Brothers: A Tale of Two Sons
Third party DRM: SteamThis game requires a free Steam account to play.
Top 50 Titles:
"The premise of Brothers – communicated entirely through theatrical gestures and conversations in an untranslated fantasy language – is as affecting and uncomplicated as the journey that follows." - PCGamer.com
"Brothers: A Tale of Two Sons is a beautiful and unique twin-stick adventure brimming with imagination." - IGN.com
"Short, simple but immensely satisfying, it's Ico meets Limbo in Fable's world. One word: spellbinding." - computerandvideogames.com
Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before. Solve puzzles, explore the varied locations and fight boss battles, controlling one brother with each thumb stick. This is one journey you will never forget.
– Concurrent Gameplay – control the two brothers independently on one controller
– Puzzle and challenges for 2 – using unique qualities of big and little brothers (strength/size/speed etc)
– The Brothers – unique abilities and can achieve more together than they can individually.
– Game Director, Josef Fares – Established film director with a passion for Brothers.
– Narrative above the ordinary – an emotional story told without words.
A sad, endearing story and an absolutely beautiful world1N07 | May 12, 2015 | See all 1N07's reviews »
Brothers - A Tale Of Two Sons is a sad, endearing story and an absolutely beautiful world full of optional interactions and is one of the most emotional games I've ever played... Brothers has a one-of-a-kind control mechanic(Controller only) where you use the left stick to move one of the characters and the right to move the other, while using the corresponding trigger for each character to interact with the world. It's very simple yet works well. Though you might find it difficult at first to move two characters independent of each other at the same time. The gameplay consist mostly of simple yet ingenious and fun environmental puzzles, some fairly simple platforming and great storytelling done through actions and the environment rather than narration. The only complaints would be that it's rather short seeing as I completed it in about 3 hours according to steam, though I did stop to enjoy the world every now and then and otherwise didn't speed through it. It's still absolutely worth it's price. That and though I understand that most of the game's challenge comes from having to control both the characters at the same time(which works absolutely fine and the game should probably be played so first), I still think there should be an option to play it in Coop. That would definitely merit the game a second playthough.
The Closing Argument for Games as Artbwrussell | May 5, 2015 | See all bwrussell's reviews »
Mechanics are something every game has but not many games manage to use them as metaphor as elegantly as Brothers: A Tale of Two Sons does. In a game with relatively simple puzzles, no real dialog, and a basic plot structure it's this integration of player input that brings everything together and elevates whole above the sum of its parts. Backing up a little, the mechanic in question is the control scheme which has the player moving each brother independently with the two sticks on a controller (incidentally this means a controller is required to play this game, at least properly). This is definitely a new experience and an utterly confusing one, at least at first and therein lies some of the beauty and elegance of this game. When the game begins and the brothers begin their journey the controls are unfamiliar and slow to use but as the characters grow and gain confidence on their adventure so does your skill with the controls. The direct correlation between player input and in-game progression is not something explicitly noticeable while playing but it absolutely is effective at maintaining immersion and points that would feel like "press button to pay respects" in other games turn into touching moments that feel natural. I could go on about the mechanics and their ties to the game but this is a review so I'll refrain. While they are terrific, mechanics alone can not carry a game to greatness. Fortunately Brothers delivers pretty much across the board. The art style hits a great sweet spot between realistic and stylized and makes terrific use of the engines power with many deep, bright scenes given center stage through out. The story, while structurally simple, is full of emotion and heart with plenty of highs and lows through out. It's also not going to pull any punches, much the same as our real lives are not full of happy endings and endless summers. The world is lush and interesting. In so many games the world and the events happening in it revolve around your character but in Brothers you really feel like you're journeying through foreign lands as you pass through places where major events have already happened, are in progress, or seem destined to happen soon. Some people may feel like they're missing out but personally I loved this. It made me think and wonder about the world much like anyone traveling through it would, imagining a great battle and speculating on the tensions that caused it. To me this is better than some exposition or pages of text with lore that's filled with places, names, and dates that have no real meaning or context. In the end Brothers: A Take of Two Sons is masterfully both poignant and subtle, uplifting and heart-wrenching. It does require that you own or can borrow a controller but it's absolutely worth the effort. Put shortly, I highly recommend this game to anyone and everyone.
Short but satisfying.winsquare2 | April 22, 2015 | See all winsquare2's reviews »
Indie games have two fates.They either get lost in the tidal wave of other indie games or stand out for its amazing story gameplay.I am glad to say that Brothers: A Tale of Two Sons falls into the latter. Although the premise of the game is rather simple,it is the journey that ultimately rewards the player.Starbreeze have done a great job in designing the levels.Every piece of the level,from the sky to the landmarks,paint a vivid picture of what a fantasy land should look like. The puzzles and controls are not too difficult(I strongly recommend that you use a controller),it is really satisfying to master them. Overall,the game is rather short,with a good ending.It should take only a couple of hours to complete.I do recommend that this game should be picked up during a sale, and not at its full price,as it is rather pricey for a relatively short masterpiece.
Gaming artShaide | April 19, 2015 | See all Shaide's reviews »
This is an incredibly beautiful and haunting game that is equal parts an RPG, Adventure, puzzler and Drama. All rolled together to form a gorgeous work of art. Overall it's a wordless story about the bonds of brotherhood and the love of their father. It's incredible with one of the most brilliant endings I have ever played. Sure, the controls are confusing since you control 2 characters simultaneously, but after awhile you get the feel for the controls, and it becomes second nature.
Wonderful game, beautiful graphicsgarocco | Feb. 6, 2015 | See all garocco's reviews »
Contrast is a beautiful game. It is a combination of good graphics with gameplay, soundtrack and a wonderful story. In a few hours you can finish the game, what makes the player wants more. The most difficult will control the character and skills, because in the game you must control both characters at the same time. The story is very simple, very sad and can fully engage players. For me, the only bad points of the game are the challenges that are extremely difficult and also control both players at the same time. But no doubt the game is very beautiful and I think everyone will like to play, so I recommend to everyone.