Papo & Yo
Third party DRM: SteamThis game requires a free Steam account to play.
Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs. The minute he sees one hop by, he’ll scarf it down and fly into a violent, frog-induced rage where no one, including Quico, is safe. And yet, Quico loves his Monster and wants to save him.
As Quico, players will build their friendship with Monster by solving puzzles together and adventuring through a magical, surrealist world. Players will need to learn to use Monster’s emotions, both good and bad, to their advantage if they want to complete their search for a cure and save their pal.
Real Relationships – Through a unique mix of gameplay and interactive narrative, players explore the complex relationships between Quico, Monster, Lula and Alejandra
A Magical World – a beautiful South American favela based in fantastical realism which highlights actual pieces by celebrity graffiti artists
A Captivating Original Soundtrack – a soulful sound design created entirely from scratch by Venezuelan-born composer Brian D’Oliveira and La Hacienda Creative
Environment-based Puzzle – explore and interact with a world full of whimsical surprises to progress in your journey
A Personal Story – inspired by Creative Director Vander Caballero’s tumultuous childhood
A very fun and surprisingly rich experience.afonsobsousa | Feb. 1, 2014 | See all afonsobsousa's reviews »
Papo & Yo is a bit too easy for puzzle fanatics out there, but what it lacks in difficulty it makes up for it in story. Without trying to spoil anything, you are Quico, living in a beautiful, dream-like world with a monster, Papo, who you love very much and keep trying to save. The ending is emotionally touching, but it felt a little bit too obvious, though.
The sound and graphics are lively and dreamy, so despite being simple they fit perfectly in the game world.
There are a couple of annoying glitches though - I got stuck twice between a bridge and a wall and couldn't move and so had to play the whole level 3 times as a result.
Average playtime: about 3 and a half hours.
Pleasantly surprisedashleymurray | Dec. 9, 2013 | See all ashleymurray's reviews »
Definitely one of the best indie games I have played this year. I found it utterly unique. You can't say that this is a Limbo ripoff!
The story is heartfelt and beautiful. I also loved the world Quico was in, his imaginary escape form reality. The puzzles can swing between very easy and then suddenly very confusing but they are still fun to solve. I adored the characters.
I didn't enjoy the strange stuttering issues that my PC experienced, and it had nothing to do with a PC being unable to handle Papo and Yo. It seems to be something to do with the game which is unfortunate. If I have any other criticism it would be that sometimes I was left wanting "more" out of the characters and gameplay.
I really applaud this game because it leaves a lasting impression. It gets across dark, meaningful themes in a light-hearted way. Play this game if you want a different indie game experience.
Blurring the line between video game and artBLUEKOOLAIDMAN7 | Nov. 11, 2013 | See all BLUEKOOLAIDMAN7's reviews »
Papo & Yo is a game which joins the likes of 'Journey' and 'Shadow of the Colossus' in a push to have video games recognized as a form of art. The puzzle gameplay can sometimes be buggy, and it is not all that challenging, but is different and original enough to keep your attention.
The key point of the game comes in its story of a boy abused by his father, and finding his way to cope with his problems. Papo & Yo finds creative and impacting ways of showing the Boy's relationship with his father and struggles he must deal with.
This is worth the play through (Only around 3-4 hours long) and will leave you with a feeling that resonates. Papo & Yo is truly a great step in proving video games can be an valid outlet for art.
Like an Essay that needs revisingMDuh | Aug. 21, 2013 | See all MDuh's reviews »
Papo & yo is a story straight out from an English literary book, it is a game full of symbolism where a South American kid is experiencing abuse from his father. Thus, the kids try to escape reality by going on his own fantasy world. This is the 1st game that is developed and marketed by minority studios, a Canadian game studio.
The game is mainly a puzzle platformer in a third person perspective. You solve puzzles and interact with the world by moving switches from levers, gears, ropes to robot plugs. You can also alter the world by moving houses in your own liking and even stack and bend buildings so you can reach high places. The puzzles are ridiculously easy but the game doesn't recycle a puzzle mechanic from it's previous one so you won't get bored or appalled from the game in the middle which is the main problem of puzzle games.
Unfortunately, even though the puzzles are somewhat original, there are parts where I, In my opinion, think that other puzzle levels is just used as padding to lengthen the game since it doesn't contribute at all in the storyline, or at least that's how I interpret it. This is seen strongly at the end where you need to revive your robot named "lula" by squeezing the anger inside the monster .... 4 times. This is then followed by a platforming exercise in which you can't do much when you have fallen at the top of the houses, even the relocating door located in the ends of the place is useless since the "monster" catches up to you really fast when the distance is great and suddenly slows down it speed artifically when he's near you.
