Sword of the Stars - Ground Pounders
Third party DRM: SteamThis game requires a free Steam account to play.
"The pure sensation of moving troops around, outflanking and out-thinking even an AI is addictive." - Rock Paper Shotgun
Ground Pounders is a hex-based, turn-based strategy wargame. Inspired by classic strategy games like Panzer General, and steeped in the lore of the Sword of the Stars universe, Ground Pounders offers a new generation of gamers an updated taste of turn-based strategic warfare. Best of all, you can play it cross platform between desktop machine and mobile devices.
Ground Pounders lets players control an army from one of three factions. Each army is comprised of dozens of different unit types. You will lead your ground pounders across a variety of worlds, increase their experience levels and abilities over the course of three campaigns, and use them to unlock special action cards that can add special effects to single-player games, or to up the stakes in your cross-platform multi-player battles.
Full Release Features:
Control one of 2 armies – Human and Hivers
80+ units covering land, sea, and air
Battle across alien worlds on exotic battlefields, including airless moons, lava plains, and meteor-blasted wastelands
Seize orbital superiority and call down bombardment on your foes
Build airfields, fortify areas, and repair or destroy bridges
Improve your unit’s experience and abilities over 2 campaigns
Unlock and collect combat cards, including faction-unique cards!
Build unique combat card decks and even tune them for specific battles
Ten scenarios to play in skirmish mode or cross-platform multi-player
Enjoy a SotSdex filled with Lore details on famous units, personalities, battles and weapon systems
One to avoidgraspee | July 20, 2014 | See all graspee's reviews »
This is a hex-based wargame in the SotS universe and that's exciting stuff. (I just realized that will sound like a joke to non-wargame fans, but it's true). Based on the screenshots you would think was a cool, deep, fun game. The information in the encyclopedia in game is a nice touch. Try to play the game though and you'll find a confusing, fiddly mess. There are far too many phases and lots of fiddly things you have to keep doing. The user interface is really bad both in usability and in showing you what's going on. A lot of this is because of the developers making the bad decision to have a "unified user interface" on mobile and PC, which means no tooltips, only one button used and no scrolling when you get your mouse to the edge of the screen. This cripples the PC UI and the developers flat-out refuse to change it to make the PC version easier to use. The tutorial has been through a few changes but still remains awful at teaching you the game. This is both due to the content of the tutorial and the way it is presented, which makes it hard to tie together the UI with what the flash-card like windows are telling you.