The Binding of Isaac
When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.
The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
Randomly generated dungeons, items enemies and bosses, you never play the same game twice.
Over 100 unique items that not only give you powers but visually change your character.
50+ enemy types each with the ability to become "special" making them extra deadly but they also drop better loot.
Over 20 bosses.
4 full chapters spanning 8 levels
3+ unlockable classes
Tons of unlockable items, enemies, bosses and more.
A goddamn stealSalty_Roy | Dec. 1, 2013 | See all Salty_Roy's reviews »
A couple of bucks, traded for a couple of hundred hours; what could go wrong? For those who still don't own the title, and are understandably on the fence, let us lay down the foundations first. The Binding of Isaac is a heavily inspired dungeon-crawler of the original 'The Legend of Zelda' (1986). The player is obliged to progressively enter a room and clear out every enemy haunting their path until they reach the boss room. Once defeated, the player descends to a lower level, until reaching the final boss. The game procures simple mechanics, with a number of heavy difficulty spikes at later levels.
This gameplay is definitely functional, but it is its themes and placeholder gimmick that take the cake. McMillen has crafted a devastatingly gorgeous (albeit sickening) art style to The Binding of Isaac. Dis-empowerment is fostered through the gag-inducing imagery, and Edmund's decision to employ a 'luck of the draw' randomised item system pushes player agency, as it creates indecision.
'Should I risk the next few rooms in the hopes that I've got enough hearts to tackle the boss? Or would it be wise to use up this item now, and gamble a throw of the dice that I can survive the boss at the end?'
Given the short runs and permanent death aspect,The Binding of Isaac demands quick-decisions and the expectation that you have experienced any obstacles it constantly drops on you in order to form tactics.
Make no mistake, the game's replay value is brutal, but a requirement to withstand. The reward is typically similar to videogames developed within the 1980s. Experience the unexpected, recollect your thoughts, and jump back in to reach a new game over screen again. Failure is learning, and McMillen will whip you so help him into finding your groove. You will get better, but this is the game's greatest leaning curve.
Yes, there are flaws: Game play can feel rather tedious when game progress does stall, which it will early on. Being an Adobe Flash game, glitches do naturally appear. Item mapping can occasionally be found floating on empty tiles, and bosses on occasion are no exception. I can attest to one instance of a game-breaking bug during a boss fight for further note. The lack of quick save is a major nuisance, and playing on a Mac means achievements are impossible to unlock without access to a Windows copy of the game.
Despite all this, the choice of items are refreshingly vast and reduce repetition of gameplay. In particular, I appreciate the cosmetic changes to your character as they attach and consume to your body also boast narrative and progressive value. They nod to the mutation and personality change Isaac possibly has incurred as toll as a simple desire to just playing well in the game. He can easily be compared to the enemies he endures by the conclusion of a full playthrough.
The art also just cannot be praised enough. It is quite possibly the main reason I own both the full steam version and physical copy. That and I picked it up on sale for approximately two dollars. The Binding of Isaac stands proud as an original concept that delivers anexperience paralleling its indie compatriots and eighties videogame nostalgia.
This game is insanely infuriating. But fun.YugTaht | Nov. 25, 2013 | See all YugTaht's reviews »
As the title suggests, this game is infuriating. BUT - that's not to say that I haven't had hours of fun with it. Binding of Isaac is one of the best indie games that I've bought (actually, one of the first and reason why I'm now into indie games). The animations of the game are very cute and fun, the story is unusual and kinda twisted (exactly what they were going for) and the narration is perfect for the game setting (beginning/ending cutscene). Controls take a few seconds to get used to, there is no way to change the key bindings (I don't think) so you just have to get used to it or stop playing. I got used to it, and once I got past accidentaly pressing all the keys out of panic, it was fine. 2D shooter, where you run from room to room shooting monsters ranging from house flies to a huge mutation of pink mass. There is no real strategy, until you learn all the items (there are lots) and pick ups (also lots) and selectively use each one in specific senarios. You just go and shoot - no save points -- you go as far as you can. Each room (and thus playthrough) are never the same, monster in one room may not necessarily be in the same room or even the same level! I especially fell in love with the soundtrack of the game and soon found myself to be the owner of the soundtrack and listening to it on a regular basis. Once you beat the game, you unlock hidden levels, furthering the replay value (and of course, fury). If this game is on sale, I recommend picking it up. Check out the gameplay before you purchase and commit, as I know some who got it but didn't like it and thus it collects dust in their virtual games library.
Incredibly hard but entirely enjoyablesunshine_avis | Nov. 22, 2013 | See all sunshine_avis's reviews »
I am not really a fan of top-down games but I bought this after hearing so much about it. The controls are really very simple (no tutorial necessary) but the gameplay itself is very hard- you will die an awful lot of times (and also feel very guilty for doing so because the diary page that comes up is a bit sad). What's great about this game is the randomized levels; I died about a million times before making it to the second level and it was once a boring experience. The randomized levels keeps it fresh and the game itself keeps you on your toes. There are various items you can find, some are hilarious (like Mom's pad, nearly died laughing when I found it). There are also a variety of interesting characters to unlock. The story is a definitely on the disturbing side but overall, definitely a great game!
Tough as Nails, but Worth itfaerie241 | Nov. 22, 2013 | See all faerie241's reviews »
I picked this game up for $1.50 around a year ago on an impulse buy, and since then, it has skyrocketed to become one of my most-played games on my PC. The game's charm is in its simplicity. It is remarkably easy to just pick up the controls and play immediately without any pesky tutorial sequences that plague most modern games. While the game does typically run pretty smoothly, I do sometimes run into an issue with the controls sometimes feeling a little loose and arbitrary. Isaac has a tendency to shoot the wrong direction, which probably has to do with the engine it runs on.
One word of warning, though: The Wrath of the Lamb DLC makes the game a lot harder, in my belief, so beat the main game before adding the DLC.
You'll love it!taskaidomi6 | Nov. 19, 2013 | See all taskaidomi6's reviews »
I'm a huge fan of Edward McMillen's work and this is just one of many of his great works! The story is kind of brutal and I love it, also the game has great art for an Indie game! It's definitely worth it since it's not just great, but cheap too! It's a great game play when you've got spare minutes or just feel like playing the game. Also there's a DLC out for the game which adds a lot of new things to the game like new enemies and items! So I recommend you to pick that one up too!