PixelJunk Monsters Ultimate
Third party DRM: SteamThis game requires a free Steam account to play.
The critically acclaimed PSN hit PixelJunk Monsters Ultimate makes its way to Steam for the definitive Monsters experience!
Tikiman the Forest Defender is in trouble. Hordes of monsters are sweeping through his realm, hoping to chow down on his offspring – and it’s up to you to defend them.
By placing weapon towers at strategic points around the landscape, you can destroy the invaders and save the little ones. Collect treasure along the way to build up your arsenal and pay for new towers – countless waves of monsters are out to get the Tiki babies, so you need to be prepared to fight hard!
Play four game modes: Single player campaign, local co-op play, online co-op, and a host of additional challenges
Play Together: Local and online co-op will have you sharing your machine or playing with your friend over the net for a shared memorable experience. Online leaderboards show you how you stack up against your friends and everyone else in the world!
Tikiman will travel across three distinct islands, spanning 47 unique environments to protect his offspring from clever monsters that attack by land and air. He’s going to use every tower in his arsenal to protect them: Arrow Towers, Cannon Towers, Anti-Air Towers, Ice Towers, Laser Towers, Fire Towers, Tesla Towers, Mortar Towers, special power ups and more!
There is also the mysterious Tum-Tum Island, that randomly generates levels for near infinite replayability!
This amounts to literally hundreds of hours of gameplay, all set to an awesome soundtrack to keep you in the zone!
We have also included unlockable content including concept art, music videos, sound tracks and more!
For Steam we have created over 20 brand new achievements, giving the game 52 in total for you to unlock! Not to mention trading cards and badges!
Unique and entertaining tower defensekirbman101 | Jan. 29, 2015 | See all kirbman101's reviews »
I'm not a big fan of the tower defense genre, but PixelJunk Monsters has a unique appeal that kept me coming back for more.
The system of unlocking, building, and upgrading towers is simple, but not so much that it becomes boring. All necessary information is clearly conveyed to the player, which is very helpful. In addition to currencies and remaining villagers, you can see upgrade statuses of all towers, and their ranges. You can even see which type of enemy is attacking next, and how long you have until they do.
Unlike many tower defense games, enemies never attack your towers, they only go after your villagers. This makes the game less stressful than other tower defense games.
Towers get experience from kills and from you dancing under them. This experience will upgrade them over time, or you can pay gems to skip to the next upgrade level. Each tower starts at green, and upgrades to yellow, red, purple, and finally black.
The campaign is fairly long; it took me around 20 hours to complete all levels on the three main islands. Replayability is decent, with challenges, Steam achievements, higher difficulties, co-op mode, and a fourth island that includes randomly generated maps.
The downsides are the occasional difficulty spikes and the clunky tower selection spinner. The game also doesn't do a good job of explaining how towers are upgraded, which is why I explained it here.
Don't let the cute characters and pleasant music deceive you, this game can be tough.
Tower Defense at the best.Furrek | Jan. 9, 2015 | See all Furrek's reviews »
I truly enjoy playing Tower Defense games. There are so many games that demand from you a tactic for beat level or complete it perfectly. I enjoy to play TD games again and again and try out new settings of towers or other stuff, because it's simply fun. Can Pixeljunk Monsters Ultimate be counted as game like that? YES. This game is beatiful, have very nice music, many levels to beat and perfect them. What's also great, that this game can be played with another player, which is really rare in this genre. If there is something I can point out as "it could be done better" is the ability to make round or wave faster. Since there is no option like that, you need to slowly watch how these monsters are walking sometimes so sloowly but it isn't something to make this game unplayable. If you are fan of TD games, or you want to try out game from this genre, Pixeljunk Monsters Ultimate is great choice!
A fun little gameabort_user | Oct. 27, 2014 | See all abort_user's reviews »
Pixel Junk Monsters is a stylish tower defense game that is easy to pick up and a lot of fun to play. I enjoyed it a lot and I don't normally like tower defense games, so I imagine even those who don't like these types of games can find something enjoyable in it. There's just something in that makes it all come together.This is probably one of Pixel Junk's best games.
