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"It tweaks the recipe just enough to create an uncommon shooter. The visuals set a new standard for the genre, providing sights heretofore unseen in an arcade shoot 'em up." - IGN.com
"Sine Mora infuses classic shoot 'em up gameplay with time manipulation and a grim narrative that sets it apart from its peers in all the right ways." - Gamespot.com
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Sine Mora is a horizontal shoot'em up that provides a unique take on challenge, where time is the ultimate factor. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora is a gorgeous shmup that offers a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. With many ways to manipulate time, Sine Mora features over 50 weapon combinations to complete each beautiful stage that form fits to the player's skills with scaling difficulty. Soundtrack composed by Akira Yamaoka and featuring boss designs by Mahiro Maeda.
Engrossing story integrated seamlessly into the action to elevate the user experience
Unique, time extension based gameplay
7 beautifully crafted, diverse stages
Over 50 different weapon combinations with time manipulating devices
Great accessibility - Story Mode is tailored to not scare away absolute newcomers to the genre
Risk and reward - multiple difficulty levels in Arcade Mode with deep scoring and hidden rank system for the more experienced players
Music composed by Akira Yamaoka, Sound Director of Silent Hill and Shadows of the Damned
Featuring boss designs by Mahiro Maeda, one of the most prominent Japanese anime creators (Blue Submarine No. 6, The Animatrix - The Second Renaissance, Kill Bill: Vol. 1)
Gorgeous shmup with a dark story and stiff challengeDashKrimson | Dec. 6, 2013 | See all DashKrimson's reviews »
I'm always up for a new arcade-style shoot-'em-up - Jamestown and Raiden Legacy, as well as far too many MAME games, in my backlog can attest to that. So, when Sine Mora was announced, I decided to take a close look at the PC version when it released. What I found was a really pretty game with a forgiving difficulty curve on Normal difficulty, a weirdly dark and gritty war story populated by furry (but the good kind of furry - don't worry, you'll understand when you play it) characters cussing each other out in Hungarian, and unfortunately, an uninspired weapon upgrade system, enlivened somewhat by the ability to control the flow of time in-game - you can slow down the rest of the game, including bullet movement, while leaving your ship at normal speed, allowing you to dodge almost anything with ease, but only for a limited time.
Also of note is the way that the story mode progresses - it doesn't follow a linear path through the story's timeline, instead joining different pilots and their missions at different points in the story, presumably as a way to get you to use all of the ships rather than just a hastily-chosen default all the way through. However, most of the ships have similar firing patterns and upgrade paths, with only their limited-quantity secondary weapons distinguishing them from each other, and it can be hard to see their hitboxes in the fiery midst of combat. Furthermore, the way that the graphics have been done, lovely though they are, tend to blend the foreground and background too much - especially bad when foreground elements can kill you - and enemy bullets can get lost in all the chaos, leading to some unfair deaths. Also, power-ups and bonus tokens that appear when certain enemies are killed can and will just as easily disappear before they can be collected, which is troublesome because you lose weapons powerups when you get hit, and have to re-collect it before it vanishes off the screen edge, often leading to you getting hit again, or colliding with the foreground obstacles, causing you to lose more powerups, making you chase them again...sometimes, it becomes a loop of death that you can't escape from, leading to some cheap deaths at the worst times (like, during boss fights).
I don't mean to be overly negative here, though - whatever the game does wrong, it does a variety of things right, like those graphics - yup, they really are that yummy. The gameplay is satisfying, with even your intital peashooter feeling powerful, some loud and flashy explosions, and secondary weapons that don't just look good, but do lots of that good damage. Plus, slowing down time makes the game look even more beautiful, as enemy bullets fan out in gorgeous danmaku patterns - we ain't talking Touhou standards here, more like Cave, but it's still a sight to behold sometimes.
Yeah, the game is (sometimes unfairly) punishing. Yeah, the loveliness of the graphics sometimes makes the game more difficult. But, when put aside the game's positive qualities - its involved, surprisingly emotional story of ethnic cleansing and revenge, its smoothness and satisfyingly bombastic effects and sounds, its sheer graphical fidelity and stunning set-pieces - these are mere trifles that shouldn't deter you from spending good money on this game and blowing everything away with glee!
Sine me up!syclonix | Nov. 19, 2013 | See all syclonix's reviews »
I don't love bullet hell games, but I downloaded the Sine Mora demo and had such a good time playing it that I bought it. The gameplay is difficult and challenging to say the least, but it is really fun and you feel a good sense of accomplishment every time you beat (or merely squeak by) a level. The best thing about Sine Mora is that it keeps things fresh and interesting. You never know what's coming around the next corner, except that it will be difficult. The bosses are imaginative, have a great sense of scale to make you really feel outmatched, and often surprise you in the way they change tactics just when you thought you had them pinned down. Moreover, I LOVE the environments! So many of these types of games look the same and have the same feel (Jamestown is another great exception) but Sine Mora has a wonderful and colorful sci-fi-meets-fantasy aesthetic that blends together really well with all the other elements of the game.
My only complaint about Sine Mora and the reason for docking points off the score is that it is punishing. I can be very difficult even on the easiest level, especially for new players. And while that's great for regulars of bullet hell games, it may alienate a lot of less experienced people and believe me, I want more and more people to be able to experience the delightful gem that is Sine Mora!
Well made, taking and replayableSayEstLow | Sept. 14, 2013 | See all SayEstLow's reviews »
A modern shot'em up with horizontal scrolling. It's pretty, the story give a good rythm and the difficulty is well proportionned. If you're nostalgic of the old R-Type games, this one could provide you a bit of remembrance.
However, the nice graphics can make its readability difficult.
Very pretty and well made.alexshopping | Sept. 8, 2013 | See all alexshopping's reviews »
This game has really well designed visuals that seamlessly merge the foreground and background. The can can be very difficult, but the "story mode" offers a difficulty level that is useful for those new to the shoot em up genre. The story is actually kind of interesting, and the Hungarian voice acting makes the world feel mysterious. I also like that when you are hit, you loose time (like in Time Crisis) instead of health.
Fun yet incredibly hardTGloryGaming | Aug. 13, 2013 | See all TGloryGaming's reviews »
This game is as HARD as it gets. It is entirely unforgiving and just pure difficult. The story is weird and difficult to follow but that's not the point. The game beautiful mixes multiple genres and ideas into one game. I suggest you play the game if you are looking for a cheap challenge. Absolutely worth full price.