Resident Evil 6
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Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013. Resident Evil favorites Leon S. Kennedy, Chris Redfield and Ada Wong are joined by new characters, including Jake Muller, to face a new horror, the highly virulent C-virus, as the narrative moves between North America, the war-torn Eastern European state of Edonia and the Chinese city of Lanshiang.
Starting with three distinct, yet interwoven story threads, each with their own pair of protagonists for either solo or co-op play, both offline and online, not only will Resident Evil 6 deliver both different perspectives and gameplay styles but, with the introduction of the innovative Crossover mechanic players will be able to team up and share the horror. At key moments during the game, up to four players can join together online to tackle a specific situation, with some stages seeing the usual partnerships swapped to further increase the depth of gameplay.
Once players have completed the initial three campaigns they will unlock an all new campaign featuring Resident Evil’s very own femme fatale, Ada Wong. A single player experience, Ada’s campaign features unique missions, gameplay and weapons which will provide answers to the unanswered questions from the first three campaigns.
Horror on a global scale:
No longer confined to a specific location, the outbreak of the C-virus is worldwide with the action taking place in North America, Eastern Europe and China The most expansive Resident Evil game to date- Experience the horror through four distinct yet intertwined campaigns:
Not only does each story cross paths, but so does the action – At significant points when the narrative draws pairs of characters together, the all new Crossover mechanic allows up to four players to experience the horror together online
Solo or co-op play:
Resident Evil 6 delivers both single and two player co-op gameplay either offline or online (however Ada Wong’s campaign is one player only)
New threats on the rise:
Confront the results of the C-virus in all its varied and deadly forms including zombies, J’avo, Chrysalids, and much more Agent Hunt Mode - In this all new online mode for the Resident Evil series, experience the action from the other side. As a ‘hunter’, join the enemy side to become one of the game’s zombies, J’avo or other C-virus mutations and infiltrate another active game session to eliminate the human characters.
Play your way:
Use skill points to upgrade your character to provide faster reload speed, improved firepower or increase your health bar with the Character Skill system
Redesigned control system:
Resident Evil 6 features an evolved control system allowing players to shoot while moving; slide; roll in any direction and to take cover along with the addition of an enhanced melee attack
Players will once more be able to enjoy the highly popular Mercenaries Mode
Localized voice over:
Resident Evil 6 will include fully localized voice over in English, French, German, Spanish and Italian as well as subtitles in Japanese, Russian, Polish, Brazilian and Portuguese.
Better than expectedreginleifx | July 5, 2014 | See all reginleifx's reviews »
I have to admit, that I really wasn't expecting Resident Evil 6 to be good. I'd stopped liking the franchise ever since 4 came out. But after getting RE6, I think I am into it again. Gameplay is good, every single action is fluid, and you can pull off different moves which makes the game a bit easier if done correctly. The game is challenging, since, even though there are loads of guns for every character in each campaign, finding ammunition for them can be quite difficult and you're highly likely to be surrounded by enemies most of the time. However, the lack of hard puzzles are the reason I stopped being a fan of the franchise, and puzzles are pretty much the only thing you will not find in this game. Visually, the game is beautiful. The soundtrack could be better, but still good. About the game's length, it took me 23 hours to beat, but I was not even near to 100% completion, so, I guess it should take completionists around 50 hours to beat, which makes this probably the longest entry in the series.
Another great co-op, another sad game in series.Furrek | July 5, 2014 | See all Furrek's reviews »
Starting from bad things, Jake Muller is a biggest mistake Capcom ever made. Why? Well, you will probably need to play this game to know this, and I'm sure that you can agree with me. Another is that once again we see same characters. Resident Evil universum have many interesting characters - why use always same? I wouldn't mind seeing Claire, Barry, Billy (from RE Zero) or Rebecca. Why it is once again Leon and Chris? The next thing that RE6 is missing any puzzles. I don't really remember any, and I did completed this game few times playing each scenario. So starting with good things, you can play 3 main scenarios and 1 mini one in RE6. That means, even if you didn't liked one, you might like another. Each scenario is different from another. Cooperation is great as always, and it is probably the only way to enjoy this game. Story is decent, but bosses are great. Well, I find them great, they remind me of some other big mutant that were in past RE series. If I'm not mistaken, this Resident Evil game is also the first one where you can shoot and run. I didn't liked it. You should play Resident Evil 6 if you have a partner to coop games. If you don't have one, maybe you are looking for good action game? But only, if you are looking for pure action, not for some nice story etc. At least, try it if you are a fan of new RE series.
Worst RE since yearsMarkDeejay | April 16, 2014 | See all MarkDeejay's reviews »
This must be one of the most boring games I've played in years. Where Resident Evil 1-3 were all about horror, 4 more about action/horror and 5 more action than horror, 6 has finally come to the point where there's no more horror at all, and it's all about the action. Granted, it's campaigns are long and to complete them all will take you well over 20 hours (1-1,5 hours per mission). But I couldn't even finish the journey. So far I've finished Leon's campaign and am near the end of Chris', but it's mostly shooting, with an awkward co-op partner at your side. The animations of Leon were wooden and there will tons of QTEs, yet Chris' animations were fine and his campaign had practically no QTEs. It's like they were made by entirely different teams. The Japanese influences can be seen in all of the campaigns and maybe that's what makes the game so boring. Instead of moving forward it looks like they went backwards when compared with Western developers. I can't really explain, it's just a feeling, and the fact that it's absolutely not scary at all, when, well, it should be. I heard good things about the Mercenaries mode so I'll be sure to give that a try, and I might finish the campaign over the next couple of weeks/months, but for now it's just too damn boring.
Way better that RE5!Nexxolae | Jan. 14, 2014 | See all Nexxolae's reviews »
Resident Evil 6 = Way better than it predecessor! It is creepier and really scares you a lot of times. Graphically better than RE5 and the story has more action and plot-twists in it. The story-mode has 4 different stories which, in time, intertwine with each other. Also, co-op is a lot of fun and I will recommend to do co-op if you have the chance!
Worst Main Entry In The Resident Evil SeriesTomWeise62305 | Jan. 6, 2014 | See all TomWeise62305's reviews »
I've been a fan of the series since RE2 on the PS1 and have played every main entry and nearly all of the spin-offs too. For me personally this is by far the worst main entry in the series; I even enjoyed quite a few of the spin-offs far more than this. I'm a primarily single player focused gamer, so the main thing I was looking forward to were the campaigns. Unfortunately all 4 of them range from terrible to simply mediocre. Contrary to most people, I actually enjoyed Chris' campaign the most because it actually seemed to embrace the action focused gameplay mechanics. Generally speaking, his campaign had the largest levels and most room to manoeuvre. Leon's campaign was pretty bad. Very linear with tight corridors and annoying scripted zombie encounters. Jake's campaign is sort of like Chris' and Leon's combined and also has some larger levels with at least some amount of exploration. Ada's would probably be my least favorite. Generally speaking though, all of the campaigns are heavily scripted and linear with generous amounts of QTEs and absolutely no horror. I actually like the controls and the advanced dodges you can perform, but they're virtually useless during the campaigns. I enjoyed the Mercenaries much more than the campaigns as I felt that the controls were more set up for that type of play experience. I hope Capcom do a 180 with the next entry in the series.