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"For those who just want to relive the isometric action of the SNES and Megadrive days, Shadowrun Returns easily delivers...and, judged purely as a standalone game, it's an unambiguous success." - eurogamer.net
MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.
In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.
The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.
Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.
Shadowrun Returns - reviewcarlyle | Feb. 28, 2014 | See all carlyle's reviews »
The setting of Shadowrun mixes fantasy and cyberpunk noir tones and implications horror, science fiction and ghosts. The breeds are typical fantasy universe as the world draws strong inspiration from Blade Runner and, not surprisingly, has several points in common with the famous RPG Cyberpunk.
The avatar customization is really free thanks to the implementation of an opportunity that allows you to balance all the failings of our character. Between missions, and the other is in fact possible to hire up to three mercenaries in payment that will support us in the next mission. The maps are static and devoid of animated elements, apart from a few broken neon flashing sadly. And even the characters that populate the city are statues waiting for a possible script to tell them if it's time to move or fight.
The turn-based combat system is structured in a very simple way. Each character has a certain number of action points. These can be worn to activate abilities, ranging from magic to trick shots, or to move, with a visual indicator that indicates where you can get with the action points currently available. There are not resources, such as mana, and bullets are infinite even if the magazine is empty and must be recharged by spending an action point.
During the action, the characters can kneel and can take advantage of some roofs to reduce the rate of being hit by opponents. But the cover system is very limited, the fire reagent is limited to a single counter and automatic, there are not options of stealth. Shadowrun Returns can not compete with the major representatives of the genre RPG like Fallout or Arcanum or Baldur's Gate. However dialogues and skill work well, the atmosphere is great and the campaign is fun. A good title.
Not bad, not excellent, just right.OMGmyFACE | Feb. 5, 2014 | See all OMGmyFACE's reviews »
I like to give scores to reviews that reflect how much in terms of percentage I feel the game is worth. 79% is about right. It's way better than the Vista FPS (which I still harbor great resentment towards since it was announced days before I got to pitch a better version at PAX - yes I'm mad!) but I felt it was inferior to the Genesis and SNES titles from way back. While the style of the gameplay harkens back to the old-school with its isometric strategy RPG system, it also suffers from quite a bit of "modern game design." There are a few cons to the pros but they're worth mentioning if you're thinking about tossing $20 at this.
- Aside from the cheesy dialogue that befalls the typical video game protagonist (choice A: bravado, choice B: snarky condescension, choice C: heroic promise, choice D: Malkavian), your character doesn't actually have to do anything if you're good enough at controlling the rest of your party. Makes it less of an RPG and more of a PG.
2a. The autosave feature they're proud of is not something you're going to enjoy as it saves between scene changes only - forcing you to keep whatever terrible choices or equipment you've got at the time, which could be justified as "challenging but not unfair" if it weren't for the fact that you can't prepare for them at all. Once you're done with a battle, it's either immediately into the next one or you're in a story node.
2b. Those autosaves stay on your computer forever, even when you're past the point of being able to load them, which will clog up an invisible temp folder on your boot drive if you don't check on it.
- The campaign creator is the reason the game is more than $15 because the story they put in was way short. 10 hours. Maybe more if you're playing with a Decker, which the main campaign isn't suited for because guns and fireballs rule all even in the cyber age. If you don't see yourself dabbling with the creator for too long, maybe wait for a sale.
All that said, if you're still interested, by all means try it out. It's rare we get a high-falutin' cyberpunk RPG experience with all the grit and freon glow you want out of a game that bears the Shadowrun name.
Highly recommended - especially for RPG fansNeonberry | Dec. 22, 2013 | See all Neonberry's reviews »
Shadowrun Returns is a pleasant surprise on the RPG palette. Even though lacking superior graphics, any kind of voice acting (so if you hate reading, you might want to look elsewhere) and a huge budget behind it the game is gave me back the tabletop RPG feel much more than any other in the last few years. No wonder though, it was made by Jordan Weisman who originally created the tabletop game. However it is more than a game from fans for fans. I, for example, never been into Shadowrun (always found Cyberpunk2020 more appealing) and yet still, I love the game - the atmosphere, the story and the level of background you can get if you interact with the characters. The classes are also quite diverse so it gives you plenty of choices how you want to play (however I would recommend to always have a Decker on the team so that you can access the Matrix parts). One of the best thing about the game is the modding. If you want more after finishing the original game, you can just get some free adventures instead of waiting for pricey DLCs. Or just make your own adventure. I am well impressed by this game, because it shows that a good game doesn't necessarily have to be shiny or AAA to create an atmosphere and drain you in. I recommend it to everyone and anyone who likes turn based tactical games such as Fallout 1-2 or the cyberpunk style.
Worth a lookDancer087 | Nov. 26, 2013 | See all Dancer087's reviews »
I had never played the original Shadowrun game (I did play the cross-platform FPS but, let's not go on about that) So I started playing Shadowrun Returns with little to no prior knowledge of its universe.
I was immediately drawn into the game because of its strong visual style. The neon-lit gutters and the combination of high-technology and poverty creates a very interesting universe that's certainly worth exploring, even just to see how pretty it all looks. The actual 3d characters themselves are a bit ropey looking but, you can equip multiple clothing types which changes your appearance. (Which is a big must for me, nothing urks me quite like upgrading to different equipment/armour and it having no visual difference on your character)
Combat is varied enough and incorporates a classic turn-based cover strategy style but, it's only really made interesting by the variates in the classes and their abilities.
All-in all it definitely has a lot going for it and it's certainly worth your time but to have it truly get its hooks in you, you have to give it your attention. There's pretty much 0 voice-overs but, if you spend the time to read everything and take it all in, you're almost definitely going to have a blast.
An excellent reboot, albeit with a few flawsbigblueguy47 | Nov. 24, 2013 | See all bigblueguy47's reviews »
This game is certainly an excellent re-introduction to the Shadowrun series, but comes with multiple flaws, both small and large. While many issues were fixed shortly after release, others remain and slightly hinder what would otherwise be a stellar game. Saving is a clunky affair, and gameplay balance is slightly off, with certain classes getting more attention that others. The addition of community content has helped a great deal and adds extra hours to the otherwise short campaign. Here's to hoping that Harebrained takes the lessons learned from this release for future ones.