Third party DRM: SteamThis game requires a free Steam account to play.
"It’s well worth dropping in on Nuclear Dawn: despite frayed edges, it deserves a community explosion." - PCGamer.com
"_With an array of class customization and ability to control the battlefield as a commander, a trip to the war torn world of Nuclear Dawn is highly recommended. _" - GamingNexus.com
Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
As a soldier, explore war-torn post-apocalyptic landscapes, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons across ten distinct load-outs to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.
Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ advance, and crush their plans in an iron fist. Research and implement new technologies to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with a full complement of defensive and offensive structures to choose from, to build your perfect fortress.
Two factions: The Empire and the Consortium have completely separate base-building paradigms.
RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
Squad up: Squad-based 32 player full warfare battle mode.
Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
Steam Powered: Available for both Mac and PC through Steamplay with Steam Cloud support.
Well thought, badly madeXGpredator | Nov. 4, 2013 | See all XGpredator's reviews »
If there is something that should never be set aside by the developers of a multiplayer game, it's balancing. Unfortunately, despite its qualities, Nuclear Dawn fishes on this important point. It might not be a prefect game, but it's still a good idea combining FPS and RTS together, but the idea of only one guy who can build, that ruins it in some cases. InterWave laso failed into advertising, unfortunately, it's hard to find full servers, like in cod, bf, csgo.. Although, some nice fans made groups and set up events, you may get some rounds with some players.. or not. Or you can still play with bots, if you like bots. At that price, i think it's worth a try.
A Unique Experiencethegaminglyfe | June 21, 2013 | See all thegaminglyfe's reviews »
To summarize the concept of Nuclear Dawn, imagine a RTS game except the units are actual players in the server following your orders. One person on each team is the commander and plays the RTS aspect of the game. If you aren't the commander you choose one class and go into game. Each class has it's own special ability like temporary invisibility, extra speed etc. If you want a new, hybrid experience this is the game for you.
Like 2Chainz, but in a bad way.PM_DMNKLR | Jan. 30, 2013 | See all PM_DMNKLR's reviews »
For those of you who don't know who 2Chainz is, he's a US-based "rapper" (using the term loosely to be honest) that has this very annoying and repetitive song "I'm Different". The problem here is that this game follows the same mindset. It's drab, has some potential that likely won't be lived up to, and consistently touts how different it is from others. Sure, if you get enough people to play together, you might find it somewhat fun, but the glitches are frustrating and if you join in too late into the matches then you're pretty much screwed. This game has some room for improvement overall, but the biggest problem is how imba it can quickly become and that just makes people avoid it like the plague. Good game, somewhat, but definitely not worth the price. Get it on a major sale or something if you want to try it out, that way if you don't like it, no harm no foul.
Boringdas_regal | Oct. 25, 2012 | See all das_regal's reviews »
The game is built on the source engine, and therefore lacking graphically, and by that I mean that the animations are clunky, the lighting is terrible, and the textures feel smoothed over. One should expect no less from an indie experience most likely, but when it comes to shooters these elements really count.
Nuclear Dawn just can't even come close to living up to the triple A shooting experiences that Battlefield and Call of Duty offer. Thankfully it doesn't really try to: Nuclear Dawn has its creative offerings.
The RTS end of the gameplay makes for interesting matches. Teams feel much more cohesive than in other games due to the fact that you're defending structures that your team is actively constructing.
All and all, if you can get past the presentation hiccups, the game is pretty fun.
A hybrid that worksCooberstooge | Sept. 7, 2012 | See all Cooberstooge's reviews »
Usually, combining the FPS and RTS genres results in a massive, unoriginal mess of a game. Such is not the case with Nuclear Dawn, though. Commanding your troops is just as much fun as being amongst the troops, down in the think of things. Having a good, solid team that works together and is cool with taking and following orders is key here, otherwise you're sure to fail.
The game controls very well, from both the commander and foot soldier perspective. It also runs well, thanks to Valve's wonder machine, the Source engine, and therefore screams along happily on older computers, too. Gameplay is fast and varied, and is quite easy to get into for newer players as well.
Both the graphics and sound are well done, and InterWave managed to eek out quite an impressive look from Source without killing older machines in the process. Weapons sound suitably futuristic, and satisfying to fire.
Definitely a game to play, and one to keep an eye on, too, as it just keeps growing and growing.