Resident Evil 6
Third party DRM: Steam
This game requires a free Steam account to play.Description
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Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013. Resident Evil favorites Leon S. Kennedy, Chris Redfield and Ada Wong are joined by new characters, including Jake Muller, to face a new horror, the highly virulent C-virus, as the narrative moves between North America, the war-torn Eastern European state of Edonia and the Chinese city of Lanshiang.
Starting with three distinct, yet interwoven story threads, each with their own pair of protagonists for either solo or co-op play, both offline and online, not only will Resident Evil 6 deliver both different perspectives and gameplay styles but, with the introduction of the innovative Crossover mechanic players will be able to team up and share the horror. At key moments during the game, up to four players can join together online to tackle a specific situation, with some stages seeing the usual partnerships swapped to further increase the depth of gameplay.
Once players have completed the initial three campaigns they will unlock an all new campaign featuring Resident Evil’s very own femme fatale, Ada Wong. A single player experience, Ada’s campaign features unique missions, gameplay and weapons which will provide answers to the unanswered questions from the first three campaigns.
Key Features:
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Horror on a global scale:
No longer confined to a specific location, the outbreak of the C-virus is worldwide with the action taking place in North America, Eastern Europe and China The most expansive Resident Evil game to date- Experience the horror through four distinct yet intertwined campaigns:
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Crossover Gameplay:
Not only does each story cross paths, but so does the action – At significant points when the narrative draws pairs of characters together, the all new Crossover mechanic allows up to four players to experience the horror together online
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Solo or co-op play:
Resident Evil 6 delivers both single and two player co-op gameplay either offline or online (however Ada Wong’s campaign is one player only)
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New threats on the rise:
Confront the results of the C-virus in all its varied and deadly forms including zombies, J’avo, Chrysalids, and much more Agent Hunt Mode - In this all new online mode for the Resident Evil series, experience the action from the other side. As a ‘hunter’, join the enemy side to become one of the game’s zombies, J’avo or other C-virus mutations and infiltrate another active game session to eliminate the human characters.
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Play your way:
Use skill points to upgrade your character to provide faster reload speed, improved firepower or increase your health bar with the Character Skill system
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Redesigned control system:
Resident Evil 6 features an evolved control system allowing players to shoot while moving; slide; roll in any direction and to take cover along with the addition of an enhanced melee attack
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Mercenaries returns:
Players will once more be able to enjoy the highly popular Mercenaries Mode
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Localized voice over:
Resident Evil 6 will include fully localized voice over in English, French, German, Spanish and Italian as well as subtitles in Japanese, Russian, Polish, Brazilian and Portuguese.
Customer reviews
60
Not the greatest RE game, but enjoyable.
blackzr | May 11, 2013 | See all blackzr's reviews »Resident Evil 6 has four campaigns: Leon, Chris, Jake, and Ada. They all provide different experiences that Leon provides more horror themes. As for Chris campaign, it's focused into military action. I wouldn't say they should not focus on military action, but they should have think if Resident Evil gameplay will suit well with average military action.
The basic of Resident Evil gameplay and feature are lacking ammo, herb to heal, and close combats. In Leon's campaign, those works well with its gameplay. However, Chris' campaign fails to blend in. To put it simply, Chris' campaign is not either action or horror - it's rather in vague position between action and horror, delivering us a dull experience. The developers should consider the balance of action and horror or rather, focus to one of them to avoid being in ambiguous position. It goes same to Jake's campaign as well in some moments.
Quick Time Event - QTE is a feature that we might expect to see in Resident Evil series. There were many QTEs in previous games and they were rather not too difficult and you just have to keep your eyes open. However, in Resident Evil 6, QTEs are exaggerated. It feels that the developers put many QTEs they can because it will provide fun experience to players, which it didn't. Many QTEs and button actions are difficult to pull it off due to more difficult time limit that you have to press buttons or wiggle sticks quickly and it leaves you exhausted and frustrated.
There are also some features that gives negative to this game: control of taking cover/evading, inventory system, upgrade system, and lack of herbs.
The control of taking cover may be new to you because unless games such as Gears of War where you press a button to take cover, you have to press and hold trigger to take cover and push stick to aim. The evading control is rather awkward because you can only evade while aiming. So when you have to evade right away, you aim then evade.
Inventory system is uncomfortable because you have to no options and upgrades to increase capacity and stuck with certain numbers of capacity through the whole game, and you may run into situation where you have to drop either ammo, grenades, and herbs because of lacking inventory system.
Upgrade system has changed. There is no more weapon upgrade and you get skill upgrades. You are give three skill slots to equip any 3 skills. Compared to previous games, especially Resident Evil 4, the skill system is rather boring and unsatisfying because they are very general (damage upgrade, defense upgrade, etc) and you can only equip three of them. As well, earning skill points to purchase skills can take time because there is no treasure system and there are not a lot skill treasures to find.
