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"Anodyne is a beautifully designed indie action-adventure that works just as well as commentary as it does as a game." - Polygon.com
"Anodyne is the stuff that dreams are made of. Its 16-bit-styled world is a tapestry of lightly strange, largely unexplained locations: you’ll come across a forest, a mountain area, a swirling void populated by leggy sentient shrubs – you know the drill." - PCGamer.com
In Anodyne, the character Young wakes up in a mysterious void filled with geometric white platforms, guided only by the voice of the mysterious character, Sage. Take the role of Young, and explore and fight your way through over twenty nature, urban and abstract themed areas in the human Young's subconscious, ranging from diverse, monster and trap filled dungeons, to passive and friendly pastoral landscapes. Anodyne's aesthetics are presented with a GBC/16-bit-era visual style and a moody, dream-like soundtrack.
An adventure through a carefully crafted world representative of the human Young's subsconscious
Featuring 70+ minutes of original music in over 20 nature, abstract and urban influenced areas
Fight and explore your way through multiple dungeons and landscapes
A Little Odd, But That's OKbwrussell | Jan. 3, 2014 | See all bwrussell's reviews »
A bit quirky but oddly familiar is another way I would describe Anodyne. It felt sort of like an inside joke that that, while not entirely in on, I could still relate too and appreciate on some level. The same goes for the plot, there is little to no back story or context given but I suspect this was a conscious decision as it leads each player to get a different meaning from various parts based on the context of their own life. Unfortunately it is a little subtle and you're never hit with that moment of introspective clarity that other games manage to deliver.
Mechanics wise the puzzles are nicely balanced between single room puzzles and exploration/ labyrinth puzzles. A few of the platforming puzzles were a little rough, mainly because of bad spawn points, but overall it's straight forward but satisfying. The worlds and dungeons are nicely varied, very nicely actually, and interesting, as are the enemies.
In the end this is probably not for everyone but if you're looking for a throwback to the heyday of adventure gaming or are looking for something a little different with a lot of heart to burn a few hours then this is as good a choice as any.
A Game that Values AtmosphereNimbusStev | Nov. 21, 2013 | See all NimbusStev's reviews »
(This review was adapted from my previous recommendation, posted on my Steam account)
I bought this game for a couple bucks during a sale and figured it would be a neat little time waster. What I got was so much more than that! To me the most important factor of a good game is something a bit intangible - the mood and atmosphere. And boy does Anodyne deliver in that regard.
The tone is mostly set by the super eerie and mysterious music of Sean Hogan. But the whole game feels like some kind of profound experience as you travel through this almost dream-like world. Everything about Anodyne is so surreal, and because of that it really feels like a piece of art. The game play is like old-school Zelda, the dry humor is reminscent of EarthBound, and the whole thing will make you feel like you stepped into a time portal to the 1990s. After only playing for a couple hours, I was already in love. Controller support for this game is a bit wonky (especially if using a PS3 controller) and sadly the developers don't seem to have any plans to fix that. But it doesn't take too much away from the overall experience. If you enjoy games with interesting atmospheres, this one is definitely for you!
A Great Game That Stands on Its OwnWiesler | Nov. 14, 2013 | See all Wiesler's reviews »
Anodyne does deserve its comparison to Zelda, especially in terms of the art style. The aesthetics are well done in a retro Legend of Zelda (the Link's Awakening) style. The gameplay also relies on the same exploration, puzzle solving and combat. However Anodyne is much more than a game trying to be Zelda.
Anodyne expands on the old Legend of Zelda in many ways. The game revels in its convoluted story. The basic plot does take work to piece together. The way the narrative is presented is also very interesting: dialogue and card descriptions give the story.
Along with the experimentation with story, Anodyne develops a different angle of gameplay. The combat of Anodyne is simple, but the platforming aspect is very well done and focused on. Where the old Legend of Zelda would have a little bit of platforming that required precise timing, Anodyne is full of it.
Great art, music, story, and gameplay. This is just a wonderful experience.
Winks and exploration..XGpredator | Nov. 11, 2013 | See all XGpredator's reviews »
Anodyne offers an adventure which is both contemplative and packed with eye to the world of video game winks. Nonlinear and not off-putting, growth holds many surprises. Just blame it on being too easy, few bosses, and the short lifetime, but it still have a good side, such as the he pleasant and varied music and the cards collection, for 9$, it's worth it.
Like a much, much weirder version of Zelda.FLD | Oct. 9, 2013 | See all FLD's reviews »
This game is very weird. The world presented in it is eerie and strangely beautiful. The gameplay is obviously heavily inspired from older Zelda titles such as Link to the Past but it's a much more relaxed affair. This all sounds great on paper so I went in with high expectations but the game didn't quit grab me, for some reason. I stopped playing after a couple hours and although I've been meaning to get back to it, I've yet to do so.
I wouldn't say it's bad, though, so I'm really not sure what it was that didn't click with me.