Nostradamus: The Last Prophecy
Nostradamus: The Last Prophecy is set in 16th century Provence, in a country ravaged by religious wars and devastated by the plague.
It has been three years since Catherine de Médicis' rule as regent came to an end, but she still holds the reins of power, making her the target of repeated attacks from the French nobility. One day in March 1566, when she realises that she has fallen victim to a terrible curse, she turns to her doctor and astrologer, Michel de Nostre-Dame, better known as Nostradamus. Unfortunately, the famous prophet is too old and weak to take on such a mission alone.
Refusing to abandon his queen in her hour of need, he sends his daughter Madeleine in his place. However, there is no such thing as women astrologers, let alone women doctors in medieval times.
To be accepted as such, the young woman must go in disguise and assume her younger brother's identity, César, who is away for some time. Alternating between Madeleine the young woman and Madeleine disguised as César, players are plunged into a thriller where political scheming and ancestral prophecies are intertwined.
The game begins as an initiatory adventure in the footsteps of her father, the prophet and astrologer, before creating all the suspense of a detective novel: from one murder to another, players make their way through a test-riddled forensic investigation.
Usual Kheops fareTerenaKalir | July 20, 2012 | See all TerenaKalir's reviews »
Nostradamus: The Last Prophecy was developed by Kheops Studio among others, and it's the usual Kheops fare. If you've already played some of their previous games, you'll know what to expect here. i.e. light on story, but excellent puzzles.
If you're looking strong story telling and vibrant characters, you won't find it here. The story is little more than a vehicle for the puzzles, but that isn't necessarily a bad thing.
The puzzles are where the game shines. Like many of Kheops' previous games, there is a huge focus on being able to combine and deconstruct items to solve puzzles, and on alternate solutions. There are also various interesting apparatus in Nostradmus' workshop for you to figure out and use. The Madeline/Cesar gameplay element doesn't really add much to the game though, it's little more than a toggle needing to be switched back and forth to progress.
Overall it's a great puzzler with a weak story. If you love your puzzles, I highly recommend it!