Overall, Resident Evil 6 is not a bad game. However, it is not a great game as successor game. If you enjoyed previous Resident Evil, then you may still enjoy in some aspects. In other hand, you may not so much.
60
Not the greatest RE game, but enjoyable.
blackzr | May 11, 2013 | See all blackzr's reviews »Resident Evil 6 has four campaigns: Leon, Chris, Jake, and Ada. They all provide different experiences that Leon provides more horror themes. As for Chris campaign, it's focused into military action. I wouldn't say they should not focus on military action, but they should have think if Resident Evil gameplay will suit well with average military action.
The basic of Resident Evil gameplay and feature are lacking ammo, herb to heal, and close combats. In Leon's campaign, those works well with its gameplay. However, Chris' campaign fails to blend in. To put it simply, Chris' campaign is not either action or horror - it's rather in vague position between action and horror, delivering us a dull experience. The developers should consider the balance of action and horror or rather, focus to one of them to avoid being in ambiguous position. It goes same to Jake's campaign as well in some moments.
Quick Time Event - QTE is a feature that we might expect to see in Resident Evil series. There were many QTEs in previous games and they were rather not too difficult and you just have to keep your eyes open. However, in Resident Evil 6, QTEs are exaggerated. It feels that the developers put many QTEs they can because it will provide fun experience to players, which it didn't. Many QTEs and button actions are difficult to pull it off due to more difficult time limit that you have to press buttons or wiggle sticks quickly and it leaves you exhausted and frustrated.
There are also some features that gives negative to this game: control of taking cover/evading, inventory system, upgrade system, and lack of herbs.
The control of taking cover may be new to you because unless games such as Gears of War where you press a button to take cover, you have to press and hold trigger to take cover and push stick to aim. The evading control is rather awkward because you can only evade while aiming. So when you have to evade right away, you aim then evade.
Inventory system is uncomfortable because you have to no options and upgrades to increase capacity and stuck with certain numbers of capacity through the whole game, and you may run into situation where you have to drop either ammo, grenades, and herbs because of lacking inventory system.
Upgrade system has changed. There is no more weapon upgrade and you get skill upgrades. You are give three skill slots to equip any 3 skills. Compared to previous games, especially Resident Evil 4, the skill system is rather boring and unsatisfying because they are very general (damage upgrade, defense upgrade, etc) and you can only equip three of them. As well, earning skill points to purchase skills can take time because there is no treasure system and there are not a lot skill treasures to find.
Overall, Resident Evil 6 is not a bad game. However, it is not a great game as successor game. If you enjoyed previous Resident Evil, then you may still enjoy in some aspects. In other hand, you may not so much.
86
Not Resident Evil, but not a bad thing
acloggedtoaster | May 10, 2013 | See all acloggedtoaster's reviews »RE 6 does not resemble any of the resident evil's before it. There is virtually no elements of survival horror. there are however, spectacular action and shooting sequences. This game is MASSIVE, there are literally 4 full length playable campaigns, each one varied and unique. The coop is very well implemented, and can be a blast. The visuals look above average, and the sounds were nailed. The character and creature design's are great, and the controls work well. Any die hard RE fan would be dissapointed, but if you have an open attitude, this game will be a blast.
90
Above Average Game!
Brenski47 | May 7, 2013 | See all Brenski47's reviews »Most big reviewers have been saying that this is a horrible game, well, it's not!! It's not spectacular, yes its different from the other Resident Evil games, but that doesn't make it bad!! That just makes it appeal to different people! This game is mostly a big action game now, but the game mechanics are good, story is interesting, if a little discombobulated, game play and enemies are awesome and creepy, and the controls with a controller anyway, are awesome! In my opinion the only bad parts of the game, is the over reliance on quick time events, and the cover system. Quick time events are used throughout the game, including one that is in place of what could have been a cool boss fight, where (with a controller) you have to wiggle the left stick before time runs out, then press RT, and that pushes the boss a little, I had to do that 8 times, and I tried the fight 3 times, so I did it well over 10 times, and it was really annoying. If you've played the older Resident Evil games and thought they were kinda slow, this is the perfect game for you! If you prefer the old school survival horror, then this isn't the game for you, but just cause you don't like it, doesn't make it bad!!
83
Better than most people say but still has questionable design
Profoundly_Mad | May 2, 2013 | See all Profoundly_Mad's reviews »Resident Evil 6 came out to generally poor reviews when it made a debut on the Xbox 360 and PS3. The PC version does a lot to fix the complaints levelled against the console version but there are still baffling design decisions which can hinder your enjoyment of the game.
The field of view is now adjustable, aiming feels much better on mouse and keyboard and there is even a QTE assist option now which aids you in the games numerous QTEs. But despite these improvements there are some parts of the game which just end up frustrating to the player. Despite this, the game is surprisingly long with four campaigns, online co-op and Mercenaries mode makes a return.
Worth buying but just be aware of some issues.