Dawn of Fantasy: Kingdom Wars
Third party DRM: SteamThis game requires a free Steam account to play.
"Great game... with awesome medieval storyline... reinvents the genre!" - MMOsite.com
"This unique game offers such an immense range of features, and is certainly worth a go." - OnRPG.com
Dawn of Fantasy: Kingdom Wars is the first full 3D MMORTS with real-time siege combat. Offering an evolving online environment, in which you will be gathering resources, constructing buildings and walls, directing your citizens, completing quests in the service of mighty nobles and fiendish rogues, and managing your economy - all within an online realm that grows, works, lives, and breathes even when you log off. All this is glorious 3d world with stunning level of detail and epic scale - with vibrant towns and thousand strong armies. And of-course let’s not forget the glorious siege battles all in real-time! Developed by Reverie World Studios, Dawn of Fantasy: Kingdom Wars is the result of several years of hard work by a new Toronto based studio, with members all over the world contributing in their spare time.
Innovative MMORTS Approach
Wage war with neighboring regions or complete countless hours of quests as you unveil the dark secrets of Terria while managing a persistent kingdom and economy with thousands of other players. Socialize, trade, forge alliances and - best of all - battle against other players across the world, defeat their armies, and burn their towns!
Multiple Games Modes
Two additional singleplayer modes - including open-ended World Conquest mode - Kingdom Wars, and content-packed single-player Skirmish mode with both Lay Siege and Castle Defense maps - guaranteed to satisfy players of various tastes and gameplay styles.
Stunning Siege Combat
User-friendly Siege-oriented gameplay adds a whole new dimension to the battlefield as you ram the enemy gate, scale the walls, and place automated defensive systems, such as: stone tippers, boiling oil, and wall-mounted catapults.
Three Distinct Races & Styles of Gameplay
Dawn of Fantasy features three distinct civilizations: Elves, Orcs and Men, presenting a unique approach to these iconic races with three distinct styles of gameplay. Each race is complete with its own lore, language, world region and terrain, dozens of distinct units and buildings, hundreds of unique technologies, and each even has a different approach to economy and building style.
Fully 3D Dynamic World Map
Travel the MMORTS world using a beautifully-designed 3D World Map featuring scale replicas of all the NPC strongholds, quest areas, and the player's homeland.
Original Base Building Approach
Each player’s Stronghold features hundreds of buildings that look and behave like a City-Simulation game, but without any micro-management, giving the player more time to spend on the battlefield. In addition each race offers a different approach to building strongholds.
Complex Economic Model with Corpse Looting
Combines the complexity of nearly a dozen gathering possibilities, different for each race, with automated simplicity, allowing players the options to micromanage their economy, or leave it to run itself in times of war.
Realistic Weather and Season Change
The gaming world comes alive as you build and battle during winter or summer months, as you push your armies through heavy rain or snow storms. Your economy significantly changes from summer to winter, when different strategic options are available during different times of day and severe weather makes certain units useless.
The game that could have been...Sinjin | Aug. 9, 2013 | See all Sinjin's reviews »
So when I first heard about this game from my friend and saw the many trailers on it, I thought i would be in on a great deal and experience. I mean the idea of besieging castles and crushing vast armies sounds cool right? So I got the game and found myself to be very disappointed. The mechanics are flustering and clunky, as well as the unit movements. Its as if the developer rushed through this part and just focused on the siege mechanic of the game (in my personal opinion is just as bad and clunky). Also in the game there is the online store where you pay for items and in-game currency called crowns. Basically everything shouts out that this is a pay to win game. Building and unit research requires the use of crowns, which puts the whole game as a no go for your wallet, unless you're one of those people who can afford to spend a lot of money on your army. I would avoid the purchase until the developers fix or change this current set up because quite frankly, it ruins the game and any chance of pulling in an audience.
Everything I Wantedwarprincenataku | July 7, 2013 | See all warprincenataku's reviews »
This game is everything I wanted from Stronghold-stlyed game. It's buggy, it's laggy, it's in desperate need of some polishing, but at its core it's a fun experience. If you are interested in this style of game, I strongly suggest checking this game out.
Upgrading your stronghold is very fun. It's a wonderful feeling when you put up your first wooden walls and the feeling carries over when your first (human city) stone walls get erected around your keep.
Combat is buggy, but functional. Upgrading your troops is a fun little idea that needs a bit of ironing out. Fight, level, do quests, battle online or go coop with a friend or alliance member.
This game is very well monitored by its creators. Question are answered in game and on the forums quickly. They are constantly working on bug fixes and taking new ideas into consideration.
This game has a lot going for it, but feels a bit like a beta. With its fun gameplay and interesting building mechanics,I will be playing for quite some time.
Innovative but desperately needs a dunk in Acetone PolishWarcaster | May 5, 2013 | See all Warcaster's reviews »
If had just a few words to describe this game...
Extremely Fun but HORRIBLY buggy and polished.
The game is ambitious, but almost to a fault. There are times where I'm absolutely having a blast, other times where I'm extremely frustrated. I will explain...
Graphics: Not going to blow you away at first, but there's something quite immersive of how the game looks. Once you're a few days in of building your castle, the castle begins to look much more alive and active. It's no sim city, or active representation of castle life. The Sieges however look so much better. I'm always filled with a little glee when I set the entire town on fire...
Gameplay. Okay its a mixed bag. It combines the castle building of stronghold with the unit based gameplay most comparable to battle for middle earth. Castles are predetermined, you will not be able to customize where your walls are, or where your buildings can be. Its kinda off putting at first, but each predetermined castle looks absolutely impressive once its complete.
Combat is buggy, imbalanced and in some cases slightly broken. That's not to say however it is unsatisfying, its actually quite a thrill. You'll find yourself constantly trying flank and position your troops in advantageous spots against your enemies. Combat can be extremely fast paced too and requires at least SOME level of micromanagement. Sieges are a different story however, they can go on for extended period of time. These usually involve either a stage of long bombardment or a series of mixed direct assaults with ladders and etc. As of right now, these battles are some of the most fun of the game. However given issues of extremely bad pathfinding, attackers may find themselves easily frustrated.
The main focus of this game is online content. Which means you'll probably have to fight other players at some point. Pvp is enforced but in a light way. You can just avoid attacks all together by paying a ransom and have attack immunity for an hour or so. Players wishing to play strictly singleplayer or Co-op will feel a little burned.
Other comments. -Sound is kinda meh. Music is okay. - Game does a decent job trying to create an immersive story. It won't suck you in, but there's some interesting dialogue if you pay attention. (you probably wont.) -Game is absolutely BUGGY - You can buy ingame currency in this game, but once you're settled in, you'll never actually NEED to buy it ever.