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Personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical progression of the explosive growth of social networks at the beginning of the 21st century. The citizens themselves have accepted this surveillance society in exchange for the comfort only smart technology can provide. This memory economy gives immense power over society to just a handful of people.
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.
Speculative, stunning vision of our future – Discover Neo-Paris 2084, where augmented reality and memory digitisation have taken control of peoples’ lives.
Play as Nilin – an elite memory hunter with a clouded past – Become the most wanted memory hunter in Neo-Paris and experience the power to break into peoples’ minds to steal their memories. Gain the information you need directly from people’s heads, to complete your missions and recover your own memory.
Memory Remix – This innovative new gameplay mechanic allows players to use Nilin’s powers and alter parts of people’s memories in real-time gameplay. This will change characters’ complete perspective on their self-image and the people around them, which can have grave consequences for the world in 2084.
A balanced mix of combat and exploration – Fight your way through the different environments Neo-Paris has to offer, using Nilin’s proficiency in martial arts, as both hunter and prey!
Combo Lab – Remember Me allow players to fully customise the combos Nilin uses during the game. Players can adjust combos on the fly to suit every situation.
It will be rememberedBlindReflection | June 19, 2015 | See all BlindReflection's reviews »
Before I say anything else, I'd like to apologise in advance for my English as it's not my native language. You may wonder why I choose to write in a language that isn't my own then - the answer is simply that I wish to share my thoughts with the widest public, and I wouldn't be able to achieve that in my mother tongue. With that out of the way, let's get to the game..thank you in advance for your patience! I find it hard to accept the Metascore this game received, I have found it to be one of the most thematically interesting games I've played. Imagine a future where your memories can be digitised, stored, erased, shared with those you care for: this is the future Remember Me takes you to. Sounds inviting, doesn't it? But I'm sure you're smart enough to see the risk in this. With access granted to the last remaining haven for personal privacy, corporations gain absolute power over the individual; the abuse of memory trading taints and fades identities. But not all submit. A group forms to fight the corporations: they are known as the Errorists, and this is where your journey begins. Captured and stripped of your memories, you are freed by an unexpected ally and persuaded to rejoin the cause you once fought for, determined to regain your memories and identity. Now to the gameplay: Remember Me plays as a third person action adventure with some minor platforming, and a melee combat system that borrows from the Batman: Arkham series, not without adding its own taste to it. It all flows well and never gets overly repetitive, as combos can be customised in order to regain health, deal heavier damage or power special attacks. Enemy types are sufficiently diverse and can provide a decent challenge in the higher difficulty settings, as you will often adapt your combos to the situation. Only minor hiccup is the camera, that at times follows at angles that make it hard to have a good visual of the fight. Platforming is linear, ledges and ladders you can (and must) use are highlighted. There are collectibles scattered across levels that will grant health or energy improvements, but overall the game is linear; I don't consider this a particular flaw, as the game is story-centered and linearity keeps the plot flowing at a good pace. The level design is beautiful: Neo Paris is created with meticulous attention to details, and I often found myself stopping to take it all in, or just listen to NPCs discuss about their daily trials and tribulations. The story is obviously the strong point of the game: if you were intrigued by the premise, moving forward will never feel like a chore and will not fail to catch you off guard more than once. You are in for a treat. There is one more feature I haven't brought up yet: at set points in the story, a unique power of Nilin will be revealed. You have the ability to enter people's memories. Cool? Very. Not only that: you also have the power to change them, affecting the present! This is done by interacting with different, set objects in the memory, affecting the end result. This is a great mechanic that I felt should have been fleshed out further. Imagine not having limitations on the remix, with any result you achieve having effect on the story! Still, it is a very interesting trait that already works well in the state it is given to the player in. In summary: a gripping story, a thought provoking thematic, a setting as beautiful as it is tainted, a fun combat and a unique mechanic. If any of it appeals to you, do not hesitate to immerse yourself in the not so distant future Neo Paris. And if you read this in 2084.. Remember Me.
Forgettablesycomantis1991 | May 31, 2015 | See all sycomantis1991's reviews »
Remember Me was among many victims of pre-release hype. It was supposed to me the next great female heroine action game. What it was was some fairly fun combat, a glitch game and an ok story. It's worth playing but it got panned so hard for not being the masterpiece that those same critics said it would be.
Get this one sale!Demadizz | May 30, 2015 | See all Demadizz's reviews »
This beautiful and well polished title is probably going into my list of best single player experiences. Its graphics and art style are just flawless. The cyberpunk theme and story blend in with the gameplay fairly nicely. It has a couple interesting puzzles, although they are not too hard. The action isn't as bad as some make it out to be, as I enjoyed it. Parkour plays a big part of the gameplay, though limited in pretty much helping you reach the next area. When on sale you should definitely give this a go.
You probably won't remember this oneMadDemon64 | May 29, 2015 | See all MadDemon64's reviews »
Remember Me promises a lot of things but delivers on only a few of them. You will, almost ironically, forget most of the game. Remember Me has, if nothing else, an imaginative setting with amazing art direction and potential. However the game is bogged down with a combat system that has some interesting ideas in terms of customizing what combos do, but without being able to fully customize the combos, coupled the way the combat actually flows, the combat falls fairly flat. The story is passable to say the least. The much touted system that was hyped up where you rewrite memories was barely in the game and far more simplistic than initially hoped. Aside from visuals, you won’t remember much about Remember Me. And even then you will probably forget them in about a week.
