Guild Wars 2: Digital Edition (NA)
KEYS ARE REGISTERED AT: https://register.guildwars2.com/
"ArenaNet has built one of the most exhaustively detailed and rewarding MMOs in existence, one that never unfairly penalizes and fosters an incredible urge to explore through a generous reward system and achingly pretty environment design." - IGN.com
"A paradise for explorers and thrill-seekers alike, and the best online role-playing game in years." - Gamespot.com
Players are talking about this game right now - find out more on Playfire.
Explore an ever-changing fantasy world where your actions have a real and persistent effect on your surroundings. Dynamic events respond and change based on how you react to them. Will you defend that village from rampaging centaurs or let it burn? The choice is yours!
Your personal story begins with key decisions you make when creating your character’s biography and then evolves with each fateful choice you make in the game. You decide who lives, who dies and what path you’ll walk in life, and those choices have a lasting effect on both your personal story and your private home instance.
Experience a new kind of high-impact, fast-paced combat. Attack on the move, dodge and roll away from enemy blows, team up with other players for powerful combos, take advantage of handy environmental weapons, and unleash spectacular skills and spells. Guild Wars 2 is putting the fun back into fantasy combat.
Only the most experienced groups of adventurers dare enter the dungeons, huge private adventure areas where the risks are immense but the rewards are great. Dungeons take many forms, but in each you follow a gripping plot in story mode and then branch into the even more challenging free-roaming explorable mode.
Face off against small teams of other players in intense matches where skill and audacity determine the victor. Battle over key objectives on a wide variety of maps loaded with game-changing secondary objectives like cannons and trebuchets. Make a name for your team during the daily, weekly and annual PvP tournaments.
Prepare for battlefield combat on an epic scale! In world vs. world, armies of hundreds of players from competing servers wage war across four sprawling maps, seizing objectives and scoring points for their side. Lay siege to castles, raid enemy supply caravans, build weapons of war and clash with other players in truly massive battles. There’s always something to do on the battlefield and new players can start WvW right away!
Get the game and play online for as long as you want. It's that simple.
Excellent but ...winddragon1 | June 20, 2013 | See all winddragon1's reviews »
The first time you play this game will feel really fun but after you successfully got 3 lv80 characters, it's quiet boring. (Except who got really high speed internet and really good graphic card to access to PvP and WvW.) There are so many bugs in this game however.
Amazing Combat and Great for Newcomersthegaminglyfe | June 18, 2013 | See all thegaminglyfe's reviews »
Guild Wars 2 is one of the most impressive MMO's in the market right now. It combines some really great elements from other MMO's. For example, The Secret World had a really good idea for the combat but they didn't execute it very well. Guild Wars 2 takes a similar combat system and it is perfect. The story is very immersive and will keep you wondering what's going to happen. The leveling up has lots of depth so it can adjust to people's preferences. And the best part is that it is easy for newcomers if you don't play many MMO's. Highly recommended to newcomers and veterans of MMO's.
Changing GW2mostnatebe66 | June 18, 2013 | See all mostnatebe66's reviews »
When I read that GW2 would be changing up the RPG formula to make more party compositions viable, I was both disappointed that my favorite profession (monk) was gone and excited that something new and possibly better was coming to the genre.
ANet was hands down 100% successful in making any party composition effective, but this came at a huge cost. If every profession is supposed to be basically interchangeable in a party, then it's by design that no profession has an overly important job. This makes differences between characters' roles extremely subtle and relegates everybody to doing basically the same things in slightly different ways.
Besides those types of simplifications, the skill library in GW2 has seen major "streamlining." In GW1 PvP, an entire match could rest on how PRECISELY a person used their character because so many of the best skills were conditional and CC. One ranger could cause a team wipe by correctly interrupting a healing spell and then interrupting several resurrection spells in a row. A monk could successfully counter a follow up spike by identifying the target early enough to cast protective spirit, or a mesmer could preempt that with diversion, or a warrior could disrupt that spell, and on and on.
Again, in GW2, designed around the idea that nobody is too important to replace, no profession has that kind of power any more. CC is still around, but who cares? Nobody has skills that are really that important to winning or losing; all you can do is hamper their DPS efficiency.
This change in focus from "precision" skill usage to "efficient" skill usage makes GW2 less like the trading card games that inspired GW1 and more like something somebody should write software to do automatically: tab, 1,1,1,2,4,4,3, repeat
Awesome MMO !karluu | June 12, 2013 | See all karluu's reviews »
This game is great, it has all that you need to play hours and hours. Events, updates and more are always there to add more content to the game.
MMO with... a twist? Good or Bad?crispy52 | June 7, 2013 | See all crispy52's reviews »
This is a great mmo to the casual player. Which is fine, but that is really all this game is. The hype loaded it up and it became a rather fun game to play at first. Although by now the majority of players are at endgame or at the beginning. Not many people are in between so the dynamic events become events that you will probably have to solo and may even die trying. Aside from low population, the game tends to lack in skills. I don't know whose idea it was to only give you a few skills that you will be stuck with for the rest of the game, but it was dumb. Seeing the same animation repeatedly for 80 levels can be very boring. Even when you switch weapons you often ask yourself why would you do that if x/x combination is better? Then you are stuck at watching the same animations over and over. I was hoping for a skill tree. The WvWvW is generally very nice as well, although that has the same problem with the skills. It may be fun because you are with a bunch of people, but the lack of skills makes it boring after a few hours. EVERYONE HAS A HEAL. For any hardcore MMO gamer that wants to play a cleric, this is just bad. I would prefer to use the heal slot as a DPS slot on my thief instead of a smoke screen that heals. It was a good idea for casual players though. And the dungeons are very fun to play through with people, and the PVP is very fun. There is just a lack of gameplay at the end, and even sometimes everywhere else. The crafting system is a charm, and the gathering system is fun. Just a shame that most of the main gameplay mechanics for a hardcore MMO player lack. Not to mention the millions of chests you pickup that give you the option of buying a key for. The game is a huge improvement from GW1 and is better in the lights of a casual MMO gamer, but if you are looking for a hardcore experience with raids and dungeon parties, you should look elsewhere. The game gets old, and after being blinded by the hype for so long, i have come to realize the things that let me down.