I got for free in the Welcome Pack so I may be a little biased but even if I didn't I'd still say this is a good little game worth checking out.
Funny in every sense. Good gameStefaNob99 | Oct. 11, 2014 | See all StefaNob99's reviews »
PixelJunk Monsters Ultimate is a tower defense game that requires constant attention from the player. You play as a Tiki guy defending a hut from waves of monsters. On the surface, it seems like a cheerful casual game... but looks can be deceiving. There are almost never any lulls in the action, so you always have to be on the move, planning ahead. Resources (used to build towers) come in the form of coins dropped from enemies. However, you actually have to run around and collect the coins yourself before they disappear. Similarly, in order to build towers, you actually have to walk to where you want them first. Towers can also be upgraded by standing on them, a process that takes time. Enemies also sometimes drop crystals, which can be spent to quickly upgrade towers, or saved up to purchase other types of towers. So gameplay boils down to a test of multitasking skills - you have to balance anticipating what towers need to be built (and where), while simultaneously collecting dropped resources and upgrading. It gets pretty intense.
Most levels can be completed easily enough in 1 or 2 tries, but the challenge comes in trying to do so perfectly (not letting even 1 enemy get to your hut). Perfect-scoring levels unlocks more levels to play, and so on. And that's where the challenge (and unfortunately, frustration) comes in. The main down-side to this game is that it can sometimes be very unfair. While there is an indicator that shows what types of enemies are coming up, it's not always clear enough (for example, a blinking red icon sometimes means "weak to cannons", and other times "on fire and 3 times as fast"). Also, sometimes enemies take completely different paths with no warning. These types of things are frankly just bad game design and complete BS. The best TD games allow you to deduce the path enemies will take and plan ahead accordingly. This game doesn't always do that, which leads to having to sometimes rely on memorization rather than actual skill. Thankfully, it doesn't happen a lot, but that doesn't make it any less frustrating when it does. That said, this is a small complaint when compared to how good the rest of the game is, but it is a noteworthy enough issue that it needed to be mentioned.
The main game consists of 47 levels, with an additional 24 challenge levels that can be unlocked. The challenges are levels that have to be cleared while also fulfilling some sort of special criteria (completing challenges unlocks concept art, videos, music and more). The game also has a 2-player co-op mode, which I haven't tried (but it seems like it would be really fun). All in all, between the main levels, challenges, and co-op, the amount of content available is pretty substantial. I've sunk around 60 hours in already (though technically, most of that was spent replaying levels over and over again trying to get perfect clears), but still, the fact that I put that much time into it speaks to how good the core gameplay is. Despite my rant above on the few down-sides that sometimes make it frustrating, overall, the game is solid, and lots of fun to play. If you like tower defense, this is a great one. The price seems a bit high, especially when the original version on PS3 was cheaper, but there is also more content in this version compared to the original release, plus the added multiplayer component... so I suppose it is probably justified. If you are into TD games, definitely pick it up in a sale at some point, if not at full price.
Shows its ageajeremy | Jan. 26, 2014 | See all ajeremy's reviews »
Firstly the positives: the game has a long playtime and a decent level of challenge. However, the game was designed for consoles and feels like it was intended for co-op gaming. As a single player pc tower defense game, I found the experience lacking.
TD games have evolved considerably since Pixeljunk Monster's original PS3 release in 2008. Features we take for granted now aren't present here - no branching tower upgrades, no universal upgrades. The tower selection is limited and towers must be unlocked on every map. The player has to manually move across the map to collect coins and build towers, making the game quite micro-management intensive. The controls have a console-itis feel, the game just doesn't play as smoothly as native pc TDs.
As a co-op TD, Pixeljunk Monster remains an excellent game. But as a single player TD it feels a bit dry and dated next to the best games in the genre. TD junkies will find something to enjoy here, but there are better single-player pc TDs available - check Defender's Quest, Defense Grid, Cursed Treasure, Kingdom Rush and Bloons series for starters.