Tomb Raider I
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Adventurer Lara Croft has been hired to recover the pieces of an ancient artifact known as the Scion. With her fearless acrobatic style she runs, jumps, swims and climbs her way towards the truth of its origin and powers - leaving only a trail of empty tombs and gun-cartridges in her wake. On this trail are breath-taking 3D worlds where exploration, puzzle and platform elements blend in a seamless real-time environment...
A true (almost) timeless classiclconanl | Dec. 7, 2015 | See all lconanl's reviews »
The first Tomb Raider game, released in '96, was original, unique and immersive, and featured a (equipped) female as its protagonist - something fairly rare at the time. Despite being made by a team of a handful of people, Tomb Raider I remains one of the most influential games in history, starting a lengthy series of successful video-games. Like other reviewers have pointed out, the graphics haven't held up too well (even at the time they weren't anything special), the controls are hard to get into -but satisfying in the end- and some of the game's elements can be awkward at times -particularly the shooting and the camera angles. These points do no deter from the quality of Tomb Raider I - they perhaps strengthen it. It is the feeling of total isolation you get while exploring the ancient tombs, the cleverness of the puzzles, the quality of the level design and of the ambient soundtrack and the uniqueness of the gameplay that made Tomb Raider such a good game.I should not forget to mention that this game features a wide variety of animals and atlantean monsters to dispose of, a cliche villain who wants to take over the world, cutscenes, voice-acting and character models of not-so-amazing quality and a series of random locations to explore -I mean raid-: Peru, Greece, Egypt and some island in the middle of the Atlantic Ocean (also, I guess you could add Lara's house to that list if you want). If you're willing to get past some of this game's flaws -including its age if you care about that sort of thing-, then I encourage you to buy this game (actually you should buy the whole series - on a sale perhaps). You definitely won't regret it! (unless you're a tasteless CoD player of course, but if that were the case, what are you doing here reading this review that went for far longer than it should have?)
1996Obsessor | May 27, 2015 | See all Obsessor's reviews »
I barely started my gaming "career" by then. Tomb Raider was one of the first games I ever played. Back then it was brilliant. Beautiful. And hard. Lot's of puzzles, difficult enemies to beat. Jumps you had to perform perfectly, or watch Lara plunge into a chasm or ravine, and die. By now this game is a curiosity, and shoud be treated as such. A memoir, a bauble in one's collection. That's what it is for me now. I still have it, fortunately on a CD. It's a fine addition to one's collection.
Classic, still holds up.sycomantis1991 | May 26, 2015 | See all sycomantis1991's reviews »
The original Tomb Raider is somehow still the best one from the PS1 era. The controls are precise, the environments still look great, the action scenes are tense, and the story/world have a very epic feel. It takes some time getting used to the tank controls today, but that goes for many games of its time, and it still flows more smoothly than most.
An Okay game, good for nostalgiaLonM | April 28, 2015 | See all LonM's reviews »
TR:I, when you put it in the context of 1996 gaming, is okay. But if you only care about modern games [nothing to be ashamed of], you likely won't enjoy this game. I will do my best to review this game from the former point of view. Putting aside the ridiculously "top-heavy" player model for Lara Croft, the game's graphics are okay. A bit polygonal, but not bad overall. I had some issues with DOSbox misplacing renders of non-world objects [e.g. health packs being visible behind walls], but nothing to make it unplayable. The design of the levels is ok as well, but many of the jumping puzzles can end up being rather frustrating. This is because often the required key sequence will not always do what you intended [Trying to run and jump might cause a leap from a standing start, and vice versa]. However, the levels as a whole are generally rather extensive for the era, and there is usually a lot to explore. The game controls primarily with keyboard only, but it can be configured to use a gamepad. I would very seriously recommend not using a gamepad, as it felt very sluggish and unresponsive. The gameplay surrounding gunfights can be ridiculous at times, with both enemies and yourself soaking up bullets like sponges. The game does auto-aim, and doesn't require reloading, so you can run around the map shooting everything with no difficulty whatsoever. Beware bats though, if one gets on top of you and you get stuck in a corner, you're done for. To summarize, this game has flaws. It isn't completely terrible, so if you want to play this game for nostalgic purposes then go ahead, but otherwise don't bother.
Revolutionized 3D GamingAkiMatti | March 27, 2014 | See all AkiMatti's reviews »
What this title did with 3D gaming was something new, something that had not been experienced before. Being able to climb and traverse and move the 3D obstacles in the environment made the environments feel much more "real" in a sense. Of course, by todays standards, the graphics and the environment look very blocky, but with thanks to good art direction and your imagination you will start to see it as the world it was meant to convey. The game really feels like "tomb raiding", exploring the caverns and secrets and caves long lost to men. The enemies are challenging especially when they come in packs. Controls are good enough even if using only the keyboard. I much prefer the old pixelated graphics but you can use a Glide wrapper to add some basic 3D effects like bilinear filtering to make it look smoother. Puzzles, traps, story and gameplay are all well polished here. Great nostalgia factor for those that played it back then, and good amount of fun still for the new generation wanting to see where we started from.