Postmortem: One must Die
Third party DRM: SteamThis game requires a free Steam account to play.
Political Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!
Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?
Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?
Cast of ambitious and influential characters
What if they die? More importantly... what if they live?
Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?
Dynamic and surprising Ending
The choice is entirely up to you - but what other factors may be affecting the outcome?
Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?
You have made your decision.sonicchaos | Feb. 4, 2014 | See all sonicchaos's reviews »
Postmortem is a brave take on the story driven adventure genre. The player take control of practically Death itself, although we're never properly introduced to our protagonist, but it's still basically obvious. We start the game within the walls of a mansion (with strangely thick walls) where many chracters are gathered together for a fancy charity event. The game starts to play out like a role playing game, as we'll interact with any character in order to find the best suited one that needs to die, and yes, one has to die. That's the premise of the game, sorry! The one you'll pick, depending on whatever reasons you seem fit or because your judgement has never failed you, will prove to have an impact on things to come, maybe even on the future if the entire Nation. Or not, whatever... To be blunt, the game is short, and it can as short as you want it to be, but it's the soul of it that matters. You'll be dealing with puzzling conversations, trying to create one outcome could lead to another, totally unexpected challenge that you must confront, making this game at least 2 or 3 more playthroughs worth of value. For an indie title, it seems to be a bit too pretentious, but it delivers through ingenious puzzle mechanics and interesting setting.