The Princess Case: A Royal Scoop

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Getting the biggest scoop of her career was never so hard for one intrepid reporter. How could a simple news story turn into a police investigation?

The media were all smiles as the royal couple set off on their honeymoon trip. A reporter with New York's People Mag, Lois Wheeler was the first on the trail of a big exclusive. But when she finds her way into the newly-weds' hotel, Lois gets more than she bargained for.

Instead of interviewing the couple of the moment, she finds herself tangled up in an international kidnapping case. And before she knows it the FBI are involved. Thrown into a situation unlike any she has faced in her career, Lois has to use her investigative skills and gift for languages to rise to the occasion. Seek out the objects used to commit the kidnapping and begin your investigation. Use your reporting skills and powers of observation and deduction to evade the trickiest of situations.

  • A host of superb animated scenes
  • An original storyline
  • Simple and intuitive gameplay
  • An interactive inventory
  • A range of mini games: Puzzles, Match 3, Sliding Blocks etc

Customer reviews


A Missed Opporunity!

Plasros | July 6, 2013 | See all Plasros's reviews »

Unfortunately, the story within this game is it's biggest downfall, because it throws real-world good judgment out the proverbial window. Lois’s original assignment sees her merely covering the honeymoon of the blue blood and aristocrat, and per se, she is allowed to steal from the couple’s hotelier, burgled their space and take unauthorized pictures for the sake of her article. rather than being in remission once she’s found with the ransom note left within the couple’s suite, Lois is recruited into the force by the FBI’s detective on the case. From there, it’s an excellent additional ludicrous spiral of broken confidentiality and mismatched priorities as several characters come back off as additional involved with Lois’s article than with the welfare of the aristocrat herself.

Technically, the linear gameplay doesn’t afford any reserve backtracking, however you may waste to a small degree of your time in finishing fetch quests for random characters as some way to bribe them for info. If you wish a touch (some things area unit unbelievably well hidden behind bookshelves, cars or boxes wherever solely a sliver is truly visible), you’ll be ready to pull from a similar pool of hints given to you at the start of the sport. Doing well in bound puzzles rewards you with further hints in bulk, however even if you'll be able to postponement to 6 at a time, you continue to ought to watch for a meter to recharge before being allowed to use a resulting hint if you wish it. It’s these sorts of odd style selections that talk to the actual fact that this can be the primary game revealed beneath Anuman’s “Microids – Games for All” label, because the company has lots of space to grow.