Resident Evil 6
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Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013. Resident Evil favorites Leon S. Kennedy, Chris Redfield and Ada Wong are joined by new characters, including Jake Muller, to face a new horror, the highly virulent C-virus, as the narrative moves between North America, the war-torn Eastern European state of Edonia and the Chinese city of Lanshiang.
Starting with three distinct, yet interwoven story threads, each with their own pair of protagonists for either solo or co-op play, both offline and online, not only will Resident Evil 6 deliver both different perspectives and gameplay styles but, with the introduction of the innovative Crossover mechanic players will be able to team up and share the horror. At key moments during the game, up to four players can join together online to tackle a specific situation, with some stages seeing the usual partnerships swapped to further increase the depth of gameplay.
Once players have completed the initial three campaigns they will unlock an all new campaign featuring Resident Evil’s very own femme fatale, Ada Wong. A single player experience, Ada’s campaign features unique missions, gameplay and weapons which will provide answers to the unanswered questions from the first three campaigns.
Horror on a global scale:
No longer confined to a specific location, the outbreak of the C-virus is worldwide with the action taking place in North America, Eastern Europe and China The most expansive Resident Evil game to date- Experience the horror through four distinct yet intertwined campaigns:
Not only does each story cross paths, but so does the action – At significant points when the narrative draws pairs of characters together, the all new Crossover mechanic allows up to four players to experience the horror together online
Solo or co-op play:
Resident Evil 6 delivers both single and two player co-op gameplay either offline or online (however Ada Wong’s campaign is one player only)
New threats on the rise:
Confront the results of the C-virus in all its varied and deadly forms including zombies, J’avo, Chrysalids, and much more Agent Hunt Mode - In this all new online mode for the Resident Evil series, experience the action from the other side. As a ‘hunter’, join the enemy side to become one of the game’s zombies, J’avo or other C-virus mutations and infiltrate another active game session to eliminate the human characters.
Play your way:
Use skill points to upgrade your character to provide faster reload speed, improved firepower or increase your health bar with the Character Skill system
Redesigned control system:
Resident Evil 6 features an evolved control system allowing players to shoot while moving; slide; roll in any direction and to take cover along with the addition of an enhanced melee attack
Players will once more be able to enjoy the highly popular Mercenaries Mode
Localized voice over:
Resident Evil 6 will include fully localized voice over in English, French, German, Spanish and Italian as well as subtitles in Japanese, Russian, Polish, Brazilian and Portuguese.
Liked RE4 and 5? This is the perfect balance (so far)Ryukrieger | Sept. 15, 2014 | See all Ryukrieger's reviews »
You like the eeriness of RE4? You also like the Co-op and action of RE5? Welcome to RE6, the compromise of both.... and longer! First of all, RE6's horror is still lacking in most parts. But.... I think that's what they were going for. 3 campaigns following 2 characters each with an additional campaign from Ada Wong's perspective. You'll be able to see something very clear: 1. Leon's and Helena's Campaign: Eerie, creepy and darker than other campaigns, very much like RE4. 2. Chris' and Piers' Campaign: Action! Very RE5, but has a darker tone than RE5. 3. Jake's and Sherry's Campaign: A mix of both eeriness of RE4 and action of RE5. 4. Ada's Campaign (Co-op possible but no partner in single play): A solo experience (if you play alone) with more creepiness of RE4 than RE5's action.
It is very clear that the developers thought this through very clearly, they decided something like "You know what? We're going to make 4 campaigns, each has a different feel, most people would like at least one". I liked all 4.
The game feels good, play good and is good. If you expect getting scared, you won't most of the time, but if you expect to have fun, then welcome. Bring a friend, have fun! This game gets an 89 from me because nothing is perfect and it's just a personal recommendation!
Dramatic Horrorbibboorton | Sept. 9, 2014 | See all bibboorton's reviews »
That's all you really need to know about Resident Evil 6.
You play as Leon Kennedy (or Helena Harper), Chris Redfield (or Piers Nivans), or Jake Mueller (or Sherry Birkin). I was initially skeptical of this, but the way the story intersects between the three timelines is really impressive, actually. This is a great way to tell a complete story, which is a great evolution of the Resident Evil formula.
Oh, and Ada Wong shows up. And you know that whenever she's involved, something big is happening.
