Lords of the Realm III
Blood will spill in your name. Many will make the ultimate sacrifice to prove their loyalty. Knights will wage battle in your name for a fiefdom and farmers will pick up arms to win your favor as they strive to fulfill your destiny.
Be the master of all you survey on a noble quest to be a king. Raise armies of valiant knights and construct mighty castles. Rule your lands with the dutiful assistance of serfs and merchants.
Roll your catapults over enemy bodies and besiege castles while defending your own. Your court awaits your command!
Not turn-based anymoremahon | July 31, 2013 | See all mahon's reviews »
Lords of the Realm is a series of games dating back to mid-90s, but the third game in the series doesn't have much in common with the precedessors as far as gameplay is concerned. They share the same medieval setting, but while the previous ones were turn-based strategies, the latest one is a RTS. Moreover it even comes without an active pause, which means you cannot pause the game to give orders. The game has been simplified, which may be not to everybody's liking, but on the other hand there are also some improvements. For example campaigns (maybe except for the first one) are really good and professionally prepared.
There are two layers - overall campaign with its economic aspect, conquest and gathering troops, and the battle layer. And battles are where the game is at its best - here you need to be concentraded and quick. Although you can let the AI handle the battle, you're losing some of the game's fun factor by doing this. If you don't like RTS battles, why did you get this game at all?
It's a game for RTS players who want to play in a medieval setting and not get confused by very complex rules. The game is demanding and not very easy to win, but not because of complicated rules but because of the odds you have to struggle against.