Third party DRM: SteamThis game requires a free Steam account to play.
"As it stands, this very likely is the best PC fighting game available, period – and doubly so for the money. And not only that, but buying the game gives you access to the Skullgirls Beta, so you can test out changes in advance of their going live in the game proper." - Gamingtrend.com
"A sharp, snazzy and accessible fighting game, held back by the unnecessary sexualisation of its antagonists." - PCgamer.com
Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers, Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Classic six-button play gives each character a huge variety of attacks and special moves
Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
Not gonna lie. Pretty great.OmittingCoder | May 4, 2015 | See all OmittingCoder's reviews »
I'm not very good at fighting games but this one is definitely a keeper. The hand drawn style of everything looks beautiful, combat is nice and fluid, story is solid. Another cool thing about this is that (devs did this for the previous DLCs) the dlcs are released free for a week or two then gets a price. So if you claim it in that week it's free DLC which is always nice.
One of the best competitive fighting games out theregmecca | April 8, 2015 | See all gmecca's reviews »
I have been a fighting game since Street Fighter II. I would bike down to the arcade to play for hours and spent more than my fair share of quarters trying to perfect all the characters. That love for fighting games has continued to this day. Skullgirls is an indie project made by competitive fighting game players, for competitive fighting game players and the love shows through. Each and every character in the game is unique with completely different styles and move sets. The graphics are beautiful in their simplicity, and the backgrounds are often breathtaking. The mechanics in the game are also fantastic, utilizing some of the best aspects of several other fighting games and some that are unique to this game. I think it's particularly interesting how Skullgirls features and anti-infinite mechanic in their combo system that itself can be used as a trap for players who really know what they're doing. Many, many, many details show the details of the competitive nature of this game, from the no accidental pausing mechanic (you have to hold pause for a full second before the game actually pauses during two-player), right down to the super simple button configuration. Also, the game allows you to fight with anywhere between one and three characters by either supercharging a single character or scaling down the power of each character in a team of three. It's a great mechanic that works surprisingly well. I only have two complaints about Skullgirls, only one of which is a real complaint. During the single player, the boss can be absolutely ridiculous. Like throw-your-controller-across-the-room ridiculous. Most people playing this game aren't doing so for the single player, but for those of us who still occasionally want to play it that way, it can be incredibly frustrating. My non-complaint is that due to the crazily competitive nature of the game, it's difficult for non-experts to find games online. The bar is set so extremely high that newer players really don't have much of a chance against those who are highly skilled. This is true of any good fighting game, but games like Street Fighter have large enough communities so that it's a bit easier to find players around the same skill level. If you can pick this up with a few friends, that's probably your ideal scenario. For those with the patience and love of fighting games, you would be hard pressed to find a better competitive fighter than Skullgirls. Grab a friend, grab an extra copy, and have a blast.
No button smashing hereanticerber | March 20, 2015 | See all anticerber's reviews »
So, I've always been into fighters....I'm good at an average level, I could never compete. I have lots of fun. I'm more the type that likes to try all the characters and all their moves.....I saw this pretty early on in development and was instantly excited..So when it came out I bought it right off Holy crap, not your typical fighter. The fighting is a little complex compared to most....In street fighter you can kinda figure out the character as you go along...On this game you kinda need to know what you are doing before hand, unless you just oh so desire a beatdown....So at the beginning it was rather frustrating...but after I figured out what I was doing it became much more enjoyable...The characters are unique and interesting, overall a very fun game.
"indie" WHERE?!GatsuRage | Nov. 14, 2014 | See all GatsuRage's reviews »
Ok, "indie" stance for small team of devs, but this game rivals even triple A titles EASILY! It has top animation/graphic quality, at unique graphic engine that give high res sprites, and a very smooth and well tough out gameplay. While the game is not super balanced, it is extremely fun to play, and let's be honest here people, where a tag team based fighting game has been balanced? Always some team combination will rival or beat the other team's choice, but this won't stop the "not so good" team to win, if you are skilled enough you can beat almost ANY team you encounter! We don't have MvsC3 on steam,but this one, will definitely fill the gap. If you love fighting games, this one it's a MUST HAVE in your gaming collection!
Superb entry-level fighter.Haymaker | Oct. 26, 2014 | See all Haymaker's reviews »
Quick Pros: Overall this is a pretty great game and totally worth the price you see (DLC should probably be nabbed while on sale though or in the other bundles to save the most cash). Quite honestly, I never really liked fighters until this game and it pretty much transformed me into a fan of the genre. It introduces so many basic mechanics from the genre in such an accessible form and all the tutorials are thorough enough to teach you what to do while still allowing for innovation. Quick Cons: Online play is kind of scarce depending on region occasionally. It's honestly a huge downside but it's still a great game to play with friends (offline or online). DLC is free for a set period of time to persons who own the game but then becomes paid (usually at the price of $4.99 per). While this may not seem too horrible it becomes much more so when 3 of the current 4 DLC are all characters and 2 more characters are going to be released. They go on sale as time goes on though and if it's a character you think you'd fancy then it can be picked up then. Otherwise, the longer you go without owning the game, the more it'll cost for a complete version. Artistic Direction: The setting is where this game really shines for me art-wise. The Dark Deco world with the music paired to it is actually kind of incredible and the menus, intro/outro overlays, and special move overlays all add to this feeling. Story and/or lore: The story? Why are you even playing a fighting game for story? Get out of here already. Characterization: Nearly perfect in my opinion. Each character feels unique and well-defined while also spicing up traditional fighting game staple character styles (except one or two, they're pretty basic). Final Verdict: If you're skeptical then you should absolutely check out some gameplay videos and do some research on the characters. Odds are, you're bound to find a character whose fighting style you'll fall in love with if you take some time and check it out. If you still are reluctant then I absolutely recommend you catch it on a sale. As long as you catch this game on a sale and put a bit of effort into learning the basics then you'll probably find it's worth it.