"With wonderful writing, gorgeous graphics, great voice acting, and realistic sounds, Still Life proves that macabre adventure games are finally coming into their own, although there is still room for growth." - Worthplaying.com
"Anyone who loves a mystery and has an investigative mind will get many hours of pleasure from Still Life." - JustAdventure.com
The producers of Syberia I and Syberia II are proud to present Still Life. Victoria McPherson, is a brilliant young FBI agent who's investigating a serial murder case. The body count is now at five and with the lack of real leads and a moutain of circumstantial evidence, Victoria is beginning to show signs of fatigue and stress. She decides to take a break and go rest at her father's home in suburban Chicago; after all, it is close to the Christmas holidays. However, Victoria does not find rest. Instead, she finds one of her grandfather's old case files and begins to read. Oddly enough, Victoria's present case resembles the one from the past, right down to the killer's MO...
- Enthralling storyline in amazingly detailled environments!
- Rich and intriguing characters.
- Breathtaking cinematics.
- An investigation on the very same places where horrible cimes of serial killer occur.
Excellent atmosphere and very challenging adventuresheldipez | Nov. 19, 2013 | See all sheldipez's reviews »
Still Life is a crime/ detective themed adventure game, starring lead character and FBI agent Victoria McPherson who has the unenviable job of investigating an gruesome serial killer case that just so happens to link back to her family’s past (a prequel game, of sorts, is Post Mortem – though no previous experience of that game is needed to enjoy Still Life). The game flips between modern day America with Victoria and a 1930's Prague with her grandfather. All of the pre-rendered backdrops are beautifully depicted and ooze atmosphere with the brilliant soundtrack laid over the top (sound design is generally top-notch across the board). Where the game falls down is with it’s really tough, and often obtuse puzzles; there’s a few times where I resorted to a walkthrough to proceed and even the walkthroughs I could find didn’t explain the solution in so much just tell you what to do (lock picking puzzle – I’m looking at you) and the game even dumps a tough timing based “puzzle” on you late in the game where you have to avoid mission impossible style lasers using a remote controlled robot.
Still Life is a mixed bag adventure game; a constant mix of really great elements crossed with the worst of adventure game puzzles, yet I recommended this game without hesitation on pure atmosphere alone.
Keeps you playingdarkyhbk | Aug. 17, 2013 | See all darkyhbk's reviews »
Still Life might not be the best adventure game out there, but there's a certain touch of the storyline which has you hooked throughout. You'll investigate crimes both in a modern day American city, and a 1930's Prague, which is a fantastically chosen and designed location, which adds a lot to the game's dark atmosphere, and sports a number of cleverly designed locations and characters. Basically, almost everything is better done in the Prague side of the game than in the other one, leading to a great unbalance in the game. The modern setting characters are bland, an sometimes try too hard, and the puzzles are either uninspired or boring. The graphics are not great, but not bad either, but they're not afraid to show some gory visuals from time to time. The sound side is great, with very well chosen music and ok voice acting. Therefore, get this game if you want a really intriguing story and care less about puzzle quality.
ClassicInfantaria | Aug. 5, 2013 | See all Infantaria's reviews »
I have played a lot, and I mean A LOT, of point n' click / adventure games. From the classics of LucasArts to the indie ones being released today. I always loved "Jack the ripper" kind of games, but never encountered one where you could feel that kind of atmosphere.
That is, until Still Life.
The ambient is absolutely terrific, from the intro movie to the end game. This is one of those games that truly tell a tale. The puzzles are hard (one is absurdly hard), but rewarding.
To this day, whenever I feel like playing a "whodunnit" murder game, still life springs instantly to my mind.
One of the best graphical adventures in years!!abelfs | Jan. 30, 2013 | See all abelfs's reviews »
Since The Longest Journey, I was expecting for a Point-and-click game which makes me forgive its imperfections (illogical moments, bad animations, easiness...) only because its fabulous story and atmosphere (divided between two different periods). Highly recommendable for rookies of the genre (and experts if they value the story).
Still Life - reviewcarlyle | Jan. 17, 2013 | See all carlyle's reviews »
Still Life collects the spiritual heritage of Post Mortem, which is a sequel a bit 'special: we find it in the role of Victoria McPherson, the grandson of that Gus, a private investigator involved in the murky affair of Whyte in the previous game Microids. Graphically the game is very good. The beauty of the 2D Syberia turns into dark and grotesque crime scenes, the colors and hues of the buildings dominate the scene in this species, as it is surreal and tragic atmosphere of a desolate Prague, where poverty and poverty are felt in the air, and the emergence of an American as McPherson puts on your toes, not only the people but the same places that comply with unwanted guests. The real news is the dialogue: it is no longer possible to choose between different questions or topics, and has been inserted two choices to be made by the mouse buttons: the left is reserved for important things for the purposes of the game and which concern then the plot, the right to the most "personal" and less significant but are used to give depth to the game and increase the characterization of the characters and the plot thanks to the various facets of the dialogues. Still Life does not disappoint even under the aspect of the puzzles: most of them are easy and common, easy to interpret and resolution. In this solid substrate made of inventory puzzles and dialogue-based, but also to analyze the crime scene (like CSI, complete with luminol, light screens, etc..) And interpretation of codes, however, are at the "outliers" in a lot of trouble greater than all other puzzles.