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"After three hours playing the game, it's clear that no expense has been spared on this reinvention of the action-adventure series and its iconic heroine Lara Croft. No trend has been left unfollowed, either. Tomb Raider is an exhaustively complete collection of fashions in contemporary blockbuster game-making." - Eurogamer.com
"_Tomb Raider appears on track to deliver a great cinematic action experience. _" - Gameplanet.co.nz
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Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold. Download the Turning Point trailer to see the beginning of Lara’s epic adventure.
Smart / Resourceful Lara:
Lara must use her brawn and her brains to overcome an impossible situation. The player must guide Lara through physics puzzles, challenging environments, and a high-octane story to overcome a harrowing situation and make it off of the island alive.
Tomb Raider is pushing the action genre forward with visceral third-person combat and a deep weapon and gear upgrade system that Lara will have to strategically employ to overcome increasingly difficult enemies and environments. If you like the Uncharted or Batman Arkham franchises, Tomb Raider’s offering will compare favorably to these high quality experiences, but with a unique Survival Action twist.
It wouldn’t be Tomb Raider without certain signature elements. In addition to platforming, Lara will have to explore large areas to earn experience points that will upgrade her weapons and gear. One of the key elements of dynamic traversal is the gear gating gameplay loop: over the course of the game, Lara will continually improve her gear and will be able to reach previously inaccessible locations that will allow her to upgrade her gear and weapons even further.
Tomb Raider ReviewDarkpeing | April 14, 2014 | See all Darkpeing's reviews »
The Great: -Atmosphere. -Visuals. This was the best game I played in 2013
The Good: -Excellent gameplay. -Good Story. -Great progression throughout the game, never a dull moment.
The Bad: -No map markers for challenges.
This is how I like Tomb Raiderdrakemirow | Feb. 8, 2014 | See all drakemirow's reviews »
I have never been quite the fan of Tomb Raider as a series. Whenever I played one of these games I could never experience the adventure in it. Most negative things I could say about past games I can relate to positive things I have to say about this game. It is gritty, full of action and references to history, there is a lot to discover and is still not just running around for puzzles and clues with the occasional jump scare (which where always a put down for me with the old games). I can see that fans of the series will not be satisfied with this game nor do people that like to roam free. There is a little bit of leveling and an open world feeling but it's not that important, you can easily beat the game without it. I really like the searchable stuff as you can discover lost notes and relics/artifacts that even make sense. Although these GPS caches could have made a lot more sense if they'd a meaning to them. But these are just minor flaws as I had a lot of fun (15 hours for now) with it and did not even touch the multiplayer or discovered everything. So you get a bunch out of it. If you can't judge yourself by videos or images: the graphics are b-e-a-u-t-i-f-u-l and atmospheric. The level design is at time less authentic but you have to disregard that for the purpose of action and suspense.
I really hope they will continue the series down this road.
This is how you should reboot a successful franchise!sivaprasanna | Feb. 8, 2014 | See all sivaprasanna's reviews »
Crystal Dynamics has done one amazing job with their new game. Lara Croft, in all her glory, is back and with the objective to solve the biggest puzzle she has ever faced in her life. The environment and the setting is simply epic; kudos to the art director. The newly improved game physics and mechanics blend together and provide an exhilarating experience. One of the awesome addition to the game was the new 'bow and arrow' weapon. The story is freaking great and the weapon upgrade mechanism is pretty cool. The game's plot has been crafted really well thanks to Rhianna's writing. The supporting characters have done justice to their roles. Conclusion: Lara is back in town!
Cool idea, fun gameplay, weird storyFoolwolf | Feb. 5, 2014 | See all Foolwolf's reviews »
Well, the game is a decent one, fun to explore and solve puzzles. The problem is the hefty QTE that happens now and then and sometimes they make sense in how to time attacks, or dodging but other time you have to use attack button and action button in wrong order etc.
The story being the reboot of a young more vulnerable Lara is ok for the opening, then we should really call Dexter to cleanse the island - everyone is a mass-murderer - including Lara. The gun play is the weakest part of the game. The one with the bow, hunting and upgrading is cool, makes sense but after a short while you get enough perks to run around and play Rambo. The feeling of scraping by to survive gets lost and we more into an episode of survivors with guns...
Still, the exploring and some maps are wellmade and while the story and gameplay clashes, it is a nice over all game.
(SP Only) Fun but makes the typical modern sequel mistake...comicnabster | Feb. 3, 2014 | See all comicnabster's reviews »
Before playing this game, I played another SE title, Hitman Absolution. It wasn't a terrible game, but it just didn't feel like the Hitman I knew and loved. I had the same feeling with this new TR game, not as much as with Absolution, but enough.
The shooting mechanics have been massively overhauled, which is a good and a bad thing. On one hand, headshots are possible, aiming feels natural and not cheap (unlike the lock-on in previous games), and upgrading weapons can be fun. On the other hand, it shifts the focus of the game towards shooting more often than I'd like. The shooting sections are entertaining, but aren't Tomb Raider to me.
Tomb Raider is about the platforming, and that's where I was disappointed with this game. Platforming isn't absent, but it's been seriously dumbed down. I still remember having to read GameFAQs at least twice when playing Underworld, and being impressed at how clever some of the puzzles were. In this new game, puzzles are non-existent outside of the side missions, and the platforming is even more linear and obvious than Assassin's Creed. Not good.
Nevertheless, the game has potential. The keyboard/mouse controls are vastly improved over previous games (no more plugging in my 360 pad, yay!) and the technical performance is well optimized - I'm getting all the eye candy minus TressFX at 1080p on max on my GTX560 without a single hiccup. If same the engine can be reused in a future game that actually stays true to the TR formula, I'm definitely buying that.