Leon's campaign feels like Resident Evil 4, which is fitting because Leon is also the protagonist of Resident Evil 4. You encounter the creepy environments if you like that sort of stuff here. Leon (and Helena) basically follow the root cause of the C-Virus outbreak, so this may be the prime campaign in the game. Therefore, I recommend finishing this last.
Chris' campaign is more squad-based, and that's really one of the reasons I didn't like this story very much. This also features the worst boss fight ever. But it does still have the interesting story, and that's what kept me going. Chris and Piers basically just go where they are needed. The least interesting path among all campaigns, truthfully, yet features the most heartbreaking moment in the game
Jake's campaign is damn awesome. Jake is a great character. This campaign features the most relentless boss in recent memory, and that's basically what his story is about. Jake has the antibodies to combat the C-Virus, and you're supposed to keep him safe from all who try to harm him.
And Ada's campaign is a mystery. I'd rather not spoil even a tiny bit of it for you.
Each campaign would take you roughly six hours. And playing through one of the campaigns doesn't necessarily mean you get a complete picture, so I highly recommend finishing all of the campaigns. I also recommend jumping from one character to the next so that you wrap everything up roughly at the same time (except for Ada's story.)
There are absolutely no dull moments, and boss fights are plenty. There is a lot of action and fun to be had here and I absolutely recommend it.
Better than expectedreginleifx | July 5, 2014 | See all reginleifx's reviews »
I have to admit, that I really wasn't expecting Resident Evil 6 to be good. I'd stopped liking the franchise ever since 4 came out. But after getting RE6, I think I am into it again. Gameplay is good, every single action is fluid, and you can pull off different moves which makes the game a bit easier if done correctly. The game is challenging, since, even though there are loads of guns for every character in each campaign, finding ammunition for them can be quite difficult and you're highly likely to be surrounded by enemies most of the time. However, the lack of hard puzzles are the reason I stopped being a fan of the franchise, and puzzles are pretty much the only thing you will not find in this game. Visually, the game is beautiful. The soundtrack could be better, but still good. About the game's length, it took me 23 hours to beat, but I was not even near to 100% completion, so, I guess it should take completionists around 50 hours to beat, which makes this probably the longest entry in the series.
Another great co-op, another sad game in series.Furrek | July 5, 2014 | See all Furrek's reviews »
Starting from bad things, Jake Muller is a biggest mistake Capcom ever made. Why? Well, you will probably need to play this game to know this, and I'm sure that you can agree with me. Another is that once again we see same characters. Resident Evil universum have many interesting characters - why use always same? I wouldn't mind seeing Claire, Barry, Billy (from RE Zero) or Rebecca. Why it is once again Leon and Chris? The next thing that RE6 is missing any puzzles. I don't really remember any, and I did completed this game few times playing each scenario. So starting with good things, you can play 3 main scenarios and 1 mini one in RE6. That means, even if you didn't liked one, you might like another. Each scenario is different from another. Cooperation is great as always, and it is probably the only way to enjoy this game. Story is decent, but bosses are great. Well, I find them great, they remind me of some other big mutant that were in past RE series. If I'm not mistaken, this Resident Evil game is also the first one where you can shoot and run. I didn't liked it. You should play Resident Evil 6 if you have a partner to coop games. If you don't have one, maybe you are looking for good action game? But only, if you are looking for pure action, not for some nice story etc. At least, try it if you are a fan of new RE series.
Worst RE since yearsMarkDeejay | April 16, 2014 | See all MarkDeejay's reviews »
This must be one of the most boring games I've played in years. Where Resident Evil 1-3 were all about horror, 4 more about action/horror and 5 more action than horror, 6 has finally come to the point where there's no more horror at all, and it's all about the action. Granted, it's campaigns are long and to complete them all will take you well over 20 hours (1-1,5 hours per mission). But I couldn't even finish the journey. So far I've finished Leon's campaign and am near the end of Chris', but it's mostly shooting, with an awkward co-op partner at your side. The animations of Leon were wooden and there will tons of QTEs, yet Chris' animations were fine and his campaign had practically no QTEs. It's like they were made by entirely different teams. The Japanese influences can be seen in all of the campaigns and maybe that's what makes the game so boring. Instead of moving forward it looks like they went backwards when compared with Western developers. I can't really explain, it's just a feeling, and the fact that it's absolutely not scary at all, when, well, it should be. I heard good things about the Mercenaries mode so I'll be sure to give that a try, and I might finish the campaign over the next couple of weeks/months, but for now it's just too damn boring.