On the Sea of RemembrancesGarcius1 | May 9, 2015 | See all Garcius1's reviews »
If George Orwell did not write the 1984, then a lot of other artworks would not exist today. Bradbury: Fahrenheit; Lem: Eden; Terry Gilliam: Brazil; David Bowie; Eurythmics – and the list is not exhaustive. Oh, and of course, there is the video game titled Remember Me. Jean-Maxime Moris, creative director of the game said in an interview that originally they wanted to work on the topic of global warming with a story placed in a seaside city, but in the end (he did not say this, but he should) they renewed the cyberpunk genre. Cyberpunk was based on the technological development seen from the 1980s, and Dontnod Entertainment made it fitting for the 2010s. The style elements are very clean-cut. Neo-Paris could be Night City with its giant holo-ads, surveillance camera drones, cyberpolice and vertically differentiated social classes. This is the city you get to know in a linear story, and I must admit it enthralled me. I was fascinated not just by the orgy of visuals and the perfectly built cyberpunk environment, but everything else that strengthens these. You continuously get information about this brand new world in which guns are banned, mammoth corporations and “freely” elected dictators rule, the middle class vanished, and memories worth more than gold. The main elements of every action-adventure game are atmosphere, game mechanism and combat. I would not write more about the world setting, because I would only go into raptures over it, because the atmosphere, let's say, carries the whole game on its back. Of course, the visuals are greatly supported by the eerie music of Olivier Deliviére, and I felt that every design element is on its proper place. Bad criticism the game received was mostly about the mechanism. It got lots of cold; in a linear story you travel between battle scenes by unmissable platform jumps, and combat almost always means fighting against more than one enemies. But I ask: Really? Are these the biggest problems? How much games do have the same mechanism? OK, you need no dexterity for climbing walls, and that means you get help in continuing the story. Platforming is simply not important here; in my opinion, it is much more nerve-racking when hard jumps block the story and expand playtime beyond reason. I hate the feeling when I play hours to get over one or two percents of the story. But I show you another aspect: It is silently accepted that action, tactics and other genres incorporate RPG-elements, what's more, games are called RPGs because of these sparsely used elements, even if they belong to other genres. (For example, Mass Effect 2 is a tactical adventure, and Diablo is hack'n'slash. They are not RPGs.) So, if this is accepted, then what's wrong with platformer elements in a story- and atmosphere-centered game? I do not expect gamers to interpret everything on its place, but critics have a heavy influence on gamers, so they should think about their opinion a bit more. (I was even reading articles that show no leg-work, but I will not be personal.) For example, I did not find a review about Remember Me drawing a parallel with Orwell's 1984. On the one hand, I don't think that I am the only one who discovered a reflection on Thought Police in Remember Me's world, and on the other hand, Moris himself confirmed in an interview that they used 1984 as a source. On the third hand (if you have one), Remember Me's story begins in 2084, and that is not a correspondence by chance, so it should be picked up on. Well, let's carry on with the combat system. Fighting needs a sense of rhythm, as if you make the character dance. Firearms are banned, so there is only close combat, but it is supported by the main stream of technological advancement, a spinal implant that practically rewires the human body on neural level. You do not just sense the incoming attacks, but form and reform your own combination of moves in a fragment of a second, as you like. You are experimenting with the combos, and can never rest, even if you already found your favorite kicks and hits, because sometimes they need to be changed and fine tuned in the middle of a fight. Maybe, you have just two buttons to button, but there are various kicks and blows regarding strength and effect, so you can do the maths about four movement combinations in different lengths. I didn't count it. It is a lot. The last thing is the Sensen (Sensation Engine), that defines everything in the world of Remember Me, so it also summarizes everything I wrote above. This is the spinal implant that helps you in combat, and it ruined the whole society. Literally. Sensen lead people toward an advanced virtual community life, because they became able to literally share their experiences and memories with each other. I won't go into details; all in all, it was a natural process that the government became able to monitor the activity of everyone from the “inside” (what was that about Thought Police?), and of course, the more interesting experiences and memories became expensive. Very expensive. Sometimes lifetakingly expensive. The Remember Me shows the end of these processes. People agonizing on the bottom of the society sold so much of their remembrances that they became brain-washed zombies. Everyone in the upper classes use those remembrances as narcotics (eh, how it was in that movie from 1995, Strange Days?), and the really wealthy can literally rewrite their life by not-just-legally-bought memories. And if I mentioned the black market of memories, I have to tell you about the memory hunters too. Our main hero, Nilin is a memory hunter, furthermore, one of the bests. She is not just able to extract memories from others with the Sensen implant (and almost everyone has it), but can change them, and that leads to a change in personality as well. The player has the opportunity to make allies from enemies, and this is the main tool to get to know the story of the memory-deprived main character. And that is also the story of the game, of course, so at the end there are some twists about “What happened in real?” In the long run, the game works with not less of a topic than the philosophical questions about where this sharing of our thoughts and life experiences go? (Remember Facebook?) And this is a hard question which also makes the only weak point of the game; there should be more memory rewrite in it, or the developers should give more opportunities of using this feature, because it is the main ability of Nilin, and on the other hand, it is the most interesting element of the game mechanism.