Cell HD: emergence

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Third party DRM: Other

Playfire Client required to download and play.

Description

"a brilliant experiment in 'cellular automata'" - ArsTechnica.com

"Cell barely ever lets you get bored. The screen's always bursting with poison voxels, the world s always a little bit of a mystery." - Eurogamer.net


Try the free demo!

Get a taste of the "massively reactive" gameplay in indie game Cell: emergence, a journey inside the human body based on "dynamic voxels."

In the demo, players must spread "antibodies" (translucent white voxels) throughout a tube-shaped membrane. Once the membrane is teeming with "antibodies," it can withstand the eruption of purple Growth a minute later.


Against the "smart germs" of tomorrow's bio warfare, nanites will be our drone soldiers, but for how long? Enter the fluid living world of Cell (grown from "dynamic voxels") to live through the emergence of new life: YOU, a nanobot who shoots deadly colloids and monofilament clouds, builds defenses, pathways, and supercharged weapons, deciphers sinister enemy nanotech, and LEARNS. Tactics, strategy, then awareness drive you to save your patient, your host... your new home?

Features

Life, in every cell of the game world

Tactics, as you choose between construction and direct attacks

Drama, as you learn why your meager life as unit KRV-2134-C is of such interest to the human beings above

Nirvana, as you are slowly mesmerized by a fully synced soundtrack, in which every song and body pulse line up to a constant tempo

17 levels of punishment. You deserve every one of them.

Writing by Sheldon Pacotti, veteran scriptwriter for games like Deus Ex and America’s Army Sound, passed through the human body and transmuted by Robin Arnott, designer and soundscape artist (Deep Sea, Antechamber, The Spire).

Music you’ve never heard before by Logan Middleton of The Laughing

Cut scenes illustrated by Lindsay Rigling Smith of LR Studios and cast and directed by Adam Hilton of Shine Studios

From creator Sheldon Pacotti:

“We wanted to make a game where every speck of color is part of the game, alive with game-state and meaning. No soulless collision cylinders. No titillating illusions. Just a deep simulation of human flesh rendered with 1,000,000 ‘dynamic voxels.’”

Customer reviews

80

Nice game

aqnickdan3 | June 28, 2012 | See all aqnickdan3's reviews »

This game has a great concept and it's extremely addictive. It's a trial and error game, as it starts off easy, and gradually works its way up to very challenging. The graphics aren't that great, but the gameplay makes up for it. You learn with every step you make, either in the forward or backward direction. There is no game like this and I highly recommend it if you are into unique indie titles.