"gripping and intense" - ThunderboltGames.com
"excellent level design and the infusion of the augmentations into multiplayer via a class-based player structure adds a welcome bit of variety to the mix." - GamesRadar.com
In the not so distant Future, Lt. Nathan Frost is challenged to stop a renegade regime from eradicating the civilized world. The outcome of experimental battlefield surgery is something more than human.
Arsenal of experimental weaponry and secondary high tech gadgetry inject new depths of gameplay never before realized
Pick-up-&-play, intense battlefield action starts at minute 1, pulling the player through a cinematically immersive storyline.
Use Bioenhancements to exploit the superhuman powers of your character.
Vehicles serve as functional obstacle solving tools and as weapons.
Wide variety in mission pacing ranges from frenetic action of battlefield chaos to infiltration style missions.
Tastes like Deus ExFlamingDbag | Aug. 20, 2013 | See all FlamingDbag's reviews »
Originally Deus Ex: Clan Wars, this game is almost entirely focused on action. There's no RPG elements but there's bits of stealth and computer/robot hacking that are obviously heavily inspired by Deus Ex. The story isn't strong but almost everything about this game screams Deus Ex, such as having augmentations with familiar abilities. Honesetly? It still IS the lost Deus Ex. Ignore the fact the story's almost entirely placeholder and you're forced to have (although thanks to the nice weapon selection they're fun) shoot outs in 80% of situations it turns out if Deus Ex followed the more standard style of FPS design it's still one of the better shooters I've ever played. It's also one of the more clever and creative shooters. Only real problems I have with the game is that it's only roughly 8 hours long, for some reason aim assist is forever enabled and there's no widescreen support. Also no difficulty options but the game makes up for that later. Despite those minor annoyances the game is surprisingly pretty damn good and everyone should try it out.
Oldie but Goodie!Trollfaceyomama | Aug. 7, 2013 | See all Trollfaceyomama's reviews »
This game is truly FUN. It gets the action, weapons, and atmosphere right but it falls short in the same way most new games do; its too short. You can play through it in about 8-10 hours and thats if you take your time. The graphics are a little rusty as well, great if it came out in 2002, but definately tailored to what the PS2 can handle. I'd recommend buying it
Dated now but good fun back in 2006britishlad | May 7, 2013 | See all britishlad's reviews »
This game was released back in 2006 and It was originally intended to be set in the deus ex universe; now its just a stand-alone game and a first person shooter without the RPG elements, I have played and completed snowblind (why because I love deus ex and first person shooters) There are a few aspects that borrow from the series there's almost always another way through an area -- usually involving climbing in and around air ducts (you'd think bad guys would do something about this constant breach). You can hack into computers, dominate mechs, and even toss spiderbots. Hell, a lot of the weapons (EMP grenades) and enemies (security bots, automated turrets) are ripped right from Deus Ex's design doc but I have no problem with these similarities at all. Also In Project snowblind it's possible to use biomods to customize and enhance your character with superhuman powers. These augmentations include Reflex Boost which essentially slows the game for a small amount of time, Cloak which turns you invisible, Vision which is essentially an Infra-red mode allowing you to see through walls, Electrical Storm which fires an electrical ball at enemies, and finally the Ballistic Shield which makes you virtually invincible. These biomods really are a great addition to the game - it's been seen before of course but adds a bit more depth to the gameplay.
This game wins for me in terms of fun factor for example I enjoyed the vehicles, Using a futuristic Ford Escort to mow down enemies was fun … adding a turret to its hood was even better, I loved the weapons and some of them were really fun to use. I love the squad elements where you fight in the streets or defend certain positions (sometimes the battles felt really epic) and Hacking and controlling gun turrents or security bots to eliminate groups of enemies etc. The game has also got an awesome and unique introduction.
Although there are many cons to the game such as The music is on a little on the weak side - it's not overly exciting, nor does it convey the grittiness of war to well and the voice acting is a little naff. The game has a rather short length - about 10 hours and the graphics in Project: Snowblind isn't quite up to par with current releases but it does try to include bits and pieces of a great looking game. The environments within Snowblind stand out above the rest of the graphics as each level seems to have its own distinct feel. Each is modeled with their own attributes with great detail. The sci-fi theme is captured excellently, but the same couldn't be said about the character models. The characters feel bland and nonexistent. The enemies have no differential details to them and all look identical. Only a few have an unique look to them and they aren't met until the sewer level where you infiltrate the General's headquarters. Comparing to outings in other first- person shooters, Snowblind isn't that impressive when it comes to graphics.
If you can forgive the above cons then project snowblind is a fun game to play
Lt. Frost, report to the briefing room at onceGuardian412 | Feb. 3, 2013 | See all Guardian412's reviews »
Project Snowblind is originally intended to be the third episode in the Deus Ex series and you may feel this in the cyberpunk storyline, the great atmosphere and the setting the most, which is based on one of the most iconic level of the orignal DX, Hong Kong. As Lt. Nathan Frost you find yourself at the middle of a war, but as the time is passing you've to learn that nothing and no one is what they first appear to be. While the DX series is mostly an FPS-RPG hybrid, Project Snowblind is more of an action FPS game than an RPG. You're still capable to use augementations, so as you did in the prequels, the focus is more on the intense gunfight, than on revealing the background and the cause and effect of the conspiracy. Personally I consider Project Snowblind as DX2.5, just as its always intended to be the sequel and part of that franchise. It's not a bad game and this is how the action should be look like in DX: Invisible War. However the lack of the true RPG elements and decisions is also making Project Snowblind to different kind of experience. If you like the world of DX, I also suggest to grab Project: Snowblind.
Project Snowblind - reviewcarlyle | Jan. 15, 2013 | See all carlyle's reviews »
Projcet: Snowblind is a discrete FPS, whose main limitations are related to lack of balance of its different aspects regarding the graphic, the level of difficulty and some features of the structure of game. Referring to the production Eidos, it can therefore be safely speak of potential not fully expressed, as well as of which a certain lack of attention to detail. The single player adventure Project: Snowblind runs smoothly in spite of everything, offering the player a series of stages well differentiated and hot spots, which can also involve the most experienced users of FPS. Also because of a low average level of difficulty, however, to complete the main mode of the product does not require that a few game sessions. Summing up, one can hardly say that the title is a little FPS failed: indeed, especially the opening bars is hard to deny him a clear ability of player involvement and a good overall presentation. Nevertheless, Project: Snowblind fails to present itself as an experience different from the usual playful, peppering their gameplay interesting elements but too fragile, which inevitably end up falling and make room for a game structure rather conventional.