continuing the story. Platforming is simply not important here; in my opinion, it is much more nerve-racking when hard jumps block the story and expand playtime beyond reason. I hate the feeling when I play hours to get over one or two percents of the story. But I show you another aspect: It is silently accepted that action, tactics and other genres incorporate RPG-elements, what's more, games are called RPGs because of these sparsely used elements, even if they belong to other genres. (For example, Mass Effect 2 is a tactical adventure, and Diablo is hack'n'slash. They are not RPGs.) So, if this is accepted, then what's wrong with platformer elements in a story- and atmosphere-centered game? I do not expect gamers to interpret everything on its place, but critics have a heavy influence on gamers, so they should think about their opinion a bit more. (I was even reading articles that show no leg-work, but I will not be personal.) For example, I did not find a review about Remember Me drawing a parallel with Orwell's 1984. On the one hand, I don't think that I am the only one who discovered a reflection on Thought Police in Remember Me's world, and on the other hand, Moris himself confirmed in an interview that they used 1984 as a source. On the third hand (if you have one), Remember Me's story begins in 2084, and that is not a correspondence by chance, so it should be picked up on. Well, let's carry on with the combat system. Fighting needs a sense of rhythm, as if you make the character dance. Firearms are banned, so there is only close combat, but it is supported by the main stream of technological advancement, a spinal implant that practically rewires the human body on neural level. You do not just sense the incoming attacks, but form and reform your own combination of moves in a fragment of a second, as you like. You are experimenting with the combos, and can never rest, even if you already found your favorite kicks and hits, because sometimes they need to be changed and fine tuned in the middle of a fight. Maybe, you have just two buttons to button, but there are various kicks and blows regarding strength and effect, so you can do the maths about four movement combinations in different lengths. I didn't count it. It is a lot. The last thing is the Sensen (Sensation Engine), that defines everything in the world of Remember Me, so it also summarizes everything I wrote above. This is the spinal implant that helps you in combat, and it ruined the whole society. Literally. Sensen lead people toward an advanced virtual community life, because they became able to literally share their experiences and memories with each other. I won't go into details; all in all, it was a natural process that the government became able to monitor the activity of everyone from the “inside” (what was that about Thought Police?), and of course, the more interesting experiences and memories became expensive. Very expensive. Sometimes lifetakingly expensive. The Remember Me shows the end of these processes. People agonizing on the bottom of the society sold so much of their remembrances that they became brain-washed zombies. Everyone in the upper classes use those remembrances as narcotics (eh, how it was in that movie from 1995, Strange Days?), and the really wealthy can literally rewrite their life by not-just-legally-bought memories. And if I mentioned the black market of memories, I have to tell you about the memory hunters too. Our main hero, Nilin is a memory hunter, furthermore, one of the bests. She is not just able to extract memories from others with the Sensen implant (and almost everyone has it), but can change them, and that leads to a change in personality as well. The player has the opportunity to make allies from enemies, and this is the main tool to get to know the story of the memory-deprived main character. And that is also the story of the game, of course, so at the end there are some twists about “What happened in real?” In the long run, the game works with not less of a topic than the philosophical questions about where this sharing of our thoughts and life experiences go? (Remember Facebook?) And this is a hard question which also makes the only weak point of the game; there should be more memory rewrite in it, or the developers should give more opportunities of using this feature, because it is the main ability of Nilin, and on the other hand, it is the most interesting element of the game mechanism.
RecommendedDamnedLife | Nov. 11, 2014 | See all DamnedLife's reviews »
I thought this was just another button mashup game like devil may cry with just an artistic design. But it turns out this game has a real story and great rpg elements albeit it's a tad bit linear. Just for story's sake I would recommend you playing but it has also amazing vistas. Combat seems complex at first but it is really easy in fact I was amazed with my self for what could I do with Nilin.
Recommended by Mesimonr2014 | Oct. 9, 2014 | See all simonr2014's reviews »
I wasn't sure whether to buy this due to all the negative reviews i seen. But, I'm glad i did. The game has a great unique story and the game itself looks beautiful. I honestly don't know why the metacritic score is so low. I think this game is way better than some of the AAA titles that have came out over the passed couple of years. The only downside to this game is the time to complete. I've clocked in 9 hours on it on Steam. Definitely worth a purchase!
Great game with bright ideas!awesomehon | Oct. 6, 2014 | See all awesomehon's reviews »
I loved playing through this game, and i loved how different it was to any other game i have played. There are so many things done right throughout the game. I personally played the game with a gamepad, which i have heard is much better to play with. So basically get this game and you will be overjoyed with your purchase! And i played it on the hardest mode and still made it through quite easy, but still a challenge at some points. Just give it a try, I did!!
Great game set in a cyberpunk futuristic worldlizardspenguin | Oct. 2, 2014 | See all lizardspenguin's reviews »
I grabbed this game when it was on sale for $4.50 with the promotion code. I really hadn't heard much about it, but figured I'd give it a try. I actually ended up really enjoying it. The graphics and audio in the game are on point. Especially if you are playing the game with a good headset. I wasn't a huge fan of the combat system at first, but it gradually grew on me as I played deeper into the game and all the climbing gave me the feeling I was playing an old Prince of Persia game. To me, the main gripe I have about this game was not being able to interact with the people around you and the environment. The developers did a great job creating this cyberpunk world, but only give you the option to run on a linear set path. The lack of any kind of an open world feel to the game bothered me some. Overall, I would recommend this game to friends though especially if they can grab it for the price I did. Great game, but had so much more potential. Hopefully there will be a second game :)