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"Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful." -Eurogamer.net
"At the end of it, the short credits rolled and I sat wanting more. Kairo is a pleasantly confounding and atmospheric exploration game. It has a perfectly moody soundtrack, intriguing visuals and fluid puzzles. For the few hours it takes to playthrough, I was sucked in completely, and I wouldn’t mind searching through its world again." - Gatheryourparty.com
Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.
Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).
Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
Repair ancient forgotten machinery to slowly bring the world back to life.
Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
The music helps shape the land and will fill you with an equal measure of wonder and dread.
This certainly was a game.mushclone298 | Nov. 8, 2014 | See all mushclone298's reviews »
Story: 10/25 Gameplay: 22/25 Graphics: 18/25 Sound: 17/25
I honestly have no idea what I just played here. The story was there? I guess. I'm not sure. It didn't really click at first that all these different elements connected to form the "story" and even once it did, I really wasn't that interested. The gameplay was nice and I had a lot of fun exploring the world and doing the puzzles. The graphics and sound didn't really wow me and nothing stood out for me in those regards. Interesting puzzle adventure game.
Kairo.iMichaelCortez | July 26, 2014 | See all iMichaelCortez's reviews »
Kairo is beautiful. It's one of a kind, we don't see many 3-D puzzles as good as Kairo, the fact that it's 1st person and the silence sometimes make you think this is a horror game, then you remember, this is a puzzle. And the list doesn't end there, the music, the odd but beautiful graphics. You'll find this game a little bit scary in the start because you are completely alone, but you'll get used to it. No NPC's. I highly recommend this game.
Intriguing GameMatthew_Lumie | Nov. 15, 2013 | See all Matthew_Lumie's reviews »
It's rare to find an game with so much mystique, yet an equal character at the same time. After 6 hours of game time, I am still finding each puzzle to be an invigorating challenge that actually makes me considerably use my mind to complete it. The atmosphere of this game is astonishingly beautiful, every level can seem plain at first glance but the more you explore the game, the more you realize how nuanced it is. The soundtrack can be soothing and peaceful, yet mildly dramatic. Overall this game feels a bit like a breathtaking vision or dream, and I think you will be impressed by it's breadth for the kind of game it is!
A Clinic in Atmospheric Storytellingbwrussell | Aug. 13, 2013 | See all bwrussell's reviews »
I was completely blown away by this game given it's price and the fact that it appears, from the screenshots, to be something created in a few hours, but don't let that fool you, this game is one of the best examples of game design I've ever seen.
Atmosphere/Story/Game World I can honestly say I don't think I've ever played a game with half as much atmosphere as Kairo, and the fact that it does it with the most basic of graphics, no voice acting, no back story, no cinematics, and no supporting characters is astounding. Everything, the soundtrack, the mysterious, blocky architecture, the vast empty spaces, the grain filter over everything, even the floaty controls, all of it feels deliberate and just drips with atmosphere and conveys the story in a way that is far more compelling than any amount exposition ever could be. It is so immersive, if you allow it to be, that it will actually make the hair on your neck and arms stand on end and your skin crawl, in a good way, even for someone who dislikes the entire horror genera. You know you're alone but you just can't shake the feeling that something is off, that you're being watched. I imagine this is exactly how you'd feel if you were exploring an empty, foreign world in real life. It taps straight into your human nature, you have this creepy feeling but you have to keep going, you have to learn more about this world and what happened. Truly amazing.
There are some bugs or places where it isn't as polished as some titles. The biggest issue is that can see through geometry when you stand right next to it. There were also some places that I wasn't sure if there was a graphical error or just a design choice. Mainly places that seemed like there was a floor, I could walk and jump, but I appeared to be walking in space. Overall pretty polished.
Puzzles/Exploration Yet another place where Kairo shines. None of the main puzzles are that hard, you may need the hints in the menu for one or two, but the way that they are presented is the epitome of good puzzle design. The full extent of each puzzle is usually not fully apparent when you enter a room but the game does a brilliant job of "teaching" you the rules as you try and solve it. You probably won't solve it the first time but the penalty for failing is very small, basically just starting over, a few seconds lost at most, but you should have learned something new about the puzzle and will do better the next time. Sometimes you need to explore to find a hint in the environment, other times you just have to start interacting and see what happens. Besides the puzzles used to advance through the world there are a number of optional puzzles and objectives that you can choose to complete. There are 18 hidden glyphs, your basic exploration collectables, 4 seals in hidden rooms, and 3 extra puzzles, much harder, with clues scattered across the world but aren't explained. From what I've heard these puzzles were designed as sort of community puzzles, where players collaborated and shared findings to discover the answers together. It was probably pretty fun after launch but at this point you may need to look up the old threads to solve them, or at least get some hints. Theses extras aren't needed to complete the game but some of them can add a little (vague) context to the story.
Summery Kairo is a buy, no questions asked. It's the perfect length, the puzzles are intuitive and fun to solve, and the world and atmosphere are something every gamer should experience, doubly so if you are, or are interested in becoming, a game developer.
Haunting. Beautiful. Worth the $5.Bigglesworth524 | June 28, 2013 | See all Bigglesworth524's reviews »
I like really weird games. I like them a lot. Kairo, fortunately, is a very weird game, indeed.
Kairo sells itself in a few ways. In part, it's the visual style, with abstract, geometric environments, and a film-grain filter slapped over the whole thing. Even the visuals have a story to tell here. If that sounds pretentious, it's because it is, but in a good way. If you've ever been sitting alone on a rainy night, and wanted something dark and mysterious to pass the time, with a few not-too-intensive puzzles to work out, Kairo is the game you didn't know you needed.