El Matador

El Matador on PC screenshot #1
El Matador on PC screenshot #2
El Matador on PC screenshot #3
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El Matador on PC screenshot #5

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Third party DRM: Steam

This game requires a free Steam account to play.

Description

Experience the adrenaline-fuelled danger and heart-pounding excitement in the war on organised drug syndicates. When standard procedures fail, the hardliners are brought in.

Become El Matador, a DEA special agent tasked with taking down the drug barons. A new narcotics cartel is rising across Central and South America, sharpening its claws and extending its reach. Locate the encampments, infiltrate the headquarters, and put an end to the cartel's influence. In a tale of corruption, revenge and morality, the mission brief is simple: Eliminate the threat - Ultimate justice, El Matador style.


Key Features:

  • Hard-hitting, movie-style storyline

  • Huge arsenal of realistic weapons

  • Diverse South American settings, from lush jungle to mansions and harbours

  • Real physics, interactive environments and destructible objects

  • Gang members, clan bosses, kingpins, and many more villainous enemies

  • Atmospheric engine animations bring the scenery to life

  • Wide range of graphical effects, including cascading shadow maps, high dynamic range rendering and many more

  • Slow Motion Action feature

  • FrenzyCAM mode

Customer reviews

33

This game really wants to be like Max Payne. But it isn't.

waluigi | July 8, 2014 | See all waluigi's reviews »

First of all - source of inspiration for this game is quite obvious - it's Max Payne. Even main character is DEA agent. But such things don't bother me, if developers are not crossing some hard to define boarder between "strong inspiration" and "imitation". There is only condition - game should bring me lot of fun. And in this point El Matador is the failure.

Nothing is working here, as it should. "Bullet time" in Max Payne was not only intuitive and relatively easy to learn, it also brought a lot of fun. And here I've tried to use it many times, but still I had quite big discomfort with its lack of intuitiveness, efficiency and even with lack of "pageantry".

Amount of weapons is acceptable, but their usage is far from being pleasant. I haven't even half of the feelings I had during using shotguns, pistols, desert eagles and many other weapons in Max Payne. To be honest – I can't even remember any TPS I've ever played, where I had worser experience with the weapons.

And these levels. Sure, MP was also the game, where we were killing enemies and generally nothing more. But in El-Matador they have really monotonous design, and I was playing through them in quite big rush, in hope that the next levels could be better. And I was disappointed in case of this assumption too.

I generally wouldn't recommend this title to anybody. Sure, it's not the complete tragedy, but it's really hard to find the source of motivation to finish this game. Or at least end more than two-three levels.