Despite the padding and frustration in the puzzles in the middle, the game ends the story in a relaxing "trance-like" in which it tries to calm the player from that exhausting and rage inducing puzzles.
Gameplay score of: 6.4/10
Graphics and Performance
Papo & yo was a port from PS3 and was released 1 year before in PC. The port itself was excellent. Textures, graphics and options in the settings were plenty enough; AA, vsync, light shafts, motion blur, ambient oclusion. bloom and fps counter. The controls in papo & yo despite being a platformer was not good, it's probably one of the reason where my annoyances stemmed from the game in the later levels of the game where you need at least some precision in the jumping puzzles.
I did consult my friend who is a PS3 player and he did confirmed that controls in PS3 is much better and there is no surprise that using a controller vs a mouse and keyboard in papo & and yo feels better. Other than the minor clipping issues from the "monster", the fps counter settings being reset in cutscenes and level change, and Anti-aliasing ala-assassins creed jaggedness but much more extreme and some lag spikes when it is auto saving or going to a checkpoint. The devs ported the art design and feel perfectly, the graffiti's and art in the game are amazing and the meticulous attention to the urban area look is refreshing. In addition, the game also features rebindable keys, invert options and mouse sensitivity, which are very rare to see in ports. For more details, you can check pcgaming wiki for papo & yo porting differences here in this link http://pcgamingwiki.com/wiki/Papo%26Yo
Graphics and performance score: 7.6/10
Sound and Dialogues
It's nothing special for me but it is indeed quite fitting in thie setting. Maybe it's just that I don't like tribe music in the first place. Although there a few quirks and problems where some sound effects seemed to be muted at times and what you can only hear is the background music and some other things. Maybe it's their design choice but I wonder If this game would be better if it had a narration that is similar to "The cave"
Sound and Dialogues score: 6.1/10
Final verdict and is it worth it?
Despite the game being visually appealing and its symbolic story telling being unique, the game itself is unstable. All throughout my first playthrough of the game, I suffered from 8 crash to desktop and 1 blue screen of death scenario. The crashes are mostly seen from checkpoints and scripted events, the game will just stop and a message pop-up will appear like this http://puu.sh/46cqZ.jpg and the blue screen one is from unknown reason, it’s probably that the game doesn’t fancy to be recorded.
The story from the get go is very obvious, so I didn’t feel anything special from the story of the game apart from “it” being very personal to the developer. Maybe the story will hit hard on some people who did experience the same thing and they’ll probably rate it higher than mine. But for me who didn’t experience that family problem, I’m probably rating it with a bit more bias. Especially that from a technical point of view, there are some out of place parts of the story that the game is implying which I will not discuss here to avoid spoilers. But I can assure you that in the end, after playing the game, there will be 2-3 things that you will feel and realize that is kinda out of place.
My official game time from playing this game disregarding some puzzles which I redid due to crashes and BSOD was 3 hours 19 minutes and 36 seconds (including credits) For 15$, I think the game is not that worth it. I’d fully buy it full price for 10$, but since I got it for 75% off in a steam sale, I can’t complain enough for that price. Score ratio for this kind of Puzzle platformer game is (65:25:10) which brings the final score to:
Final score: 6.7/10
A Compelling Experience mired by technical issuesendtropy | Aug. 20, 2013 | See all endtropy's reviews »
As a gamer now into my 30's I find my tastes have changed and the games I talk about and become nearly zealots for has shifted dramatically. Mechanics are important, new ideas and tight controls, graphics, etc. These things are all important but the games I end up talking about with people that don't play games are more like Papo and Yo.
I would never sell you on this game because of the amazing platforming, mind blowing puzzles, or amazing graphics (for those see Rayman, Anti-Chamber, and Crysis 3). Instead, Papo and Yo is much more about the journey and how you respond to it. If you do respond to it, the technical glitches, repetitive puzzles, and lackluster graphics fade away into being nothing but background noise to the real story.
Some people simply won't connect and everyone has a different life growing up. For me, Papo and Yo is a game that stayed with me long after it was over. It's certainly not for everyone, but then again not everyone likes Teenage Vampire Romance stories (nor should they). For me, point being, familiarize yourself a little bit with the premise of the game and it's setting and if that piques your interest, it's worth the investment. If not, taken simply on it's mechanics as a game, you are better going elsewhere. Love Papo and Yo for all the risks that it takes that have nothing to do with it's gameplay, do not scorn it for it's mis-steps, they are truly trivial in the context of it's bigger picture.