LA Noire The Complete Edition
Third party DRM: SteamThis game requires a free Steam account to play.
"_The awesome performances and great facial capture make every interrogation and investigation a riveting affair. _" -IGN.com
"_L.A. Noire is a unique game with a terrific sense of period atmosphere, absorbing investigation mechanics, and a haunting tale with plenty of moments that would be right at home in a classic film noir. _"- Gamespot.com
A dark and violent crime thriller, set against the backdrop of 1940’s Los Angeles and utilizing revolutionary new facial animation technology, L.A. Noire blends the breathtaking action of chases and shootouts with true detective work including interrogations and clue-finding, as newly-minted officer Cole Phelps embarks on a desperate search for truth in a city where everyone has something to hide.
Includes Access to All L.A. Noire Add-On Content:
5 Additional Cases ranging from Traffic to Arson
The Badge Pursuit Challenge – Find and collect badges to unlock the Button Man Detective Suit
The Broderick Detective Suit – Boosts your fist fighting capabilities and resilience to damage
The Sharpshooter Detective Suit – Sharpens your aim with rifles and pistols
The Chicago Piano – A powerful machine gun stored in the trunk of your car
New for the PC Version
NVIDIA 3D Vision
Enhanced resolutions and graphical performance
Slightly flawed, but overall a great experience.Discostink | Nov. 29, 2013 | See all Discostink's reviews »
LA Noire definitely has a unique feel to it, and is a video game that you'd be very hard pressed to find anywhere else. It plays as a combination of an open-world action game and as an adventure game, and has two main styles of gameplay. The majority of the game is spent doing policework, which includes scouring crime scenes and related areas for clues and connections to the crime being investigated, and then confronting key players in the crime with your findings. The interrogation system is interesting, and is easily the most core part of the game, as it prides itself greatly on its very advanced face animations, which allow the player to tell a person's mindset and whether they're lying or not by reading their expressions. This is, however, one of the bigger shortcomings of the game as the interrogations at times don't feel like they make a ton of sense. When interrogating others, you have three different choices, which is truth, doubt and lie. Basically you choose whether or not you think they're being honest, whether you doubt them but have no evidence to support it, or you straight-up know they're lying, and you have evidence to prove it. The problem is that you never actually know what you're going to say until you've chosen one, and at times, the main character's dialogue doesn't follow your intentions at all.
That said, the game has a lot of upsides to it to weigh out the negative. The game is straight-up gorgeous, with specific mention to the characters' face animations. They do of course stride along the edge of the uncanny valley, but the detail in the animations really help convey emotion in conversation and cutscenes. The city of Los Angeles is very faithfully recreated as well, and the entire game's atmosphere and mood conveys the feel of the 1940's, both in the characters, the settings and the music.
The game plays out almost as a series of episodes in a televison series. Every case is more or less self-contained, except for a few that have an overarching plot thread running through them, and while the cases can be slightly hit-or-miss, the slightly uninteresting cases are greatly balanced out by the absolutely magnificent cases that follow.
Aside from the puzzle and adventure-style gameplay you're also liable to get into gunfights at times, mostly as a result of running into various random street crimes, and the shooting in LA Noire overall feels great. The shooting feels snappy and precise, and enemies are in no way bullet sponges that can take a shotgun hit to the belly and survive; mostly if you hit someone in the abdomen twice with just a pistol they're guaranteed out of commission.
All in all, LA Noire is a great experience. There's a lot of hours packed into the game, and the DLC for the game is well worth the money as well, as some of the DLC cases actually end up being some of the absolute best cases in the game.
The rare example of an investigationKishko | Oct. 29, 2013 | See all Kishko's reviews »
LA Noire is the game that finally presents the player with a decent, believable crime investigation proceedings. Rockstar took effort to appeal to adventure games lovers with finding clues and trying to expose the lies during interrogations, generally putting the puzzle pieces together but also to fans of action elements (for those who don't like them there is an option to skip them): the game is full of chases, brawls, gunfights, all set in open city of Los Angeles. The city itself is presented with an eye for detail: the player can drive around LA looking for its landmarks in a variety of vehicles from the 50's. The game is cut into cases, most of which takes about an hour to break. It is a good idea, as the end of one case is a good moment to take a break. The game is not without flaws, though. Cases get repetitive after a while (after the third homicide in a row that suggested Black Dahlia I grew a bit weary). The protagonist lacks some emotional depth and character development. It also seems that he gets all the important cases.
