Third party DRM: SteamThis game requires a free Steam account to play.
Do you have fond memories of playing old style platform games? Games that didn’t require you having to learn a one hundred button combo to play it successfully?
If so, Canyon Capers is just for you !
Canyon Capers is a retro style arcade platform game for all ages, created by the authors of the 1992 original.
Starring Dino Jr and his many friends, venture through canyons and caverns of ancient ruins across a variety of historical locations to reach the ultimate goal – the retrieval of the Golden Mollusk, source of all universal power and a mighty fine trophy at that.
What made those great old school platformers GREAT was their finely tuned difficulty curve, from nice and easy, all the way to rock hard and Canyon Capers has a difficult curve to beat them all.
Canyon Capers will make you rely on your wits, your memory and at times the seat of the pants twitch gaming.
50 levels each with 3 levels of completion and multiple ways to complete... find your best path to fame and riches.
Race to the end, collect all the items and unlock the unique bomb mode levels.
Unlock new characters, each with their own unique abilities as you complete canyons and worlds.
Tongue in cheek nods to your favorite classic retro games.
Tons of secrets and collectibles.
Full Steam support... achievements, stats, leaderboards, and cloud support.
Well, it's cheap.SharingIsMean | Oct. 19, 2014 | See all SharingIsMean's reviews »
The only thing going for this game is that it's cheap. The level design can be confusing at times, enemies are simple and easy to kill, difficulty stays the same pretty much, and it's made in game maker studio.
Other than that, it's alright, I maybe played close to an hour of this game and I don't think I'm ever going to pick it back up, but if I were downloading a huge game and this was the only game I had, I'd play it.
Competent but lacking a pointLorddyran | Oct. 18, 2014 | See all Lorddyran's reviews »
Platformers are a special genre; it's fun to bounce around and collect things and kill enemies no matter what. However, if there's not something special - a compelling plot, unique gameplay, amazing level design, something - it quickly loses its luster.
Canyon Capers does not have that something special. It's not actually bad, but I can't imagine anyone old enough to remember the SNES spending much time with it. Probably good for someone younger who hasn't seen it all before, though.
This Game was ehh and didnt get your AttentionDeathbyQuigley | Oct. 2, 2014 | See all DeathbyQuigley's reviews »
Let me start this off by saying that this is like a very very childish 2D platformer with lots of colors and things going on in the background. The thing that makes it not childish is the difficulties on some of the levels. One minute you could have an easy level, the next you get one that forces you to do it over and over again. to me when a game does this it makes me lose attention and not wanna play. Usually a game will start out easy and gradually get harder. Another thing i didn't like about this game was the clunky jumping and movement, its not very responsive and many of times can cost you having to restart the level yet again. To a point this game will make everyone not wanna continue playing cause it causes more frustration than enjoyment.
It's Pretty GoodJerryTheOscar | Oct. 2, 2014 | See all JerryTheOscar's reviews »
This game is pretty cool. It has that retro feel but HD graphics. The controls are very easy to use also. There are colorful levels, different characters and monsters to squash. This game is not hard either, anyone can play, even a little kid! I recommend this game to anyone that likes classic Mario games and Super nintendo games. It has that old game feel that i really like.
Fun, but just misses the markmidgetjacks | Sept. 30, 2014 | See all midgetjacks's reviews »
Do you like coins, gems, treasure chests, and golden snail...things? Sounds like a good time, right? Well, it sounds great on paper, and in screenshots, but playing it, it just feels....off. When you take a hit, you have a few moments of invulnerability, but during that time, you can't hurt enemies, either. It sounds fine, but you end up in situations where you think a jump should've landed, but instead you took a hit, go invulnerable, and now you're timing is off.
You know, thinking about it, maybe that's the point, the game wants to encourage you to just book it when you take a hit. You are timed, and get bonus points for remaining time. Enemies are obstacles, only worth the points in passing. Still, despite all this, it just didn't grab me the way I expected it to. For the right people, it's probably great, but for me it's just this side of mediocre.