Third party DRM: SteamThis game requires a free Steam account to play.
Reus just got a free content update! The god game now provides 7 new game modes, as well as variable planet sizes. Among them you'll find ways to challenge yourself (Titan mode), ways to change the game pace (Speed mode, Max mode) and ways to explore the game even more (Random mode, Explorer mode).
In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand.
Control four mighty giants, each with their unique abilities
Terra-form the planet to your will, experiment with different terrain types
A complex system of upgrades and synergies allows for endless styles of play
Observe humanity, let your giants praise or punish them
Enjoy an interesting art style and a strong soundtrack
Enrich the planet with over 100 plants, animals and minerals
Unlock new content by helping humanity achieve numerous developments
Puzzle Strategy, or something like thatVendae | Nov. 24, 2013 | See all Vendae's reviews »
Reus is NOT like some other god-sims out there; in fact, I have to see yet anything of the sort.
It is both a puzzle game and a strategy game. Essentially, you take care of villages in regard to some statistics that reflect their prosperity, aggresiveness, military and so and so. What is more innovative, though, is the fact that you have very little direct interaction with the villages and instead place natural resources near the villages for them to exploit. Depending on the type of resource, their interactions with other resources and the projects the villages build, which ultimately define their uniqueness, those villages will grow in some way or another, sometimes leading to undisputed wealth, some other times to aggresiveness towards the giants that are essentially your envoys in the world or to neighbour villages, a few times to constrained growth that makes a reshaping of strategy a good point to consider.
And yet that might not seem very innovative. There went the strategy. Come to stage, Mr Puzzle. The puzzle part of the game is what defines Reus. You will not fare well if you do not consider the interactions between resources and do not exploit the abilities of the projects the villages built (with your help to meet the criteria, of course). And while it is encouraging to sort out some combinations that give a push to their village, the system gets convoluted just as you get the grip. Resources evolve with the aspects your giants endow them, but they will evolve differently (and even if not their output will increase radically) when the aspect or the resource-planting ability are levelled up. To level up the abilities, you need ambassadors, that you obtain in exchange of getting the village to complete the projects, but restrictions in the distribution of ambassadors between giants and in how the villages will less willingly give them makes it a must to start planning form the very beginning, for which you have to know virtually all the abilities of projects and resources, and how the latter evolve, which is plain absurd. The fact that aspects have no less than four tiers, and that getting x or x+1 tier aspect when executing the ability is a matter of luck does not help much.
I do generally like the game, and its graphics, and its resource-unlocking system based on achievements, which let you set objectives for each "match", but I also think that the messy puzzle system ends up being frustrating and makes Reus a game that you are not willing to play for a week in a row, and prefer to return to from time to time.
lovelyredlady360 | Nov. 19, 2013 | See all redlady360's reviews »
I wanted this game for some time and finally got it. I love the game though the tutorials drag on a bit. You have missions/achievements you're suppose to try and get to improve skills your giants have. It can be repetitive but its a good game and honestly if I didn't have a alarm on my phone to tell me to go eat I probably would still be sat at my computer playing the game.
Fun and Lightcybrxkhan | Nov. 15, 2013 | See all cybrxkhan's reviews »
I picked up Reus a while back, as they aren’t too many interesting god games these days. I wasn’t too disappointed. Reus is deceptively simple at first - you only need to know how to do a few things in order to play the game, more or less - but as time goes on you’ll realize that it is much more complex, and you’ll have to remember and utilize a wide variety of resource and building chains to achieve your goals. One person has told me it’s more like a city builder game disguised as a god game rather than an actual god game per se due to the game’s foundation on these often complicated chains, and I have to agree. After a while the game does get a little redundant, since you’re really only doing the same actions over and over again, just with essentially cosmetic differences. Still, if you want something light and fun to pass the time, buy the game, especially if it’s on sale.
Lovely little game!Swishiest | Nov. 7, 2013 | See all Swishiest's reviews »
This game, while seemingly simplistic is quite marvellous. You control 4 giants in charge of taking care of a world. You must give humans a place to settle and then help them thrive through each of your giants unique abilities.
Again, seems simple enough. You control food, science, wealth and danger to help your human towns grow and accomplish new feats. Though if you aren't careful the humans will become greedy and fight one another, or even try to kill one of your giants.
The art style is really quite pleasant and it fits the mood. The giants themselves feel alive and watching the people gather food or what have you is a fun distraction. Beware though as not paying enough attention can lead to ruin!
Overall a very fun little game, it may not change the way you view the world but it may make your world a bit brighter.
Solid gameunnammed | Oct. 10, 2013 | See all unnammed's reviews »
I bought REUS after I saw someone playing Godus. Don't ask me why but I am glad I did it. The artwork is gorgeous and very cute and the music is well done which is an important aspect considering that this is a game one might play for longer stretches of sessions.
The game at first is simple but the more you play, the harder it gets and some of the achievements makes me want to rip my hair out. It's a nice challenge and as someone said it is repetitive. Start all over again everytime and try to rebuild can get tiring in the long run but you'll have at least 5-6 more hours of enjoyable gameplay if you give it a day of rest.
Why it appealed to me personally was because of the fact that I can play this while I do other things. Talking on Skype and playing this or chatting on steam, reading email etc...it's a game that you can take at your own pace and pause whenever you feel like.
Great experience so far but it's not a "simple" game, there's a lot hiding under.