RevolutionarySimao20 | Sept. 21, 2013 | See all Simao20's reviews »
This game is truly one of a kind. Set in early 50's Los Angeles during one of the more bloody years at that time. You take control of Cole Phelps who just came back from the war who works his way up from a small time cop all the way to detective and its a great ride the whole way through. Its definitely a different style of game, one that most people certainly aren't used to, its a slower paced game but its well worth it. You're a cop, so its different from a game like Grand Theft Auto or Saints Row. Its a breath of fresh air thats for sure. The new facial technology wowed many gamers including myself. The real passion , intensity and sorrow the actors portray in the game is simply mind blowing. Doing the detective work, asking questions looking for clues in a persons face while investigating as well as looking for any evidence at crime scenes is great. Sometimes you can miss things and get things wrong which gives re-playability to get everything correct the first time. Its not all just trying to solve crimes, there are side missions , trying to stop shootouts so there is high level action . Well worth buying
Flawed in its deceit mechanic, but still very enjoyable.zachoines | Sept. 17, 2013 | See all zachoines's reviews »
The only thing that I had against with this game was the deceit mechanic. Now, believe it or not, the mechanic in the game is an actual thing detectives use in the real world. I personally have studied lie detection through facial muscle movements, speech peculiarities, and other various behavioral cues in college. Based on what I know, I have to give this deceit mechanic in the game praise, but also scorn for some fundamental flaws. First off, I have to give credit to the game for its accuracy of the behavioral cues to deceit that it does employ. The muscle movement patterns on various characters faces during moments of increased emotional arousal do actually match quite well with real human behavior. However, this is the only thing in regards to the games deceit mechanic that is actually accurate. Everything else such as the intensity of the emotion actually reasonably felt by a character versus the intensity of the emotion shown in the character’s behavior, the symmetrically of the muscles movements in a characters face, the lack of other felt emotions that would be reasonably felt by the characters in an interrogation during moments of emotional arousal, and other various subtleties that actual detectives and lie catchers use to catch deceivers are not employed or are misused. But, I do understand why the developers had to do this. The average gamer cannot understand nor pick up on the subtleties of actual human behavior during times when an individual may be deceiving. Additionally, it is extremely difficult for an individual (or the actors for Rockstar games in this case) to recreate these said subtleties. In other words, Rockstar games had to create a streamlined lie detecting experience for the average gamer at the cost of true realism. However, I will not hold this against the developers, but I will hold the second flaw that I noticed in this mechanic against them. This flaw has to do with the obviousness of the emotions the characters felt during the times they were lying when compared to the times they were not. During the many interrogation scenes in the game, when a character decides to lie, their face and body will contort violently in all sorts of ways, and when they are not lying, these same characters will show absolutely no movement at all. After a while of playing the game, the mechanic no longer involves discerning which emotions the characters are actually feeling, but rather it boils down to whether or not the character’s faces are contorting in all sorts of mannerisms. In other words, it becomes a game of spotting whether or not the characters faces are moving or not. This essentially defeats the purpose of having accurate (although note purely realistic) movements in the face and body in the first place, and serves to cheapen the mechanic. All in all though, I found this game to be most enjoyable and a definite recommend for those who want a complex crime solving experience.
Quite EntertainingImpoxdragon | Aug. 29, 2013 | See all Impoxdragon's reviews »
As is the trend with most Rockstar games, this game is excellent. The technology used to read the expressions and used by the characters are fantastic and quite helpful (though, required) for solving the cases given throughout your career as Cole Phelps.
The story is narrated and executed excellently by use of newspaper and, primarily, voice-over done as a, you guessed it, film noir style with signature "Private Eye Monologue." A fan of black and white films (and maybe even an older audience) will be delighted with the option to turn on the colorless feature and pretend to watch and play in a movie.
Feature-wise, the game has what most GTA games have, collectibles, secrets and, of course, easter eggs. It's semi-open-world gameplay can leave fans of Rockstar's previous titles with a feeling of detachment that can break the immersion this game can provide (mostly due to the fact that you can't run around and gun people down as a police officer.)
The game comes with a punishment system that will lower the score of the player for getting questions wrong, running over pedestrians and locking away the wrong person, "encouraging" the player to do good deeds (unlike GTA.) Essentially, this game is the anti-GTA.
The DLC isn't purely cosmetic and can provide bonuses, extra firepower and extra cases to add to the game.
This game may not be for everyone but anyone (above the region's age requirement) can pick it up and play.